Player Matchup

Medusa
Medusa
Darckkan
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,299 Elo+
Party 1
Awilix
Awilix
DeViLlIkECooKIE
Awilix
Level 149
God Stats
13W - 17L
1,673 SR
Queue Stats
383W - 427L
1,494 Elo+
Solo
Merlin
Merlin
Morera1203
Merlin
Level 40
God Stats
2W - 4L
1,418 SR
Queue Stats
10W - 19L
1,282 Elo+
Party 1
Cerberus
Cerberus
angelcarl_2003
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,299 Elo+
Party 1
Vamana
Vamana
wampaluilli
Vamana
Level 68
God Stats
28W - 5L
1,748 SR
Queue Stats
50W - 41L
1,369 Elo+
Party 1
Team Averages
Level 63
1,568 SR
1,349 Elo+

VS

Team Averages
Level 98
1,484 SR
1,446 Elo+
Neith
Neith
BobJam2122
Neith
Level 137
God Stats
47W - 31L
1,546 SR
Queue Stats
269W - 247L
1,497 Elo+
Solo
King Arthur
King Arthur
Chris_34546
King Arthur
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 63L
1,398 Elo+
Solo
Susano
Susano
TeeJaay93
Susano
Level 106
God Stats
1W - 2L
1,341 SR
Queue Stats
33W - 29L
1,478 Elo+
Solo
Mercury
Mercury
dragga75
Mercury
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 280L
1,401 Elo+
Solo
Anubis
Anubis
ibnlwaleed
Anubis
Level 63
God Stats
101W - 87L
1,534 SR
Queue Stats
1,078W - 1,084L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Darckkan
Medusa
8
0 / 4 / 0
4,610
419
1,994
6,957
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 1
5,740
522
3,905
8,854
2,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Morera1203
Merlin
10
1 / 2 / 0
5,965
542
4,660
4,960
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
8
0 / 4 / 0
4,702
427
1,708
9,522
5,267
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Vamana
10
0 / 1 / 2
5,484
499
4,423
9,334
5,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
6 / 0 / 3
7,407
673
7,756
6,058
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
Chris_34546
King Arthur
10
0 / 1 / 2
5,966
542
5,278
10,817
9,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
TeeJaay93
Susano
12
5 / 0 / 0
6,825
620
4,530
8,153
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
dragga75
Mercury
9
0 / 2 / 0
5,067
461
1,535
9,303
3,263
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
ibnlwaleed
Anubis
10
2 / 1 / 5
6,323
575
7,714
5,452
2,293
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
13
13
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
6
0
3
7.5
W
King Arthur
Chris_34546
King Arthur
0
1
2
1
L
Medusa
Darckkan
Medusa
0
4
0
0
L
1
2
1
0.75
L
Merlin
Morera1203
Merlin
1
2
0
0.5
W
Susano
TeeJaay93
Susano
5
0
0
5
L
Cerberus
0
4
0
0
W
Mercury
dragga75
Mercury
0
2
0
0
W
Anubis
ibnlwaleed
Anubis
2
1
5
4.5
L
Vamana
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,690
Damage
26,813
39,627
Taken
39,783
16,598
Mitigated
20,606
8,490
Healing
15,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,756
3,022
0
4,146
6,058
2,268
363
1,261
4,797
0
49,349
W
King Arthur
Chris_34546
King Arthur
5,278
744
0
2,070
10,817
9,695
20
0
10,817
0
36,839
L
Medusa
Darckkan
Medusa
1,994
1,133
0
1,545
6,957
1,886
0
2,078
4,879
0
24,544
L
3,905
1,937
0
825
8,854
2,570
0
975
7,879
0
32,025
L
Merlin
Morera1203
Merlin
4,660
471
0
840
4,960
1,327
0
1,589
3,371
35,982
0
W
Susano
TeeJaay93
Susano
4,530
1,090
0
4,522
8,153
3,087
633
0
8,153
0
47,907
L
Cerberus
1,708
275
420
1,732
9,522
5,267
0
2,208
7,314
11,880
0
W
Mercury
dragga75
Mercury
1,535
348
31
2,458
9,303
3,263
32
4,178
5,125
0
25,075
W
Anubis
ibnlwaleed
Anubis
7,714
415
37
1,977
5,452
2,293
755
929
4,523
40,829
0
L
Vamana
4,423
2,616
0
3,128
9,334
5,548
34
864
8,470
0
33,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,501
Gold Earned
31,588
238
Minions Killed
303
0
Camps Cleared
0
1,019,192
Distance Traveled
1,111,265
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,407
673
92
8
0
195,405
4
W
King Arthur
5,966
542
56
5
0
219,128
0
L
Medusa
4,610
419
42
4
0
162,845
0
L
Awilix
5,740
522
64
6
0
230,202
0
L
Merlin
5,965
542
65
6
0
217,771
0
W
Susano
6,825
620
72
7
0
250,599
3
L
Cerberus
4,702
427
22
2
0
180,647
0
W
Mercury
5,067
461
30
3
0
236,050
2
W
Anubis
6,323
575
53
5
0
210,083
0
L
Vamana
5,484
499
45
4
0
227,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role