Player Matchup

Mercury
Mercury
Hashira Oban
Mercury
Level 23
God Stats
2W - 2L
1,576 SR
Queue Stats
80W - 80L
1,511 Elo+
Party 1
Sylvanus
Sylvanus
Mousayo
Sylvanus
Level 123
God Stats
3W - 8L
1,441 SR
Queue Stats
333W - 309L
1,532 Elo+
Solo
Anubis
Anubis
RaptaBat
Anubis
Level 61
God Stats
5W - 7L
1,343 SR
Queue Stats
108W - 105L
1,480 Elo+
Party 1
Rama
Rama
ShotaAizawa
Rama
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 40L
1,548 Elo+
Solo
King Arthur
King Arthur
TemplarTyrant
King Arthur
Level 86
God Stats
51W - 33L
1,596 SR
Queue Stats
649W - 551L
1,524 Elo+
Solo
Team Averages
Level 67
1,491 SR
1,519 Elo+

VS

Team Averages
Level 56
1,497 SR
1,646 Elo+
Chiron
Chiron
DirkenEm
Chiron
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,544 Elo+
Party 2
Ra
Ra
JBear420
Ra
Level 41
God Stats
2W - 0L
1,762 SR
Queue Stats
2W - 1L
1,742 Elo+
Party 2
Chronos
Chronos
JustFeedMeMore
Chronos
Level 40
God Stats
1W - 2L
1,215 SR
Queue Stats
17W - 11L
1,661 Elo+
Solo
He Bo
He Bo
QueueTTT
He Bo
Level 103
God Stats
3W - 3L
1,506 SR
Queue Stats
473W - 416L
1,539 Elo+
Solo
Horus
Horus
simplylemonade
Horus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hashira Oban
Mercury
11
1 / 5 / 2
6,225
479
5,555
12,328
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Mousayo
Sylvanus
11
0 / 2 / 2
6,228
479
5,276
10,946
6,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
RaptaBat
Anubis
12
2 / 1 / 1
6,817
524
4,664
6,281
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 4 / 0
6,399
492
4,673
10,337
4,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
TemplarTyrant
King Arthur
12
0 / 0 / 0
6,984
537
6,230
8,954
6,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DirkenEm
Chiron
13
1 / 0 / 0
7,237
557
7,897
9,911
3,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 2
6,833
526
3,418
6,513
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 0 / 0
8,734
672
10,211
7,906
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
QueueTTT
He Bo
12
1 / 1 / 3
6,939
534
4,260
6,742
1,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 6
7,100
546
4,392
12,118
10,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
12
12
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
DirkenEm
Chiron
1
0
0
1
L
Mercury
Hashira Oban
Mercury
1
5
2
0.4
W
2
1
2
3
W
7
0
0
7
L
Sylvanus
Mousayo
Sylvanus
0
2
2
0.5
W
He Bo
QueueTTT
He Bo
1
1
3
2.5
L
Anubis
RaptaBat
Anubis
2
1
1
2.5
L
0
4
0
0
L
King Arthur
TemplarTyrant
King Arthur
0
0
0
0
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,398
Damage
30,178
48,846
Taken
43,190
25,589
Mitigated
21,394
16,016
Healing
15,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
DirkenEm
Chiron
7,897
2,525
62
3,707
9,911
3,718
0
661
9,250
0
61,933
L
Mercury
Hashira Oban
Mercury
5,555
2,822
0
2,366
12,328
4,774
0
4,045
8,082
0
42,193
W
3,418
216
1,120
2,076
6,513
2,047
0
4,034
2,479
49,810
0
W
10,211
2,027
0
1,722
7,906
3,621
921
696
7,210
74,887
0
L
Sylvanus
Mousayo
Sylvanus
5,276
972
2,562
5,174
10,946
6,323
0
4,117
6,573
22,957
0
W
He Bo
QueueTTT
He Bo
4,260
56
0
787
6,742
1,801
0
2,529
4,213
59,957
0
L
Anubis
RaptaBat
Anubis
4,664
0
0
1,200
6,281
3,265
0
2,198
3,971
59,731
0
L
4,673
3,857
0
2,024
10,337
4,460
0
6,663
3,416
0
53,973
L
King Arthur
TemplarTyrant
King Arthur
6,230
1,061
0
2,690
8,954
6,767
0
218
8,736
0
57,433
W
4,392
2,447
1,010
4,952
12,118
10,207
0
2,143
9,975
0
17,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,653
Gold Earned
36,843
417
Minions Killed
451
0
Camps Cleared
0
1,248,226
Distance Traveled
1,302,773
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,237
557
110
8
0
238,982
1
L
Mercury
6,225
479
76
6
0
281,237
0
W
Ra
6,833
526
93
7
0
267,472
0
W
Chronos
8,734
672
134
10
0
256,919
0
L
Sylvanus
6,228
479
35
3
0
243,738
3
W
He Bo
6,939
534
93
7
0
283,600
0
L
Anubis
6,817
524
118
9
0
248,895
0
L
Rama
6,399
492
93
7
0
212,872
0
L
King Arthur
6,984
537
95
7
0
261,484
3
W
Horus
7,100
546
21
2
0
255,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role