Player Matchup

Atlas
Atlas
 
Atlas
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Idlemask
Chernobog
Level 106
God Stats
9W - 5L
1,649 SR
Queue Stats
358W - 367L
1,419 Elo+
Solo
Izanami
Izanami
Kasoyy
Izanami
Level 96
God Stats
4W - 3L
1,208 SR
Queue Stats
14W - 14L
1,118 Elo+
Solo
Bakasura
Bakasura
RubenRL
Bakasura
Level 134
God Stats
16W - 17L
1,656 SR
Queue Stats
763W - 649L
1,526 Elo+
Solo
Cabrakan
Cabrakan
ambroixe
Cabrakan
Level 121
God Stats
5W - 3L
1,526 SR
Queue Stats
282W - 245L
1,567 Elo+
Solo
Team Averages
Level 120
1,508 SR
1,426 Elo+

VS

Team Averages
Level 77
1,693 SR
1,492 Elo+
Tyr
Tyr
 
Tyr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Mariodr70
Vamana
Level 140
God Stats
1W - 1L
1,822 SR
Queue Stats
203W - 186L
1,543 Elo+
Solo
Nemesis
Nemesis
Zacolin99
Nemesis
Level 16
God Stats
2W - 4L
1,935 SR
Queue Stats
157W - 121L
1,476 Elo+
Party 1
Xbalanque
Xbalanque
isaa_hh
Xbalanque
Level 83
God Stats
5W - 5L
1,708 SR
Queue Stats
337W - 340L
1,475 Elo+
Party 2
Hel
Hel
pzqlxe
Hel
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 137L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
7 / 0 / 5
9,446
556
7,121
7,462
8,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
Idlemask
Chernobog
16
2 / 2 / 10
10,017
589
7,951
11,728
5,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Izanami
Kasoyy
Izanami
15
5 / 1 / 8
9,692
570
9,033
7,392
3,927
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
RubenRL
Bakasura
17
5 / 2 / 3
10,774
634
11,990
17,699
8,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cabrakan
ambroixe
Cabrakan
14
2 / 1 / 6
8,489
499
9,090
13,462
11,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 2 / 2
7,034
414
2,683
6,239
2,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vamana
Mariodr70
Vamana
15
2 / 5 / 1
8,786
517
15,921
18,075
16,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
Zacolin99
Nemesis
15
3 / 2 / 2
9,098
535
10,475
15,315
6,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xbalanque
isaa_hh
Xbalanque
12
1 / 4 / 0
7,805
459
6,910
12,060
4,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
pzqlxe
Hel
8
0 / 8 / 2
6,692
394
2,241
13,837
11,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
21
Kills
6
6
Deaths
21
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
7
0
5
9.5
L
Tyr
 
Tyr
0
2
2
0.5
W
Chernobog
Idlemask
Chernobog
2
2
10
3.5
W
Izanami
Kasoyy
Izanami
5
1
8
9
L
Vamana
Mariodr70
Vamana
2
5
1
0.5
W
Bakasura
RubenRL
Bakasura
5
2
3
3.25
L
Nemesis
Zacolin99
Nemesis
3
2
2
2
W
Cabrakan
ambroixe
Cabrakan
2
1
6
5
L
Xbalanque
isaa_hh
Xbalanque
1
4
0
0.25
L
Hel
pzqlxe
Hel
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,185
Damage
38,230
57,743
Taken
65,526
38,084
Mitigated
42,134
20,071
Healing
15,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,121
2,881
0
2,033
7,462
8,599
265
613
6,803
26,001
0
L
Tyr
 
Tyr
2,683
461
0
1,365
6,239
2,729
0
1,126
5,113
0
29,591
W
Chernobog
Idlemask
Chernobog
7,951
5,691
0
2,898
11,728
5,668
155
104
11,476
0
78,158
W
Izanami
Kasoyy
Izanami
9,033
6,343
0
2,389
7,392
3,927
2,078
502
6,890
0
70,815
L
Vamana
Mariodr70
Vamana
15,921
7,560
0
3,648
18,075
16,917
0
1,469
14,689
0
79,500
W
Bakasura
RubenRL
Bakasura
11,990
8,079
0
8,780
17,699
8,465
3,029
1,081
15,554
0
73,185
L
Nemesis
Zacolin99
Nemesis
10,475
6,110
0
4,706
15,315
6,355
0
5,928
9,387
0
83,151
W
Cabrakan
ambroixe
Cabrakan
9,090
1,140
0
3,971
13,462
11,425
260
588
12,874
49,231
0
L
Xbalanque
isaa_hh
Xbalanque
6,910
3,054
0
2,415
12,060
4,661
850
3,328
8,662
0
54,799
L
Hel
pzqlxe
Hel
2,241
691
1,063
2,144
13,837
11,472
0
4,360
9,057
15,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,418
Gold Earned
39,415
504
Minions Killed
402
0
Camps Cleared
0
1,604,219
Distance Traveled
1,484,221
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,446
556
31
2
0
327,184
5
L
Tyr
7,034
414
52
3
0
228,136
0
W
Chernobog
10,017
589
133
8
0
322,174
4
W
Izanami
9,692
570
123
7
0
281,979
2
L
Vamana
8,786
517
110
6
0
320,003
2
W
Bakasura
10,774
634
145
9
0
345,908
0
L
Nemesis
9,098
535
127
7
0
375,699
0
W
Cabrakan
8,489
499
72
4
0
326,974
2
L
Xbalanque
7,805
459
99
6
0
305,541
4
L
Hel
6,692
394
14
1
0
254,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role