Player Matchup

Bacchus
Bacchus
Big-Bucky09
Bacchus
Level 134
God Stats
5W - 1L
1,669 SR
Queue Stats
164W - 172L
1,395 Elo+
Party 1
Thor
Thor
GoldBarker
Thor
Level 148
God Stats
4W - 1L
1,486 SR
Queue Stats
19W - 24L
1,444 Elo+
Party 1
Chaac
Chaac
Its-Just-HypeZ
Chaac
Level 63
God Stats
4W - 5L
1,299 SR
Queue Stats
32W - 49L
1,380 Elo+
Party 1
Martichoras
Martichoras
MASSIVE_WONGA
Martichoras
Level 62
God Stats
43W - 34L
1,526 SR
Queue Stats
119W - 126L
1,409 Elo+
Party 1
Zeus
Zeus
toonn-rc
Zeus
Level 46
God Stats
6W - 5L
1,674 SR
Queue Stats
121W - 117L
1,504 Elo+
Solo
Team Averages
Level 91
1,531 SR
1,426 Elo+

VS

Team Averages
Level 111
1,632 SR
1,506 Elo+
Fenrir
Fenrir
FrGZ_gamer57
Fenrir
Level 67
God Stats
4W - 5L
1,414 SR
Queue Stats
161W - 188L
1,512 Elo+
Solo
Hades
Hades
P0_vm
Hades
Level 126
God Stats
40W - 46L
1,560 SR
Queue Stats
610W - 615L
1,499 Elo+
Solo
Bakasura
Bakasura
XDragonsWrath96x
Bakasura
Level 128
God Stats
52W - 36L
1,632 SR
Queue Stats
533W - 495L
1,489 Elo+
Solo
Poseidon
Poseidon
mickoblues
Poseidon
Level 147
God Stats
7W - 4L
1,809 SR
Queue Stats
356W - 348L
1,516 Elo+
Solo
Artemis
Artemis
quim2004
Artemis
Level 86
God Stats
8W - 8L
1,747 SR
Queue Stats
153W - 138L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Big-Bucky09
Bacchus
10
0 / 0 / 2
6,925
433
3,240
5,561
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 5
8,302
519
3,975
10,634
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 7 / 3
7,566
473
6,777
15,157
10,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
MASSIVE_WONGA
Martichoras
16
4 / 3 / 0
9,597
600
7,199
12,158
5,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
17
8 / 1 / 0
10,693
668
10,832
6,729
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 3 / 4
7,817
489
5,388
12,045
6,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hades
P0_vm
Hades
9
0 / 1 / 0
6,239
390
3,015
6,165
4,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 1 / 0
10,416
651
12,313
17,582
8,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
mickoblues
Poseidon
15
2 / 7 / 0
9,025
564
5,441
11,318
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
quim2004
Artemis
8
2 / 1 / 1
6,457
404
3,076
3,782
1,317
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
12
Kills
13
13
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Big-Bucky09
Bacchus
0
0
2
1
L
Fenrir
1
3
4
1
W
0
2
5
1.25
W
0
7
3
0.21
W
Martichoras
MASSIVE_WONGA
Martichoras
4
3
0
1.33
L
Hades
P0_vm
Hades
0
1
0
0
L
8
1
0
8
L
Poseidon
mickoblues
Poseidon
2
7
0
0.29
L
Artemis
quim2004
Artemis
2
1
1
2.5
W
Zeus
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,023
Damage
29,233
50,239
Taken
50,892
29,010
Mitigated
25,519
15,408
Healing
19,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Big-Bucky09
Bacchus
3,240
656
0
3,022
5,561
3,285
0
802
4,690
36,287
0
L
Fenrir
5,388
1,972
0
2,565
12,045
6,699
240
1,755
10,198
0
42,289
W
3,975
629
0
3,795
10,634
7,441
360
1,307
8,912
0
45,551
W
6,777
1,375
0
2,736
15,157
10,297
0
718
12,953
0
55,715
W
Martichoras
MASSIVE_WONGA
Martichoras
7,199
3,999
0
5,105
12,158
5,427
2,673
2,531
9,537
0
82,784
L
Hades
P0_vm
Hades
3,015
594
323
2,872
6,165
4,662
0
1,228
4,937
21,838
0
L
12,313
8,880
0
11,370
17,582
8,781
246
4,675
12,253
0
71,134
L
Poseidon
mickoblues
Poseidon
5,441
488
0
860
11,318
4,060
0
6,154
5,164
85,723
0
L
Artemis
quim2004
Artemis
3,076
1,523
0
1,076
3,782
1,317
0
260
3,522
0
23,482
W
Zeus
10,832
655
0
750
6,729
2,560
640
3,098
3,440
91,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,083
Gold Earned
39,954
476
Minions Killed
435
0
Camps Cleared
0
1,408,069
Distance Traveled
1,324,961
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,925
433
55
3
0
221,754
0
L
Fenrir
7,817
489
60
4
0
318,952
2
W
Thor
8,302
519
56
4
0
319,186
1
W
Chaac
7,566
473
71
4
0
291,739
1
W
Martichoras
9,597
600
124
8
0
268,366
0
L
Hades
6,239
390
44
3
0
202,740
0
L
Bakasura
10,416
651
158
10
0
343,359
0
L
Poseidon
9,025
564
139
9
0
324,524
3
L
Artemis
6,457
404
34
2
0
135,386
0
W
Zeus
10,693
668
170
11
0
307,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role