Player Matchup

Achilles
Achilles
 
Achilles
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Danimal2979
Cu Chulainn
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 150L
1,475 Elo+
Party 1
Raijin
Raijin
IEL_araras-019
Raijin
Level 147
God Stats
2W - 2L
1,688 SR
Queue Stats
124W - 138L
1,509 Elo+
Solo
Hades
Hades
Strainja_Dainja
Hades
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,435 Elo+
Party 1
He Bo
He Bo
UrSupremeking23
He Bo
Level 182
God Stats
1W - 2L
1,516 SR
Queue Stats
237W - 259L
1,384 Elo+
Solo
Team Averages
Level 141
1,541 SR
1,461 Elo+

VS

Team Averages
Level 128
1,618 SR
1,476 Elo+
Ares
Ares
CanDo_Attitude
Ares
Level 68
God Stats
9W - 0L
1,829 SR
Queue Stats
346W - 359L
1,513 Elo+
Party 2
Thoth
Thoth
JasonBlood1981
Thoth
Level 141
God Stats
7W - 4L
1,511 SR
Queue Stats
625W - 629L
1,474 Elo+
Solo
Zeus
Zeus
TimeSpace03
Zeus
Level 137
God Stats
26W - 15L
1,566 SR
Queue Stats
622W - 651L
1,488 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jbeast3456
Ah Muzen Cab
Level 142
God Stats
12W - 16L
1,546 SR
Queue Stats
643W - 672L
1,492 Elo+
Party 2
Neith
Neith
ldeue4
Neith
Level 152
God Stats
15W - 16L
1,638 SR
Queue Stats
1,919W - 1,998L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
1 / 2 / 8
8,038
731
7,940
12,496
15,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
Danimal2979
Cu Chulainn
14
4 / 3 / 3
8,034
730
7,380
11,134
12,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 5
7,848
713
7,849
8,374
3,858
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 2
7,699
700
8,350
12,037
7,637
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 8 / 3
7,469
679
3,545
10,215
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 11
8,474
770
4,593
11,383
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 2 / 10
9,079
825
3,881
5,751
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 3 / 10
8,833
803
11,890
8,077
5,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
jbeast3456
Ah Muzen Cab
17
7 / 2 / 8
9,712
883
14,147
9,950
5,856
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
ldeue4
Neith
17
7 / 1 / 9
10,105
919
12,169
9,390
5,149
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
67
9
Kills
19
19
Deaths
10
21
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
8
2.5
W
0
2
11
2.75
L
Cu Chulainn
Danimal2979
Cu Chulainn
4
3
3
1.83
L
1
2
5
1.75
W
2
2
10
3.5
L
1
4
2
0.5
W
3
3
10
2.67
L
2
8
3
0.44
W
Ah Muzen Cab
jbeast3456
Ah Muzen Cab
7
2
8
5.5
W
Neith
ldeue4
Neith
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,064
Damage
46,680
54,256
Taken
44,551
42,875
Mitigated
33,366
13,080
Healing
17,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,940
501
673
1,596
12,496
15,304
112
3,149
9,223
0
14,112
W
4,593
111
1,711
2,164
11,383
14,716
208
5,164
6,081
5,268
0
L
Cu Chulainn
Danimal2979
Cu Chulainn
7,380
350
1,804
2,038
11,134
12,639
214
4,376
6,566
0
14,995
L
7,849
308
449
1,015
8,374
3,858
472
3,517
4,777
18,841
0
W
3,881
282
885
622
5,751
2,577
1,700
2,983
2,730
14,878
0
L
8,350
85
903
4,196
12,037
7,637
482
4,886
7,059
25,147
0
W
11,890
1,021
986
1,999
8,077
5,068
1,157
4,161
3,699
20,546
0
L
3,545
82
182
224
10,215
3,437
0
3,834
6,267
5,204
0
W
Ah Muzen Cab
jbeast3456
Ah Muzen Cab
14,147
4,561
1,189
2,016
9,950
5,856
1,582
3,604
6,172
0
27,358
W
Neith
ldeue4
Neith
12,169
1,975
874
5,029
9,390
5,149
140
3,832
5,293
0
28,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,088
Gold Earned
46,203
121
Minions Killed
133
0
Camps Cleared
0
1,012,334
Distance Traveled
1,097,717
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,038
731
10
1
0
228,484
0
W
Ares
8,474
770
2
0
0
217,695
0
L
Cu Chulainn
8,034
730
25
2
0
209,328
0
L
Raijin
7,848
713
27
2
0
214,108
0
W
Thoth
9,079
825
29
3
0
194,533
0
L
Hades
7,699
700
54
5
0
182,058
0
W
Zeus
8,833
803
33
3
0
196,897
0
L
He Bo
7,469
679
5
0
0
178,356
0
W
Ah Muzen Cab
9,712
883
31
3
0
256,394
0
W
Neith
10,105
919
38
3
0
232,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role