Player Matchup

Vamana
Vamana
Dastiam
Vamana
Level 83
God Stats
6W - 11L
1,488 SR
Queue Stats
54W - 71L
1,419 Elo+
Solo
Chang'e
Chang'e
Evo8Boy
Chang'e
Level 128
God Stats
2W - 2L
1,200 SR
Queue Stats
141W - 117L
1,505 Elo+
Party 1
Lancelot
Lancelot
T_Massey973
Lancelot
Level 120
God Stats
10W - 8L
1,599 SR
Queue Stats
336W - 313L
1,469 Elo+
Party 1
Heimdallr
Heimdallr
luxiorgaming
Heimdallr
Level 160
God Stats
3W - 3L
1,694 SR
Queue Stats
342W - 312L
1,577 Elo+
Party 1
Ah Puch
Ah Puch
oO3 PUMBAA 3Oo
Ah Puch
Level 119
God Stats
24W - 21L
1,543 SR
Queue Stats
714W - 682L
1,490 Elo+
Party 1
Team Averages
Level 122
1,505 SR
1,492 Elo+

VS

Team Averages
Level 107
1,532 SR
1,463 Elo+
Hercules
Hercules
 
Hercules
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
ArkAngel2022
Anubis
Level 13
God Stats
5W - 0L
1,728 SR
Queue Stats
11W - 15L
1,382 Elo+
Party 2
Ra
Ra
Dacondi67
Ra
Level 129
God Stats
5W - 5L
1,723 SR
Queue Stats
120W - 116L
1,520 Elo+
Party 3
Ares
Ares
UvUvWevWevWe488
Ares
Level 83
God Stats
4W - 5L
1,208 SR
Queue Stats
132W - 118L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dastiam
Vamana
14
0 / 4 / 0
7,753
485
4,938
14,459
10,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Evo8Boy
Chang'e
11
1 / 1 / 2
7,412
463
6,232
10,667
10,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
T_Massey973
Lancelot
13
3 / 5 / 1
7,752
485
7,488
16,218
6,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
luxiorgaming
Heimdallr
14
1 / 4 / 3
7,852
491
9,242
12,516
5,668
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 1
7,706
482
8,630
11,426
4,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
7 / 0 / 4
10,004
625
14,504
11,986
13,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
 
Thor
16
9 / 0 / 4
9,918
620
11,854
12,232
5,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
14
1 / 2 / 4
8,281
518
6,024
11,158
6,237
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 7
8,792
550
5,672
9,011
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
1 / 1 / 7
8,149
509
5,216
11,876
13,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
19
19
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
0
4
9
W
Thor
 
Thor
9
0
4
11
W
Anubis
1
2
4
1.5
W
1
3
7
1.5
L
Vamana
Dastiam
Vamana
0
4
0
0
L
Chang'e
Evo8Boy
Chang'e
1
1
2
2
L
Lancelot
T_Massey973
Lancelot
3
5
1
0.7
W
1
1
7
4.5
L
Heimdallr
luxiorgaming
Heimdallr
1
4
3
0.63
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,530
Damage
43,270
65,286
Taken
56,263
38,121
Mitigated
42,496
16,966
Healing
17,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,504
5,057
0
5,103
11,986
13,208
627
2,214
9,772
0
77,126
W
Thor
 
Thor
11,854
3,674
0
480
12,232
5,630
0
1,855
10,377
0
75,929
W
Anubis
6,024
231
0
5,562
11,158
6,237
165
2,329
8,829
76,405
0
W
5,672
601
1,037
2,135
9,011
4,060
656
5,102
3,909
68,249
0
L
Vamana
Dastiam
Vamana
4,938
2,287
0
1,273
14,459
10,762
0
1,992
11,653
0
67,804
L
Chang'e
Evo8Boy
Chang'e
6,232
710
1,564
3,354
10,667
10,061
0
5,420
4,967
24,572
0
L
Lancelot
T_Massey973
Lancelot
7,488
1,595
0
4,325
16,218
6,835
0
3,108
13,014
0
60,252
W
5,216
508
0
3,045
11,876
13,361
257
4,052
7,824
18,941
0
L
Heimdallr
luxiorgaming
Heimdallr
9,242
5,379
0
3,294
12,516
5,668
0
4,155
8,310
0
75,051
L
8,630
215
0
3,156
11,426
4,795
114
2,336
8,962
62,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,475
Gold Earned
45,144
462
Minions Killed
483
0
Camps Cleared
0
1,611,054
Distance Traveled
1,751,051
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,004
625
101
6
0
367,450
4
W
Thor
9,918
620
99
6
0
376,127
0
W
Anubis
8,281
518
136
9
0
324,098
0
W
Ra
8,792
550
131
8
0
317,294
1
L
Vamana
7,753
485
127
8
0
347,486
0
L
Chang'e
7,412
463
23
1
0
274,531
0
L
Lancelot
7,752
485
95
6
0
364,537
0
W
Ares
8,149
509
16
1
0
366,082
0
L
Heimdallr
7,852
491
116
7
0
330,125
1
L
Ah Puch
7,706
482
101
6
0
294,375
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role