Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ComnderCody69
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
GR1MM5_R3M0R53
Danzaburou
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,573 Elo+
Party 1
Team Averages
Level 107
1,500 SR
1,545 Elo+

VS

Team Averages
Level 140
1,549 SR
1,536 Elo+
Olorun
Olorun
King_Clownin89
Olorun
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 200L
1,563 Elo+
Solo
Vamana
Vamana
Sasuke7235380
Vamana
Level 86
God Stats
26W - 15L
1,634 SR
Queue Stats
172W - 177L
1,533 Elo+
Party 2
Terra
Terra
Truthseeker8201
Terra
Level 177
God Stats
1W - 1L
1,513 SR
Queue Stats
71W - 73L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 2 / 3
6,962
696
7,412
7,134
3,254
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
12
3 / 0 / 2
7,494
749
5,651
5,248
4,873
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
GR1MM5_R3M0R53
Danzaburou
13
2 / 1 / 4
8,019
802
10,552
8,246
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,120
612
3,028
9,054
3,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 0
6,733
673
7,417
11,210
9,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 2
6,297
630
4,626
8,877
7,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
3
3
Deaths
6
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
2
3
1.25
W
Cthulhu
3
0
2
4
W
Danzaburou
GR1MM5_R3M0R53
Danzaburou
2
1
4
4
L
0
4
1
0.13
L
3
1
0
3
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,615
Damage
15,071
20,628
Taken
29,141
11,644
Mitigated
20,710
4,629
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,412
1,021
0
366
7,134
3,254
435
2,233
4,370
0
28,430
W
Cthulhu
5,651
217
775
781
5,248
4,873
0
1,266
3,586
18,710
0
W
Danzaburou
GR1MM5_R3M0R53
Danzaburou
10,552
5,323
0
2,707
8,246
3,517
1,070
3,563
4,214
0
33,213
L
3,028
1,628
540
2,905
9,054
3,788
0
984
7,993
23,659
0
L
7,417
2,952
223
2,393
11,210
9,625
0
2,820
7,980
0
21,690
L
4,626
505
137
2,106
8,877
7,297
0
1,286
7,385
16,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,475
Gold Earned
19,150
120
Minions Killed
89
0
Camps Cleared
0
538,239
Distance Traveled
523,837
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,962
696
31
3
0
198,019
2
W
Cthulhu
7,494
749
36
4
0
166,784
2
W
Danzaburou
8,019
802
53
5
0
173,436
0
L
Olorun
6,120
612
36
4
0
139,788
0
L
Vamana
6,733
673
33
3
0
191,574
0
L
Terra
6,297
630
20
2
0
192,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role