Player Matchup

Surtr
Surtr
Adrianpixon26
Surtr
Level 123
God Stats
4W - 4L
1,455 SR
Queue Stats
71W - 69L
1,501 Elo+
Party 1
Scylla
Scylla
JanDAK
Scylla
Level 66
God Stats
33W - 19L
1,639 SR
Queue Stats
222W - 180L
1,563 Elo+
Solo
Tiamat
Tiamat
Joseelcrack34
Tiamat
Level 128
God Stats
1W - 1L
1,733 SR
Queue Stats
59W - 61L
1,445 Elo+
Party 1
Pele
Pele
pacojdevesa
Pele
Level 72
God Stats
1W - 1L
1,686 SR
Queue Stats
10W - 9L
1,466 Elo+
Party 1
Vamana
Vamana
soylolo
Vamana
Level 7
God Stats
10W - 11L
1,620 SR
Queue Stats
14W - 16L
1,440 Elo+
Party 1
Team Averages
Level 79
1,627 SR
1,483 Elo+

VS

Team Averages
Level 95
1,445 SR
1,462 Elo+
Cerberus
Cerberus
Kashak74
Cerberus
Level 125
God Stats
22W - 25L
1,454 SR
Queue Stats
263W - 267L
1,456 Elo+
Solo
Agni
Agni
La-PatateX
Agni
Level 79
God Stats
73W - 73L
1,565 SR
Queue Stats
148W - 176L
1,469 Elo+
Party 2
Chaac
Chaac
alextarh
Chaac
Level 157
God Stats
2W - 6L
1,339 SR
Queue Stats
147W - 171L
1,480 Elo+
Party 2
Izanami
Izanami
dratex11
Izanami
Level 97
God Stats
1W - 0L
1,365 SR
Queue Stats
176W - 200L
1,492 Elo+
Party 2
Thanatos
Thanatos
okami_army
Thanatos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 60L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,016
503
835
2,221
679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
JanDAK
Scylla
6
0 / 1 / 0
3,682
614
603
2,819
824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
3,239
540
2,862
2,822
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 2 / 0
3,515
586
1,169
5,440
1,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
soylolo
Vamana
5
0 / 0 / 0
3,386
564
1,547
2,974
1,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kashak74
Cerberus
5
0 / 0 / 1
3,413
569
2,269
3,492
2,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
1 / 0 / 0
4,350
725
1,724
1,424
409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
alextarh
Chaac
7
1 / 0 / 0
4,174
696
2,047
3,389
2,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
dratex11
Izanami
5
0 / 1 / 0
3,385
564
1,483
3,047
874
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
okami_army
Thanatos
6
3 / 1 / 0
3,904
651
1,277
3,198
899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
5
5
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Scylla
JanDAK
Scylla
0
1
0
0
L
0
1
0
0
W
Cerberus
Kashak74
Cerberus
0
0
1
0.5
W
1
0
0
1
W
Chaac
alextarh
Chaac
1
0
0
1
W
Izanami
dratex11
Izanami
0
1
0
0
W
Thanatos
okami_army
Thanatos
3
1
0
3
L
0
2
0
0
L
Vamana
soylolo
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,016
Damage
8,800
16,276
Taken
14,550
6,020
Mitigated
6,953
2,629
Healing
6,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
835
635
0
792
2,221
679
0
690
1,531
20
5,365
L
Scylla
JanDAK
Scylla
603
0
0
500
2,819
824
0
1,724
1,095
19,313
0
L
2,862
679
0
688
2,822
1,065
0
695
2,127
16,394
0
W
Cerberus
Kashak74
Cerberus
2,269
389
82
1,756
3,492
2,036
0
1,536
1,956
9,797
0
W
1,724
231
0
750
1,424
409
0
603
821
23,344
0
W
Chaac
alextarh
Chaac
2,047
349
0
1,645
3,389
2,735
0
0
3,389
384
20,636
W
Izanami
dratex11
Izanami
1,483
803
0
872
3,047
874
0
1,346
1,701
0
23,781
W
Thanatos
okami_army
Thanatos
1,277
288
0
1,846
3,198
899
0
0
3,198
0
14,868
L
1,169
312
0
514
5,440
1,554
0
884
4,556
0
16,019
L
Vamana
soylolo
Vamana
1,547
1,000
0
135
2,974
1,898
0
80
2,601
0
11,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,838
Gold Earned
19,226
121
Minions Killed
168
0
Camps Cleared
0
574,695
Distance Traveled
579,301
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
3,016
503
9
2
0
78,802
0
L
Scylla
3,682
614
41
7
0
109,859
0
L
Tiamat
3,239
540
30
5
0
123,704
0
W
Cerberus
3,413
569
13
2
0
110,049
0
W
Agni
4,350
725
47
8
0
117,185
2
W
Chaac
4,174
696
37
6
0
103,083
0
W
Izanami
3,385
564
39
7
0
114,431
2
W
Thanatos
3,904
651
32
5
0
134,553
0
L
Pele
3,515
586
25
4
0
139,197
0
L
Vamana
3,386
564
16
3
0
123,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role