Player Matchup

Kumbhakarna
Kumbhakarna
Gold V
Acevadeer
Kumbhakarna
Gold V
Level 152
God Stats
0W - 2L
1,194 SR
Queue Stats
433W - 463L
1,252 MMR
Solo
Medusa
Medusa
Gold V
Brogrez4Life
Medusa
Gold V
Level 136
God Stats
4W - 11L
1,319 SR
Queue Stats
113W - 125L
1,279 MMR
Solo
Vamana
Vamana
Silver III
RTR_BaMa10023
Vamana
Silver III
Level 105
God Stats
0W - 2L
1,535 SR
Queue Stats
19W - 37L
1,080 MMR
Party 1
Mulan
Mulan
Gold V
bricktop908
Mulan
Gold V
Level 152
God Stats
19W - 23L
1,461 SR
Queue Stats
126W - 141L
1,394 MMR
Party 1
Nox
Nox
Silver I
qemSticks
Nox
Silver I
Level 146
God Stats
1W - 2L
1,689 SR
Queue Stats
230W - 241L
1,282 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,440 SR
1,257 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,473 SR
1,258 MMR
Khepri
Khepri
Silver II
Chıpmunk
Khepri
Silver II
Level 145
God Stats
13W - 17L
1,460 SR
Queue Stats
34W - 51L
1,067 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold V
Jarsinator
Morgan Le Fay
Gold V
Level 145
God Stats
40W - 45L
1,477 SR
Queue Stats
533W - 526L
1,259 MMR
Solo
Guan Yu
Guan Yu
Silver I
Mistershadow122
Guan Yu
Silver I
Level 147
God Stats
6W - 4L
1,350 SR
Queue Stats
784W - 801L
1,220 MMR
Solo
Thor
Thor
Bronze III
MostWardsPlaced
Thor
Bronze III
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Silver IV
TheSpawnOfHades
Hou Yi
Silver IV
Level 128
God Stats
2W - 3L
1,580 SR
Queue Stats
10W - 30L
1,245 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Acevadeer
Kumbhakarna
13
0 / 2 / 0
7,464
467
3,217
12,907
10,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
16
3 / 3 / 0
9,231
577
8,815
11,818
5,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 1
6,808
426
5,284
11,130
4,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 2 / 0
7,307
457
5,792
10,978
9,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 1 / 0
8,149
509
4,963
8,064
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BakasuraHadesMauiIzanami

VS

Bans
KaliAo KuangAthenaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chıpmunk
Khepri
13
1 / 0 / 2
8,295
518
4,341
9,780
9,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Jarsinator
Morgan Le Fay
16
5 / 0 / 0
9,581
599
10,492
5,024
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 1 / 4
8,710
544
7,635
11,609
13,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 1 / 3
8,341
521
6,516
12,650
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
0 / 2 / 2
8,919
557
4,980
12,035
6,474
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
4
Kills
9
9
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Acevadeer
Kumbhakarna
0
2
0
0
L
Medusa
3
3
0
1
W
Khepri
Chıpmunk
Khepri
1
0
2
2
W
Morgan Le Fay
Jarsinator
Morgan Le Fay
5
0
0
5
W
1
1
4
3
W
2
1
3
3.5
L
0
1
1
0.5
W
0
2
2
0.5
L
1
2
0
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,071
Damage
33,964
54,897
Taken
51,098
32,256
Mitigated
37,625
14,089
Healing
17,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Acevadeer
Kumbhakarna
3,217
405
0
2,624
12,907
10,124
0
4,249
8,658
23,664
0
L
Medusa
8,815
4,657
0
2,852
11,818
5,233
0
1,712
10,106
0
79,397
W
Khepri
Chıpmunk
Khepri
4,341
549
276
1,939
9,780
9,631
235
3,513
6,267
35,365
0
W
Morgan Le Fay
Jarsinator
Morgan Le Fay
10,492
1,263
0
650
5,024
2,458
887
2,191
2,833
86,323
0
W
7,635
374
420
3,586
11,609
13,498
0
1,551
9,376
0
56,140
W
6,516
1,930
0
5,229
12,650
5,564
0
260
12,346
0
67,821
L
5,284
2,390
0
1,174
11,130
4,036
0
1,798
9,332
0
48,590
W
4,980
4,012
0
5,797
12,035
6,474
711
665
11,370
0
74,969
L
5,792
554
0
5,575
10,978
9,632
0
1,440
9,538
0
40,505
L
4,963
873
0
1,864
8,064
3,231
0
5,634
2,430
79,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,959
Gold Earned
43,846
480
Minions Killed
478
0
Camps Cleared
0
1,508,053
Distance Traveled
1,605,551
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,464
467
42
3
0
321,228
1
L
Medusa
9,231
577
139
9
0
291,529
2
W
Khepri
8,295
518
41
3
0
281,988
10
W
Morgan Le Fay
9,581
599
148
9
0
320,514
2
W
Guan Yu
8,710
544
70
4
0
356,585
4
W
Thor
8,341
521
96
6
0
347,582
4
L
Vamana
6,808
426
72
5
0
294,444
2
W
Hou Yi
8,919
557
123
8
0
298,882
5
L
Mulan
7,307
457
75
5
0
268,949
0
L
Nox
8,149
509
152
10
0
331,903
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role