Player Matchup

Fenrir
Fenrir
AlexTFG
Fenrir
Level 139
God Stats
14W - 5L
1,996 SR
Queue Stats
302W - 266L
1,598 Elo+
Party 2
Anubis
Anubis
AnimeHasPurpose
Anubis
Level 121
God Stats
7W - 9L
1,595 SR
Queue Stats
97W - 85L
1,555 Elo+
Party 2
Anhur
Anhur
BurntToast726
Anhur
Level 26
God Stats
2W - 2L
1,281 SR
Queue Stats
70W - 62L
1,526 Elo+
Party 1
Charybdis
Charybdis
Frostburn110
Charybdis
Level 127
God Stats
7W - 1L
1,709 SR
Queue Stats
96W - 82L
1,510 Elo+
Party 1
Janus
Janus
xDestructive
Janus
Level 97
God Stats
5W - 0L
1,742 SR
Queue Stats
85W - 78L
1,495 Elo+
Solo
Team Averages
Level 102
1,665 SR
1,537 Elo+

VS

Team Averages
Level 92
1,669 SR
1,561 Elo+
Sun Wukong
Sun Wukong
Blue6366
Sun Wukong
Level 45
God Stats
7W - 3L
1,802 SR
Queue Stats
26W - 20L
1,506 Elo+
Party 3
Rama
Rama
Frostynob
Rama
Level 109
God Stats
5W - 3L
1,658 SR
Queue Stats
88W - 65L
1,632 Elo+
Solo
Mercury
Mercury
IcedBobaTea
Mercury
Level 62
God Stats
5W - 4L
1,883 SR
Queue Stats
100W - 86L
1,571 Elo+
Solo
Yu Huang
Yu Huang
KingCalloway22
Yu Huang
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 49L
1,564 Elo+
Party 3
Anhur
Anhur
Stormcloak27
Anhur
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 51L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlexTFG
Fenrir
19
7 / 3 / 3
12,081
636
19,897
19,855
15,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
7 / 3 / 7
11,359
598
15,092
13,635
7,730
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 8
10,194
537
7,544
13,365
11,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
Frostburn110
Charybdis
17
5 / 5 / 6
10,840
571
13,279
13,068
5,128
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 2 / 5
10,716
564
6,255
9,197
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blue6366
Sun Wukong
16
2 / 5 / 2
9,564
503
5,790
19,779
17,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
17
6 / 5 / 1
11,069
583
11,451
17,010
6,461
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
IcedBobaTea
Mercury
15
2 / 6 / 3
9,526
501
8,957
19,507
6,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yu Huang
17
4 / 4 / 2
10,071
530
10,418
11,819
4,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 5 / 8
8,526
449
6,182
15,800
4,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
25
Kills
14
15
Deaths
25
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AlexTFG
Fenrir
7
3
3
2.83
W
7
3
7
3.5
L
Sun Wukong
Blue6366
Sun Wukong
2
5
2
0.6
W
3
2
8
3.5
W
Charybdis
Frostburn110
Charybdis
5
5
6
1.6
L
Rama
6
5
1
1.3
L
Mercury
IcedBobaTea
Mercury
2
6
3
0.58
L
Yu Huang
4
4
2
1.25
L
0
5
8
0.8
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,067
Damage
42,798
69,120
Taken
83,915
44,397
Mitigated
40,136
22,249
Healing
20,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AlexTFG
Fenrir
19,897
5,302
0
8,268
19,855
15,986
3,004
2,022
17,833
0
99,306
W
15,092
302
0
5,889
13,635
7,730
214
3,215
10,420
99,969
0
L
Sun Wukong
Blue6366
Sun Wukong
5,790
1,721
0
6,396
19,779
17,241
0
1,227
17,580
0
58,948
W
7,544
1,712
0
4,052
13,365
11,614
356
974
12,391
0
26,537
W
Charybdis
Frostburn110
Charybdis
13,279
8,560
0
3,540
13,068
5,128
2,119
1,294
11,774
0
94,323
L
Rama
11,451
8,834
0
6,466
17,010
6,461
1,030
3,763
13,187
0
106,470
L
Mercury
IcedBobaTea
Mercury
8,957
3,462
0
3,101
19,507
6,947
0
6,266
13,142
0
75,400
L
Yu Huang
10,418
708
0
678
11,819
4,651
564
4,404
7,247
81,708
0
L
6,182
2,844
0
3,390
15,800
4,836
692
5,687
10,113
0
40,040
W
6,255
150
0
500
9,197
3,939
0
3,242
5,955
91,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,190
Gold Earned
48,756
608
Minions Killed
578
0
Camps Cleared
0
1,828,182
Distance Traveled
1,819,327
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,081
636
154
8
0
343,219
0
W
Anubis
11,359
598
142
7
0
379,312
0
L
Sun Wukong
9,564
503
91
5
0
356,522
1
W
Anhur
10,194
537
18
1
0
316,448
3
W
Charybdis
10,840
571
148
8
0
367,968
0
L
Rama
11,069
583
186
10
0
342,324
2
L
Mercury
9,526
501
94
5
0
414,176
0
L
Yu Huang
10,071
530
142
7
0
348,947
0
L
Anhur
8,526
449
65
3
0
357,358
2
W
Janus
10,716
564
146
8
0
421,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role