Player Matchup

Kuzenbo
Kuzenbo
JaviAbsoluto
Kuzenbo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,466 Elo+
Party 2
Jing Wei
Jing Wei
Javipro98
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,477 Elo+
Party 2
Hera
Hera
invisimal123456
Hera
Level 83
God Stats
0W - 1L
1,556 SR
Queue Stats
36W - 32L
1,500 Elo+
Party 2
Team Averages
Level 86
1,519 SR
1,481 Elo+

VS

Team Averages
Level 56
1,345 SR
1,330 Elo+
Vamana
Vamana
DarkestChiken
Vamana
Level 39
God Stats
1W - 1L
1,309 SR
Queue Stats
3W - 2L
1,279 Elo+
Party 1
Anhur
Anhur
DupeczkaPL
Anhur
Level 60
God Stats
3W - 6L
1,441 SR
Queue Stats
12W - 18L
1,432 Elo+
Solo
Anubis
Anubis
ICELORD1
Anubis
Level 68
God Stats
1W - 0L
1,285 SR
Queue Stats
3W - 2L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JaviAbsoluto
Kuzenbo
13
3 / 6 / 1
9,869
759
8,298
18,763
26,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Javipro98
Jing Wei
13
0 / 6 / 4
8,227
633
5,359
11,644
3,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
3 / 6 / 2
9,316
717
7,210
11,706
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 10
10,284
791
10,880
11,811
12,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anhur
15
2 / 3 / 11
9,495
730
7,669
9,255
3,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
ICELORD1
Anubis
17
11 / 1 / 7
11,745
903
20,574
14,658
8,424
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
18
18
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
W
Anhur
2
3
11
2.5
W
Anubis
ICELORD1
Anubis
11
1
7
14.5
L
Kuzenbo
JaviAbsoluto
Kuzenbo
3
6
1
0.58
L
Jing Wei
Javipro98
Jing Wei
0
6
4
0.33
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,867
Damage
39,123
42,113
Taken
35,724
33,684
Mitigated
24,427
7,184
Healing
15,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,880
6,171
0
2,591
11,811
12,051
293
3,646
8,165
0
42,148
W
Anhur
7,669
3,968
0
1,936
9,255
3,952
923
5,086
4,169
0
34,151
W
Anubis
ICELORD1
Anubis
20,574
904
0
10,576
14,658
8,424
1,378
6,379
8,279
73,156
0
L
Kuzenbo
JaviAbsoluto
Kuzenbo
8,298
2,554
1,028
2,825
18,763
26,250
0
8,323
9,751
14,117
721
L
Jing Wei
Javipro98
Jing Wei
5,359
3,865
0
1,371
11,644
3,770
0
6,803
4,745
0
38,205
L
7,210
1,747
0
1,960
11,706
3,664
0
5,494
6,074
32,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,412
Gold Earned
31,524
141
Minions Killed
213
0
Camps Cleared
0
638,179
Distance Traveled
732,742
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,284
791
58
4
0
264,297
0
W
Anhur
9,495
730
52
4
0
228,977
0
W
Anubis
11,745
903
103
8
0
239,468
0
L
Kuzenbo
9,869
759
18
1
0
189,178
1
L
Jing Wei
8,227
633
58
4
0
241,460
0
L
Hera
9,316
717
65
5
0
207,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role