Player Matchup

Sobek
Sobek
ChaosTheUnborn
Sobek
Level 137
God Stats
0W - 2L
1,520 SR
Queue Stats
52W - 52L
1,499 Elo+
Party 3
Awilix
Awilix
Den_Fula
Awilix
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
61W - 71L
1,476 Elo+
Party 3
Neith
Neith
Hyenan_uwu
Neith
Level 18
God Stats
28W - 30L
1,463 SR
Queue Stats
47W - 70L
1,554 Elo+
Party 3
King Arthur
King Arthur
Sneeringdust
King Arthur
Level 124
God Stats
1W - 2L
1,499 SR
Queue Stats
34W - 41L
1,536 Elo+
Party 3
Hera
Hera
TheTrueDragon
Hera
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,411 Elo+
Party 3
Team Averages
Level 87
1,496 SR
1,495 Elo+

VS

Team Averages
Level 137
1,539 SR
1,421 Elo+
Sylvanus
Sylvanus
GentlePotato
Sylvanus
Level 157
God Stats
7W - 7L
1,500 SR
Queue Stats
235W - 211L
1,518 Elo+
Party 2
Bellona
Bellona
SlowpokePotato
Bellona
Level 185
God Stats
18W - 9L
1,706 SR
Queue Stats
159W - 146L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
Tinker0302
Nu Wa
Level 121
God Stats
6W - 15L
1,358 SR
Queue Stats
8W - 20L
1,335 Elo+
Solo
Rama
Rama
iKillYouNoobs
Rama
Level 143
God Stats
1W - 0L
1,498 SR
Queue Stats
36W - 43L
1,420 Elo+
Party 1
Neith
Neith
malibu92
Neith
Level 79
God Stats
1W - 0L
1,633 SR
Queue Stats
6W - 13L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
9,295
664
6,869
18,526
31,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
Den_Fula
Awilix
15
1 / 9 / 3
9,099
650
15,044
20,417
10,669
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
16
2 / 7 / 3
9,959
711
4,990
13,086
5,425
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Sneeringdust
King Arthur
18
2 / 4 / 0
10,629
759
8,724
19,098
19,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 5 / 1
8,677
620
7,914
12,291
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GentlePotato
Sylvanus
17
1 / 1 / 22
10,770
769
9,948
20,346
30,360
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
8 / 1 / 16
11,191
799
13,551
15,697
25,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
19
4 / 0 / 13
11,613
830
16,658
7,836
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
11 / 3 / 13
11,560
826
22,757
16,207
9,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
malibu92
Neith
17
5 / 1 / 9
10,472
748
9,055
6,771
3,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
102
6
Kills
29
29
Deaths
6
10
Assists
73
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Awilix
Den_Fula
Awilix
1
9
3
0.28
W
Sylvanus
GentlePotato
Sylvanus
1
1
22
12
L
Neith
2
7
3
0.5
W
8
1
16
16
L
King Arthur
Sneeringdust
King Arthur
2
4
0
0.5
L
0
5
1
0.1
W
Nu Wa
4
0
13
10.5
W
11
3
13
5.83
W
Neith
malibu92
Neith
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,541
Damage
71,969
83,418
Taken
66,857
72,601
Mitigated
73,977
6,898
Healing
31,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,869
389
0
2,182
18,526
31,716
0
5,515
13,011
17,139
0
L
Awilix
Den_Fula
Awilix
15,044
4,140
0
2,768
20,417
10,669
0
4,873
15,544
0
40,262
W
Sylvanus
GentlePotato
Sylvanus
9,948
2,560
8,657
10,813
20,346
30,360
1,015
4,230
16,116
21,881
0
L
Neith
4,990
2,094
0
1,022
13,086
5,425
1,263
5,473
7,613
0
31,667
W
13,551
2,090
0
2,107
15,697
25,684
918
4,120
11,577
2,948
32,193
L
King Arthur
Sneeringdust
King Arthur
8,724
145
0
926
19,098
19,721
429
9,032
10,066
0
48,748
L
7,914
2,069
0
0
12,291
5,070
1,024
3,128
9,163
25,875
0
W
Nu Wa
16,658
4,291
0
3,546
7,836
4,513
3,546
476
7,360
62,497
0
W
22,757
17,486
0
5,135
16,207
9,757
2,269
3,667
12,540
0
53,638
W
Neith
malibu92
Neith
9,055
3,651
0
1,453
6,771
3,663
2,519
2,290
4,481
0
34,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,659
Gold Earned
55,606
267
Minions Killed
253
0
Camps Cleared
0
1,185,848
Distance Traveled
1,341,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,295
664
20
1
0
271,769
0
L
Awilix
9,099
650
49
4
0
249,005
0
W
Sylvanus
10,770
769
18
1
0
247,497
0
L
Neith
9,959
711
65
5
0
199,920
0
W
Bellona
11,191
799
43
3
0
293,179
0
L
King Arthur
10,629
759
91
7
0
244,595
0
L
Hera
8,677
620
42
3
0
220,559
0
W
Nu Wa
11,613
830
91
7
0
249,442
0
W
Rama
11,560
826
57
4
0
277,214
0
W
Neith
10,472
748
44
3
0
274,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role