Player Matchup

Cupid
Cupid
 
Cupid
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CHEESEDALE04562
Fenrir
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 66L
1,475 Elo+
Party 1
Merlin
Merlin
DeathGrimRe
Merlin
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 135L
1,576 Elo+
Solo
Baba Yaga
Baba Yaga
EPICGAMER CAVEO
Baba Yaga
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 34L
1,394 Elo+
Party 1
Bellona
Bellona
LuxNewton
Bellona
Level 128
God Stats
1W - 1L
1,210 SR
Queue Stats
201W - 197L
1,554 Elo+
Solo
Team Averages
Level 112
1,442 SR
1,500 Elo+

VS

Team Averages
Level 90
1,448 SR
1,621 Elo+
Cernunnos
Cernunnos
AlmostKnown
Cernunnos
Level 125
God Stats
4W - 4L
1,468 SR
Queue Stats
159W - 144L
1,506 Elo+
Solo
Ix Chel
Ix Chel
NoSyTeyS
Ix Chel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,835 Elo+
Party 2
Sobek
Sobek
Pedroaso2121
Sobek
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,589 Elo+
Party 2
Ne Zha
Ne Zha
Selgoth
Ne Zha
Level 108
God Stats
1W - 3L
1,270 SR
Queue Stats
160W - 160L
1,544 Elo+
Solo
Zeus
Zeus
Vrhi
Zeus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
2 / 4 / 13
9,110
759
9,311
13,085
6,309
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
5 / 3 / 10
10,297
858
6,801
15,211
10,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
16
1 / 5 / 13
9,133
761
15,085
12,441
4,850
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
EPICGAMER CAVEO
Baba Yaga
18
3 / 2 / 10
10,291
858
17,776
10,916
5,424
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
LuxNewton
Bellona
17
7 / 6 / 9
10,281
857
9,877
17,398
20,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AlmostKnown
Cernunnos
17
2 / 2 / 15
9,154
763
11,279
11,082
5,466
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
NoSyTeyS
Ix Chel
15
2 / 6 / 11
8,957
746
11,825
13,241
5,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

14
1 / 4 / 12
8,925
744
5,047
17,497
17,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Selgoth
Ne Zha
17
12 / 4 / 6
10,682
890
14,446
13,405
7,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
Vrhi
Zeus
15
3 / 3 / 11
8,928
744
17,762
10,843
4,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
75
18
Kills
20
20
Deaths
19
55
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
4
13
2.13
L
Cernunnos
AlmostKnown
Cernunnos
2
2
15
4.75
W
5
3
10
3.33
W
Merlin
1
5
13
1.5
W
Baba Yaga
EPICGAMER CAVEO
Baba Yaga
3
2
10
4
W
Bellona
LuxNewton
Bellona
7
6
9
1.92
L
Ix Chel
NoSyTeyS
Ix Chel
2
6
11
1.25
L
1
4
12
1.75
L
Ne Zha
Selgoth
Ne Zha
12
4
6
3.75
L
Zeus
Vrhi
Zeus
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,850
Damage
60,359
69,051
Taken
66,068
47,613
Mitigated
41,009
22,164
Healing
16,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
9,311
4,587
4,212
4,322
13,085
6,309
2,810
6,219
6,864
0
19,638
L
Cernunnos
AlmostKnown
Cernunnos
11,279
5,237
790
1,919
11,082
5,466
887
4,569
6,028
0
27,125
W
6,801
559
1,341
3,146
15,211
10,431
2,023
9,462
5,744
0
10,774
W
Merlin
15,085
670
720
1,399
12,441
4,850
1,499
7,242
5,199
29,819
0
W
Baba Yaga
EPICGAMER CAVEO
Baba Yaga
17,776
1,098
1,120
3,328
10,916
5,424
1,006
6,084
4,832
44,716
0
W
Bellona
LuxNewton
Bellona
9,877
926
1,136
1,440
17,398
20,599
723
5,609
11,778
81
14,530
L
Ix Chel
NoSyTeyS
Ix Chel
11,825
1,721
3,086
1,163
13,241
5,883
339
7,184
5,392
25,846
0
L
5,047
373
70
1,855
17,497
17,375
140
9,504
7,409
7,753
0
L
Ne Zha
Selgoth
Ne Zha
14,446
1,482
1,916
2,512
13,405
7,529
353
5,775
7,004
0
23,201
L
Zeus
Vrhi
Zeus
17,762
692
1,023
2,589
10,843
4,756
94
4,020
6,351
27,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,112
Gold Earned
46,646
119
Minions Killed
128
0
Camps Cleared
0
1,199,775
Distance Traveled
1,051,347
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,110
759
22
2
0
243,944
0
L
Cernunnos
9,154
763
37
3
0
211,571
0
W
Fenrir
10,297
858
4
0
0
253,577
1
W
Merlin
9,133
761
21
2
0
216,773
0
W
Baba Yaga
10,291
858
64
5
0
258,286
0
W
Bellona
10,281
857
8
1
0
227,195
0
L
Ix Chel
8,957
746
28
2
0
180,716
0
L
Sobek
8,925
744
6
1
0
205,920
0
L
Ne Zha
10,682
890
25
2
0
229,404
0
L
Zeus
8,928
744
32
3
0
223,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role