Player Matchup

Athena
Athena
Drappa
Athena
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,385 Elo+
Solo
Discordia
Discordia
Jomaib
Discordia
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 69L
1,500 Elo+
Solo
Bacchus
Bacchus
LolaBunny516
Bacchus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Fafnir
Fafnir
Sour Seaman
Fafnir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,507 Elo+
Solo
Artemis
Artemis
xxxSaucy Mayo
Artemis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 77L
1,459 Elo+
Solo
Team Averages
Level 30
1,500 SR
1,470 Elo+

VS

Team Averages
Level 100
1,537 SR
1,416 Elo+
Arachne
Arachne
Banana twist140
Arachne
Level 36
God Stats
3W - 0L
1,403 SR
Queue Stats
41W - 45L
1,393 Elo+
Party 1
Thoth
Thoth
HolyDiver714
Thoth
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 21L
1,345 Elo+
Party 1
King Arthur
King Arthur
LiberaAnimam
King Arthur
Level 156
God Stats
2W - 1L
1,583 SR
Queue Stats
18W - 39L
1,397 Elo+
Party 1
Ymir
Ymir
MisterWizard543
Ymir
Level 257
God Stats
20W - 14L
1,464 SR
Queue Stats
1,779W - 1,907L
1,463 Elo+
Solo
Agni
Agni
Nanáshí
Agni
Level 36
God Stats
2W - 0L
1,734 SR
Queue Stats
41W - 27L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Drappa
Athena
14
2 / 5 / 2
7,191
899
3,535
14,595
15,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
Jomaib
Discordia
14
4 / 5 / 2
8,168
1,021
8,778
7,493
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
LolaBunny516
Bacchus
9
0 / 4 / 2
5,809
726
3,729
8,288
10,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
11
1 / 6 / 6
6,963
870
5,143
14,254
21,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
11
2 / 4 / 1
6,843
855
8,506
5,693
2,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 14
7,845
981
7,707
7,786
5,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
7 / 4 / 13
8,650
1,081
9,551
6,875
2,912
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
LiberaAnimam
King Arthur
15
9 / 1 / 11
8,867
1,108
10,266
13,470
10,944
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 2 / 15
8,191
1,024
4,166
9,516
8,808
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
15
5 / 3 / 14
8,768
1,096
14,280
5,850
2,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
91
9
Kills
24
24
Deaths
11
13
Assists
67
Player
Kills
Deaths
Assists
KDA
W
2
1
14
9
L
Athena
Drappa
Athena
2
5
2
0.6
W
7
4
13
3.38
L
Discordia
Jomaib
Discordia
4
5
2
1
W
King Arthur
LiberaAnimam
King Arthur
9
1
11
14.5
L
Bacchus
LolaBunny516
Bacchus
0
4
2
0.25
W
1
2
15
4.25
W
Agni
5
3
14
4
L
Fafnir
1
6
6
0.67
L
Artemis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,691
Damage
45,970
50,323
Taken
43,497
52,941
Mitigated
31,312
7,702
Healing
18,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,707
5,795
2,229
3,748
7,786
5,873
1,146
5,353
2,433
0
11,753
L
Athena
Drappa
Athena
3,535
981
1,092
1,328
14,595
15,393
0
7,424
6,840
13,127
0
W
9,551
578
344
911
6,875
2,912
0
2,587
4,288
19,498
0
L
Discordia
Jomaib
Discordia
8,778
698
398
517
7,493
3,532
0
5,820
1,480
19,755
0
W
King Arthur
LiberaAnimam
King Arthur
10,266
2,451
801
6,555
13,470
10,944
464
7,835
5,635
0
14,782
L
Bacchus
LolaBunny516
Bacchus
3,729
298
647
786
8,288
10,007
0
3,739
4,312
8,275
0
W
4,166
659
799
2,640
9,516
8,808
401
3,346
6,170
10,944
0
W
Agni
14,280
1,716
0
0
5,850
2,775
664
2,064
3,786
25,207
0
L
Fafnir
5,143
1,714
903
1,909
14,254
21,217
0
6,853
7,065
9,156
0
L
Artemis
8,506
2,594
0
122
5,693
2,792
0
3,855
1,800
0
10,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,974
Gold Earned
42,321
74
Minions Killed
88
0
Camps Cleared
0
636,712
Distance Traveled
762,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,845
981
14
2
0
174,769
0
L
Athena
7,191
899
14
2
0
151,139
0
W
Thoth
8,650
1,081
19
2
0
150,634
0
L
Discordia
8,168
1,021
34
4
0
143,762
0
W
King Arthur
8,867
1,108
14
2
0
174,461
0
L
Bacchus
5,809
726
3
0
0
116,231
0
W
Ymir
8,191
1,024
14
2
0
119,490
0
W
Agni
8,768
1,096
27
3
0
143,451
0
L
Fafnir
6,963
870
8
1
0
135,679
0
L
Artemis
6,843
855
15
2
0
89,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role