Player Matchup

Kuzenbo
Kuzenbo
Diamond IV
ELMER FUD3
Kuzenbo
Diamond IV
Level 147
God Stats
75W - 56L
1,646 SR
Queue Stats
177W - 188L
2,175 MMR
Solo
Charybdis
Charybdis
Platinum II
Tillumanati
Charybdis
Platinum II
Level 108
God Stats
1W - 3L
1,285 SR
Queue Stats
535W - 621L
1,997 MMR
Party 2
Scylla
Scylla
Diamond III
bigbrandon9
Scylla
Diamond III
Level 149
God Stats
12W - 13L
1,653 SR
Queue Stats
301W - 287L
2,225 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,528 SR
2,132 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 98
1,500 SR
1,638 MMR
Guan Yu
Guan Yu
Diamond II
 
Guan Yu
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Diamond IV
 
Poseidon
Diamond IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Gold II
Arena
Xbalanque
Gold II
Level 38
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 3L
1,915 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ELMER FUD3
Kuzenbo
15
1 / 2 / 1
10,352
690
6,839
14,222
23,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Tillumanati
Charybdis
16
1 / 1 / 1
9,518
635
11,914
11,156
5,158
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
16
0 / 1 / 2
9,879
659
9,002
8,031
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ao KuangAtlasAchillesAphroditeNe Zha

VS

Bans
VamanaBacchusHerculesHou YiMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
2 / 1 / 2
10,916
728
4,781
19,070
28,720
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
 
Poseidon
17
0 / 1 / 3
10,704
714
8,488
6,522
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Arena
Xbalanque
16
2 / 0 / 2
10,222
681
16,134
11,227
5,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
2
Kills
4
4
Deaths
2
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
1
2
3
W
Poseidon
 
Poseidon
0
1
3
1.5
W
Xbalanque
Arena
Xbalanque
2
0
2
3
L
Kuzenbo
ELMER FUD3
Kuzenbo
1
2
1
0.75
L
Charybdis
Tillumanati
Charybdis
1
1
1
1.5
L
Scylla
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,755
Damage
29,403
33,409
Taken
36,819
31,961
Mitigated
37,461
10,049
Healing
20,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,781
173
5,529
9,879
19,070
28,720
328
7,339
11,731
0
11,763
W
Poseidon
 
Poseidon
8,488
1,077
0
1,249
6,522
3,081
935
4,301
2,221
94,451
0
W
Xbalanque
Arena
Xbalanque
16,134
9,216
0
4,242
11,227
5,660
2,345
4,553
6,674
0
64,489
L
Kuzenbo
ELMER FUD3
Kuzenbo
6,839
2,314
0
4,642
14,222
23,641
56
5,096
9,126
21,659
0
L
Charybdis
Tillumanati
Charybdis
11,914
6,153
0
3,447
11,156
5,158
0
2,304
8,852
0
42,044
L
Scylla
9,002
393
0
1,960
8,031
3,162
0
1,144
6,887
63,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,749
Gold Earned
31,842
201
Minions Killed
257
0
Camps Cleared
0
846,730
Distance Traveled
956,748
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,916
728
5
0
0
329,253
6
W
Poseidon
10,704
714
177
12
0
309,123
0
W
Xbalanque
10,222
681
75
5
0
318,372
0
L
Kuzenbo
10,352
690
16
1
0
277,451
0
L
Charybdis
9,518
635
63
4
0
283,489
0
L
Scylla
9,879
659
122
8
0
285,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role