Player Matchup

Nike
Nike
Blutsport-187
Nike
Level 100
God Stats
1W - 3L
1,300 SR
Queue Stats
103W - 83L
1,453 Elo+
Solo
Loki
Loki
KellyCostaGaming
Loki
Level 155
God Stats
2W - 7L
1,159 SR
Queue Stats
448W - 446L
1,443 Elo+
Party 2
Discordia
Discordia
KsUmin23
Discordia
Level 37
God Stats
2W - 1L
1,707 SR
Queue Stats
184W - 185L
1,357 Elo+
Solo
Kukulkan
Kukulkan
cigalaticochelas
Kukulkan
Level 89
God Stats
10W - 5L
1,704 SR
Queue Stats
471W - 449L
1,396 Elo+
Party 2
Yemoja
Yemoja
isherman
Yemoja
Level 72
God Stats
5W - 2L
1,560 SR
Queue Stats
304W - 320L
1,411 Elo+
Solo
Team Averages
Level 91
1,486 SR
1,412 Elo+

VS

Team Averages
Level 80
1,424 SR
1,419 Elo+
Hel
Hel
AntiKud
Hel
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,504 Elo+
Party 1
Bellona
Bellona
Dr_pain2y
Bellona
Level 101
God Stats
2W - 2L
1,690 SR
Queue Stats
162W - 180L
1,412 Elo+
Solo
Artemis
Artemis
ImTheLoopka
Artemis
Level 28
God Stats
1W - 4L
1,355 SR
Queue Stats
24W - 43L
1,402 Elo+
Party 1
Hun Batz
Hun Batz
MOBfu
Hun Batz
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 309L
1,409 Elo+
Solo
Kumbhakarna
Kumbhakarna
capcarbon06
Kumbhakarna
Level 148
God Stats
1W - 8L
1,075 SR
Queue Stats
778W - 758L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 13
10,758
897
11,770
16,059
16,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
7 / 5 / 14
10,991
916
15,381
13,045
6,300
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
KsUmin23
Discordia
16
5 / 2 / 14
10,150
846
15,801
11,152
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 2 / 15
9,370
781
15,743
7,791
3,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
isherman
Yemoja
17
1 / 1 / 13
10,414
868
5,308
10,810
11,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
18
5 / 5 / 6
10,117
843
10,738
15,705
9,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Dr_pain2y
Bellona
17
1 / 3 / 9
8,527
711
5,734
16,316
16,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
ImTheLoopka
Artemis
13
3 / 8 / 5
8,427
702
11,854
12,983
5,591
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
MOBfu
Hun Batz
12
2 / 8 / 5
8,222
685
11,894
18,115
7,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kumbhakarna
capcarbon06
Kumbhakarna
12
0 / 2 / 6
7,657
638
5,003
13,560
7,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
42
25
Kills
11
12
Deaths
26
69
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hel
5
5
6
1.6
W
10
2
13
8.25
L
Bellona
Dr_pain2y
Bellona
1
3
9
1.83
L
Artemis
ImTheLoopka
Artemis
3
8
5
0.69
W
7
5
14
2.8
W
Discordia
KsUmin23
Discordia
5
2
14
6
L
Hun Batz
MOBfu
Hun Batz
2
8
5
0.56
L
Kumbhakarna
capcarbon06
Kumbhakarna
0
2
6
1.5
W
2
2
15
4.75
W
Yemoja
isherman
Yemoja
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,003
Damage
45,223
58,857
Taken
76,679
42,214
Mitigated
47,642
28,838
Healing
25,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
10,738
1,197
4,868
6,080
15,705
9,592
0
7,138
8,567
21,935
0
W
11,770
2,107
1,447
3,439
16,059
16,580
1,062
4,711
10,916
190
20,215
L
Bellona
Dr_pain2y
Bellona
5,734
2,450
499
3,388
16,316
16,962
0
8,723
7,593
0
12,568
L
Artemis
ImTheLoopka
Artemis
11,854
5,962
520
817
12,983
5,591
35
6,506
6,477
0
20,007
W
15,381
5,392
1,507
1,809
13,045
6,300
2,103
3,118
9,808
0
31,127
W
Discordia
KsUmin23
Discordia
15,801
1,654
702
3,288
11,152
4,406
1,824
2,594
8,511
31,083
0
L
Hun Batz
MOBfu
Hun Batz
11,894
2,198
305
2,456
18,115
7,592
0
8,708
9,407
0
17,676
L
Kumbhakarna
capcarbon06
Kumbhakarna
5,003
358
1,136
5,333
13,560
7,905
0
5,921
7,639
11,707
0
W
15,743
1,162
1,247
702
7,791
3,818
987
1,415
6,327
30,207
0
W
Yemoja
isherman
Yemoja
5,308
2,002
9,868
4,829
10,810
11,110
517
3,903
6,757
8,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,683
Gold Earned
42,950
125
Minions Killed
96
0
Camps Cleared
0
1,189,305
Distance Traveled
1,004,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,117
843
31
3
0
230,969
0
W
Nike
10,758
897
17
1
0
229,432
0
L
Bellona
8,527
711
24
2
0
240,300
0
L
Artemis
8,427
702
24
2
0
155,876
0
W
Loki
10,991
916
25
2
0
237,207
0
W
Discordia
10,150
846
32
3
0
243,974
0
L
Hun Batz
8,222
685
5
0
0
214,073
0
L
Kumbhakarna
7,657
638
12
1
0
163,380
0
W
Kukulkan
9,370
781
43
4
0
250,302
0
W
Yemoja
10,414
868
8
1
0
228,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role