Player Matchup

Jing Wei
Jing Wei
Platinum V
Demieybrinav
Jing Wei
Platinum V
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 4L
1,912 MMR
Party 1
Ganesha
Ganesha
Platinum V
SoulBison
Ganesha
Platinum V
Level 158
God Stats
9W - 6L
1,709 SR
Queue Stats
154W - 84L
1,863 MMR
Party 1
Aphrodite
Aphrodite
Platinum V
Zadairiaisth
Aphrodite
Platinum V
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 4L
1,912 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 74
1,570 SR
1,896 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 81
1,745 SR
1,776 MMR
Ymir
Ymir
Gold I
Beat3md0wnduke
Ymir
Gold I
Level 81
God Stats
3W - 6L
1,576 SR
Queue Stats
196W - 247L
1,733 MMR
Solo
Hercules
Hercules
Gold IV
MaryFlufinPoppin
Hercules
Gold IV
Level 39
God Stats
3W - 1L
1,916 SR
Queue Stats
15W - 19L
1,843 MMR
Solo
Janus
Janus
Gold III
temp-204771
Janus
Gold III
Level 124
God Stats
1W - 1L
1,744 SR
Queue Stats
15W - 20L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Demieybrinav
Jing Wei
15
4 / 0 / 4
9,137
761
9,032
6,162
2,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
SoulBison
Ganesha
15
1 / 0 / 7
9,565
797
6,476
16,587
19,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
Zadairiaisth
Aphrodite
15
3 / 1 / 5
8,891
741
10,434
11,146
7,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesNe ZhaThanatosMartichorasAtlas

VS

Bans
KuzenboGuan YuChironSurtrAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,737
645
5,245
12,915
14,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 1
7,588
632
5,246
10,304
10,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 1
7,662
639
11,906
7,244
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Jing Wei
Demieybrinav
Jing Wei
4
0
4
6
L
0
1
1
0.5
W
Ganesha
SoulBison
Ganesha
1
0
7
4.5
W
Aphrodite
Zadairiaisth
Aphrodite
3
1
5
5.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,942
Damage
22,397
33,895
Taken
30,463
29,372
Mitigated
26,880
19,616
Healing
5,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,245
1,285
250
2,621
12,915
14,080
0
5,997
6,918
14,657
0
W
Jing Wei
Demieybrinav
Jing Wei
9,032
8,120
0
2,205
6,162
2,682
2,360
4,266
1,857
0
45,662
L
5,246
1,296
0
2,225
10,304
10,195
0
5,745
4,559
0
20,063
W
Ganesha
SoulBison
Ganesha
6,476
447
2,379
4,210
16,587
19,644
172
6,447
9,635
23,373
0
W
Aphrodite
Zadairiaisth
Aphrodite
10,434
1,308
4,933
5,889
11,146
7,046
592
6,466
4,471
37,570
0
L
11,906
1,078
0
250
7,244
2,605
0
5,222
2,022
48,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,593
Gold Earned
22,987
149
Minions Killed
122
0
Camps Cleared
0
773,082
Distance Traveled
667,896
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,737
645
17
1
0
208,804
2
W
Jing Wei
9,137
761
84
7
0
260,767
0
L
Hercules
7,588
632
31
3
0
247,826
0
W
Ganesha
9,565
797
1
0
0
267,853
0
W
Aphrodite
8,891
741
64
5
0
244,462
0
L
Janus
7,662
639
74
6
0
211,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role