Player Matchup

Achilles
Achilles
Blasterhappy
Achilles
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,631 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LocThaGOAT
Ah Muzen Cab
Level 81
God Stats
11W - 5L
1,696 SR
Queue Stats
330W - 337L
1,594 Elo+
Solo
Hel
Hel
ShotBySaint
Hel
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,654 Elo+
Party 1
Kuzenbo
Kuzenbo
fallout91
Kuzenbo
Level 89
God Stats
3W - 0L
1,838 SR
Queue Stats
116W - 94L
1,467 Elo+
Solo
Medusa
Medusa
levelupFARAMID
Medusa
Level 85
God Stats
3W - 3L
1,568 SR
Queue Stats
183W - 197L
1,511 Elo+
Solo
Team Averages
Level 93
1,620 SR
1,572 Elo+

VS

Team Averages
Level 88
1,501 SR
1,493 Elo+
Achilles
Achilles
 
Achilles
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
LilUnit9
Fafnir
Level 113
God Stats
2W - 1L
1,782 SR
Queue Stats
147W - 129L
1,513 Elo+
Party 2
Yemoja
Yemoja
PolarBares
Yemoja
Level 81
God Stats
3W - 3L
1,610 SR
Queue Stats
153W - 151L
1,499 Elo+
Solo
Ullr
Ullr
hevygunner4311
Ullr
Level 67
God Stats
1W - 2L
1,281 SR
Queue Stats
117W - 114L
1,459 Elo+
Party 2
Hou Yi
Hou Yi
los77807
Hou Yi
Level 46
God Stats
1W - 1L
1,332 SR
Queue Stats
23W - 26L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blasterhappy
Achilles
14
2 / 1 / 4
8,128
813
5,560
6,195
5,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
LocThaGOAT
Ah Muzen Cab
16
4 / 0 / 3
9,094
909
16,179
7,878
4,076
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 0 / 7
7,368
737
5,978
6,344
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kuzenbo
fallout91
Kuzenbo
13
0 / 1 / 7
8,007
801
6,211
10,290
12,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 1 / 6
8,225
823
7,356
10,172
5,585
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 1 / 2
6,875
688
5,044
11,174
14,130
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
LilUnit9
Fafnir
13
1 / 1 / 2
7,083
708
9,056
6,828
6,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
PolarBares
Yemoja
13
1 / 1 / 1
7,656
766
3,450
9,804
8,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 3 / 3
6,718
672
5,697
10,772
6,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
los77807
Hou Yi
13
0 / 1 / 3
6,950
695
6,277
7,098
4,019
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
7
Kills
3
3
Deaths
7
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
2
2
W
Achilles
Blasterhappy
Achilles
2
1
4
4
L
Fafnir
LilUnit9
Fafnir
1
1
2
2
W
Ah Muzen Cab
LocThaGOAT
Ah Muzen Cab
4
0
3
5.5
L
Yemoja
PolarBares
Yemoja
1
1
1
1.5
W
0
0
7
3.5
W
Kuzenbo
fallout91
Kuzenbo
0
1
7
3.5
L
0
3
3
0.5
W
1
1
6
4
L
Hou Yi
los77807
Hou Yi
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,284
Damage
29,524
40,879
Taken
45,676
31,753
Mitigated
39,655
20,592
Healing
21,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,044
393
1,647
2,166
11,174
14,130
21
2,632
8,155
0
9,451
W
Achilles
Blasterhappy
Achilles
5,560
843
619
739
6,195
5,714
672
1,554
4,641
0
9,456
L
Fafnir
LilUnit9
Fafnir
9,056
3,044
1,156
1,381
6,828
6,930
0
1,937
4,843
19,967
0
W
Ah Muzen Cab
LocThaGOAT
Ah Muzen Cab
16,179
4,723
754
705
7,878
4,076
1,471
3,121
4,757
0
37,460
L
Yemoja
PolarBares
Yemoja
3,450
879
7,814
2,939
9,804
8,514
0
2,266
7,358
8,731
0
W
5,978
353
7,396
3,393
6,344
3,914
119
1,832
4,512
9,627
0
W
Kuzenbo
fallout91
Kuzenbo
6,211
2,716
2,158
1,449
10,290
12,464
513
2,247
8,043
8,601
0
L
5,697
2,061
796
1,486
10,772
6,062
0
2,739
7,899
0
17,068
W
7,356
2,493
1,600
1,779
10,172
5,585
1,565
3,752
6,420
0
24,042
L
Hou Yi
los77807
Hou Yi
6,277
1,876
352
1,333
7,098
4,019
0
2,615
4,483
0
23,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,822
Gold Earned
35,282
118
Minions Killed
126
0
Camps Cleared
0
1,065,128
Distance Traveled
984,052
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,875
688
14
1
0
222,086
0
W
Achilles
8,128
813
16
2
0
211,486
0
L
Fafnir
7,083
708
30
3
0
187,493
0
W
Ah Muzen Cab
9,094
909
41
4
0
221,207
0
L
Yemoja
7,656
766
5
1
0
186,144
0
W
Hel
7,368
737
9
1
0
226,635
0
W
Kuzenbo
8,007
801
12
1
0
207,538
0
L
Ullr
6,718
672
33
3
0
185,919
0
W
Medusa
8,225
823
40
4
0
198,262
0
L
Hou Yi
6,950
695
44
4
0
202,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role