Player Matchup

Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Bnamhsid
Agni
Level 157
God Stats
4W - 3L
1,493 SR
Queue Stats
496W - 469L
1,558 Elo+
Solo
Bellona
Bellona
ImAfrogQC
Bellona
Level 157
God Stats
2W - 6L
1,283 SR
Queue Stats
348W - 352L
1,458 Elo+
Solo
Heimdallr
Heimdallr
xXSagivGFXx
Heimdallr
Level 125
God Stats
2W - 0L
1,724 SR
Queue Stats
28W - 38L
1,544 Elo+
Solo
Team Averages
Level 161
1,500 SR
1,512 Elo+

VS

Team Averages
Level 154
1,481 SR
1,493 Elo+
Nu Wa
Nu Wa
Chubbszilla
Nu Wa
Level 158
God Stats
1W - 4L
1,513 SR
Queue Stats
285W - 293L
1,495 Elo+
Party 1
Ishtar
Ishtar
Itz_VitoStarr
Ishtar
Level 141
God Stats
9W - 12L
1,630 SR
Queue Stats
331W - 372L
1,490 Elo+
Solo
Thanatos
Thanatos
Zewoosh
Thanatos
Level 159
God Stats
3W - 4L
1,560 SR
Queue Stats
165W - 177L
1,511 Elo+
Party 1
Terra
Terra
kutttaman
Terra
Level 155
God Stats
0W - 2L
1,349 SR
Queue Stats
49W - 74L
1,496 Elo+
Solo
Serqet
Serqet
xBatt1eRif1e
Serqet
Level 157
God Stats
4W - 6L
1,352 SR
Queue Stats
455W - 439L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
6 / 3 / 11
9,543
868
10,455
10,413
4,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
 
Jormungandr
15
1 / 5 / 14
8,927
812
9,899
14,776
15,717
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
17
7 / 2 / 11
9,897
900
12,669
11,259
4,620
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
ImAfrogQC
Bellona
15
5 / 5 / 11
9,389
854
6,654
11,848
6,928
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
xXSagivGFXx
Heimdallr
17
6 / 2 / 16
10,109
919
12,187
12,853
5,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 8
7,941
722
13,625
9,267
4,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 4 / 8
8,790
799
11,252
10,911
6,283
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Zewoosh
Thanatos
16
5 / 7 / 5
8,945
813
12,583
12,087
6,281
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
kutttaman
Terra
14
0 / 3 / 9
7,612
692
5,096
15,256
19,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Serqet
14
3 / 6 / 5
8,070
734
5,527
12,265
8,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
48
25
Kills
13
17
Deaths
25
63
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
3
11
3.83
W
Jormungandr
 
Jormungandr
1
5
14
1.6
W
Agni
7
2
11
6.25
L
2
5
8
1.2
W
Bellona
ImAfrogQC
Bellona
5
5
11
2.1
L
3
4
8
1.75
L
Thanatos
Zewoosh
Thanatos
5
7
5
1.07
L
Terra
kutttaman
Terra
0
3
9
1.5
L
Serqet
3
6
5
0.92
W
Heimdallr
xXSagivGFXx
Heimdallr
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,864
Damage
48,083
61,149
Taken
59,786
37,412
Mitigated
44,996
22,415
Healing
15,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,455
956
7,208
4,366
10,413
4,794
567
2,552
7,861
25,739
0
W
Jormungandr
 
Jormungandr
9,899
1,339
386
1,154
14,776
15,717
30
4,393
10,234
24,152
0
W
Agni
12,669
811
1,128
2,719
11,259
4,620
1,032
4,482
6,615
24,263
0
L
13,625
3,549
305
688
9,267
4,173
613
4,866
4,287
22,279
0
W
Bellona
ImAfrogQC
Bellona
6,654
2,066
1,042
886
11,848
6,928
201
2,852
8,589
0
14,547
L
11,252
5,410
280
1,301
10,911
6,283
2,039
6,579
4,108
0
28,604
L
Thanatos
Zewoosh
Thanatos
12,583
2,751
57
3,476
12,087
6,281
345
7,168
4,804
0
18,300
L
Terra
kutttaman
Terra
5,096
596
3,907
4,858
15,256
19,711
0
8,304
6,746
13,902
0
L
Serqet
5,527
189
687
433
12,265
8,548
682
5,389
6,818
0
8,608
W
Heimdallr
xXSagivGFXx
Heimdallr
12,187
4,099
550
2,976
12,853
5,353
2,328
4,442
7,981
0
29,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,865
Gold Earned
41,358
143
Minions Killed
95
0
Camps Cleared
0
1,009,704
Distance Traveled
1,061,336
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,543
868
32
3
0
227,816
0
W
Jormungandr
8,927
812
26
2
0
171,683
0
W
Agni
9,897
900
26
2
0
200,898
0
L
Nu Wa
7,941
722
17
2
0
171,520
0
W
Bellona
9,389
854
21
2
0
202,567
0
L
Ishtar
8,790
799
40
4
0
227,071
0
L
Thanatos
8,945
813
12
1
0
214,046
0
L
Terra
7,612
692
15
1
0
252,696
0
L
Serqet
8,070
734
11
1
0
196,003
0
W
Heimdallr
10,109
919
38
3
0
206,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role