Player Matchup

Medusa
Medusa
BlazedMane
Medusa
Level 44
God Stats
15W - 5L
1,586 SR
Queue Stats
63W - 67L
1,463 Elo+
Party 1
Artio
Artio
GOWmetzger65
Artio
Level 157
God Stats
9W - 8L
1,510 SR
Queue Stats
362W - 354L
1,506 Elo+
Solo
Ra
Ra
HolaSoyElMister
Ra
Level 78
God Stats
21W - 19L
1,451 SR
Queue Stats
179W - 188L
1,433 Elo+
Solo
Mercury
Mercury
Tyrranical Jak
Mercury
Level 63
God Stats
14W - 13L
1,469 SR
Queue Stats
81W - 89L
1,453 Elo+
Party 1
Eset
Eset
cpt Morgan2o2
Eset
Level 58
God Stats
4W - 7L
1,442 SR
Queue Stats
107W - 130L
1,408 Elo+
Party 1
Team Averages
Level 80
1,491 SR
1,453 Elo+

VS

Team Averages
Level 70
1,540 SR
1,403 Elo+
Baron Samedi
Baron Samedi
Bucki3DaJOker
Baron Samedi
Level 134
God Stats
229W - 204L
1,568 SR
Queue Stats
619W - 605L
1,501 Elo+
Solo
Zeus
Zeus
DatboiD226584
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,272 Elo+
Party 2
Athena
Athena
KYR11E2
Athena
Level 54
God Stats
3W - 1L
1,709 SR
Queue Stats
28W - 44L
1,319 Elo+
Solo
Set
Set
MrDrDucky
Set
Level 80
God Stats
11W - 11L
1,548 SR
Queue Stats
91W - 83L
1,524 Elo+
Solo
Skadi
Skadi
WhyUxSoMadd
Skadi
Level 58
God Stats
1W - 2L
1,375 SR
Queue Stats
17W - 28L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BlazedMane
Medusa
15
3 / 1 / 4
9,339
519
10,679
10,063
4,272
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 7
8,790
488
10,586
23,378
26,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 4 / 0
10,484
582
4,561
10,763
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 2 / 7
10,415
579
7,970
15,250
6,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
15 / 2 / 2
11,572
643
11,888
6,731
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bucki3DaJOker
Baron Samedi
15
3 / 3 / 2
8,825
490
8,218
10,626
8,351
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 11 / 1
9,176
510
6,161
14,456
5,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Athena
KYR11E2
Athena
12
1 / 3 / 4
8,308
462
6,768
16,367
14,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 1 / 1
8,658
481
7,279
13,778
6,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 6 / 2
7,744
430
8,961
12,776
4,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
24
Kills
9
11
Deaths
24
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
BlazedMane
Medusa
3
1
4
5
L
Baron Samedi
Bucki3DaJOker
Baron Samedi
3
3
2
1.33
L
2
11
1
0.23
W
1
2
7
2.25
W
3
4
0
0.75
L
Athena
KYR11E2
Athena
1
3
4
1
L
2
1
1
2.5
W
2
2
7
2.75
L
1
6
2
0.33
W
15
2
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,684
Damage
37,387
66,185
Taken
68,003
44,245
Mitigated
38,833
21,202
Healing
12,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BlazedMane
Medusa
10,679
5,026
0
4,325
10,063
4,272
2,241
2,037
8,026
0
77,633
L
Baron Samedi
Bucki3DaJOker
Baron Samedi
8,218
690
150
3,894
10,626
8,351
0
4,013
6,065
69,442
0
L
6,161
2,046
0
320
14,456
5,203
0
8,541
5,915
52,552
0
W
10,586
1,164
824
7,474
23,378
26,408
0
8,358
15,020
41,561
1,153
W
4,561
1,157
96
4,593
10,763
4,840
212
7,111
3,652
75,524
0
L
Athena
KYR11E2
Athena
6,768
2,420
0
4,557
16,367
14,681
0
5,136
11,231
24,819
0
L
7,279
3,466
0
3,066
13,778
6,564
0
2,845
10,933
0
63,223
W
7,970
3,546
0
2,734
15,250
6,197
0
2,313
12,937
0
115,929
L
8,961
4,577
0
230
12,776
4,034
0
4,799
7,977
0
49,583
W
11,888
559
150
1,006
6,731
2,528
3,047
1,932
4,799
68,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,600
Gold Earned
42,711
566
Minions Killed
390
0
Camps Cleared
0
1,721,284
Distance Traveled
1,638,653
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,339
519
106
6
0
343,568
1
L
Baron Samedi
8,825
490
96
5
0
312,191
1
L
Zeus
9,176
510
90
5
0
293,749
0
W
Artio
8,790
488
46
3
0
334,160
0
W
Ra
10,484
582
142
8
0
310,224
0
L
Athena
8,308
462
31
2
0
334,105
2
L
Set
8,658
481
98
5
0
406,710
4
W
Mercury
10,415
579
158
9
0
379,261
0
L
Skadi
7,744
430
75
4
0
291,898
0
W
Eset
11,572
643
114
6
0
354,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role