Player Matchup

Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Antmonitor
Arachne
Level 131
God Stats
7W - 5L
1,611 SR
Queue Stats
31W - 36L
1,356 Elo+
Party 2
Athena
Athena
Bzoralora
Athena
Level 147
God Stats
5W - 4L
1,500 SR
Queue Stats
29W - 26L
1,384 Elo+
Party 2
Sun Wukong
Sun Wukong
GITTODAHCHOPPA
Sun Wukong
Level 156
God Stats
7W - 9L
1,431 SR
Queue Stats
191W - 190L
1,511 Elo+
Solo
Tiamat
Tiamat
unseasonedbreads
Tiamat
Level 126
God Stats
3W - 2L
1,337 SR
Queue Stats
88W - 90L
1,446 Elo+
Solo
Team Averages
Level 132
1,476 SR
1,439 Elo+

VS

Team Averages
Level 107
1,455 SR
1,363 Elo+
Charybdis
Charybdis
Isaiasrey7
Charybdis
Level 128
God Stats
27W - 31L
1,449 SR
Queue Stats
311W - 330L
1,402 Elo+
Solo
Thanatos
Thanatos
Lou-TheKing
Thanatos
Level 155
God Stats
80W - 67L
1,448 SR
Queue Stats
119W - 114L
1,368 Elo+
Party 1
Ah Puch
Ah Puch
MaKinItRaiN247
Ah Puch
Level 60
God Stats
40W - 49L
1,453 SR
Queue Stats
40W - 51L
1,264 Elo+
Party 1
Discordia
Discordia
OfficialADMR
Discordia
Level 87
God Stats
0W - 3L
1,301 SR
Queue Stats
444W - 485L
1,377 Elo+
Solo
Bacchus
Bacchus
mills7878
Bacchus
Level 106
God Stats
34W - 26L
1,626 SR
Queue Stats
407W - 389L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 2 / 0
6,619
509
8,068
6,432
2,640
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Antmonitor
Arachne
11
5 / 2 / 4
7,042
542
5,236
10,685
3,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Bzoralora
Athena
10
0 / 0 / 3
5,978
460
1,950
7,150
5,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
GITTODAHCHOPPA
Sun Wukong
13
7 / 0 / 3
7,985
614
7,675
9,123
5,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 1 / 0
7,181
552
6,964
8,532
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Isaiasrey7
Charybdis
11
2 / 4 / 1
6,748
519
3,113
11,553
4,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
Lou-TheKing
Thanatos
8
2 / 6 / 0
5,935
457
5,804
10,289
3,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 1 / 1
6,425
494
5,118
9,701
3,950
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
OfficialADMR
Discordia
9
0 / 7 / 1
6,039
465
2,005
6,936
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
mills7878
Bacchus
8
0 / 0 / 1
5,977
460
3,382
8,048
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
18
Kills
4
5
Deaths
18
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
0
1.5
W
Arachne
Antmonitor
Arachne
5
2
4
3.5
W
Athena
Bzoralora
Athena
0
0
3
1.5
W
Sun Wukong
GITTODAHCHOPPA
Sun Wukong
7
0
3
8.5
L
Charybdis
Isaiasrey7
Charybdis
2
4
1
0.63
L
Thanatos
Lou-TheKing
Thanatos
2
6
0
0.33
L
0
1
1
0.5
L
Discordia
OfficialADMR
Discordia
0
7
1
0.07
L
Bacchus
mills7878
Bacchus
0
0
1
0.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,893
Damage
19,422
41,922
Taken
46,527
21,906
Mitigated
21,909
13,688
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,068
3,295
0
1,823
6,432
2,640
320
2,004
4,428
0
42,386
W
Arachne
Antmonitor
Arachne
5,236
3,008
0
2,706
10,685
3,457
647
1,298
9,366
0
37,573
W
Athena
Bzoralora
Athena
1,950
433
185
1,044
7,150
5,382
0
822
6,328
15,566
0
W
Sun Wukong
GITTODAHCHOPPA
Sun Wukong
7,675
783
72
3,051
9,123
5,889
0
2,514
6,552
0
55,695
L
Charybdis
Isaiasrey7
Charybdis
3,113
2,232
59
3,985
11,553
4,794
1,047
871
10,682
0
49,307
L
Thanatos
Lou-TheKing
Thanatos
5,804
2,250
0
4,016
10,289
3,688
263
2,434
7,855
0
33,632
L
5,118
151
0
3,920
9,701
3,950
84
4,806
4,895
41,158
0
L
Discordia
OfficialADMR
Discordia
2,005
105
0
0
6,936
1,934
48
0
6,936
33,259
0
L
Bacchus
mills7878
Bacchus
3,382
410
0
2,751
8,048
7,543
0
803
7,245
12,833
0
W
6,964
451
0
4,807
8,532
4,538
549
3,687
4,743
45,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
31,124
311
Minions Killed
255
0
Camps Cleared
0
1,229,894
Distance Traveled
1,193,695
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,619
509
70
5
0
235,453
4
W
Arachne
7,042
542
49
4
0
262,291
5
W
Athena
5,978
460
16
1
0
261,467
5
W
Sun Wukong
7,985
614
89
7
0
237,316
0
L
Charybdis
6,748
519
81
6
0
210,077
0
L
Thanatos
5,935
457
49
4
0
240,999
0
L
Ah Puch
6,425
494
59
5
0
248,240
0
L
Discordia
6,039
465
49
4
0
221,337
0
L
Bacchus
5,977
460
17
1
0
273,042
5
W
Tiamat
7,181
552
87
7
0
233,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role