Player Matchup

Izanami
Izanami
 
Izanami
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
ElSmqkey
Ix Chel
Level 57
God Stats
1W - 2L
1,301 SR
Queue Stats
89W - 96L
1,404 Elo+
Party 1
Hun Batz
Hun Batz
EzelGames
Hun Batz
Level 52
God Stats
4W - 1L
1,416 SR
Queue Stats
78W - 66L
1,417 Elo+
Solo
Cthulhu
Cthulhu
Spiff2008
Cthulhu
Level 4
God Stats
1W - 1L
1,301 SR
Queue Stats
6W - 4L
1,537 Elo+
Party 1
Bellona
Bellona
StorSkje
Bellona
Level 65
God Stats
4W - 2L
1,322 SR
Queue Stats
139W - 145L
1,445 Elo+
Party 1
Team Averages
Level 48
1,368 SR
1,461 Elo+

VS

Team Averages
Level 34
1,502 SR
1,321 Elo+
Fenrir
Fenrir
A-Way-Bell-o
Fenrir
Level 42
God Stats
2W - 4L
1,723 SR
Queue Stats
119W - 133L
1,376 Elo+
Party 3
Cupid
Cupid
DaxyFrod
Cupid
Level 16
God Stats
0W - 6L
1,289 SR
Queue Stats
90W - 72L
1,221 Elo+
Party 2
Pele
Pele
Mr_Midoriya
Pele
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 51L
1,343 Elo+
Party 3
Chang'e
Chang'e
mackmafia
Chang'e
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 80L
1,250 Elo+
Party 2
Vamana
Vamana
анусовыноситель
Vamana
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 174L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 5 / 5
8,330
463
5,823
13,208
5,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
ElSmqkey
Ix Chel
16
4 / 3 / 7
9,749
542
16,223
9,776
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
EzelGames
Hun Batz
18
8 / 0 / 4
10,785
599
8,753
11,411
5,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Spiff2008
Cthulhu
13
2 / 3 / 4
8,909
495
7,447
16,022
20,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
StorSkje
Bellona
15
5 / 2 / 3
9,924
551
16,774
15,648
20,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 3 / 4
8,114
451
3,541
17,009
13,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
DaxyFrod
Cupid
15
6 / 4 / 2
9,413
523
13,564
15,377
5,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 6 / 2
9,420
523
8,684
20,039
8,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
mackmafia
Chang'e
14
0 / 3 / 6
8,130
452
8,139
16,786
6,877
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 4 / 1
6,567
365
1,399
9,072
4,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
20
Kills
13
13
Deaths
20
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
5
5
0.7
L
Fenrir
1
3
4
1
L
Cupid
DaxyFrod
Cupid
6
4
2
1.75
W
Ix Chel
ElSmqkey
Ix Chel
4
3
7
2.5
W
Hun Batz
EzelGames
Hun Batz
8
0
4
10
L
6
6
2
1.17
W
Cthulhu
Spiff2008
Cthulhu
2
3
4
1.33
W
Bellona
StorSkje
Bellona
5
2
3
3.25
L
Chang'e
mackmafia
Chang'e
0
3
6
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,020
Damage
35,327
66,065
Taken
78,283
56,240
Mitigated
38,659
15,530
Healing
20,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,823
2,937
0
2,204
13,208
5,136
2,287
648
12,560
0
61,765
L
Fenrir
3,541
483
111
3,457
17,009
13,178
0
5,314
11,448
0
15,826
L
Cupid
DaxyFrod
Cupid
13,564
7,582
112
5,162
15,377
5,721
627
5,166
10,162
406
62,154
W
Ix Chel
ElSmqkey
Ix Chel
16,223
2,227
1,524
1,677
9,776
4,198
897
3,250
6,526
69,930
0
W
Hun Batz
EzelGames
Hun Batz
8,753
1,840
0
5,024
11,411
5,612
0
1,216
10,195
0
98,580
L
8,684
1,915
183
2,711
20,039
8,590
0
6,136
13,567
0
69,188
W
Cthulhu
Spiff2008
Cthulhu
7,447
757
148
1,501
16,022
20,357
193
1,505
14,517
22,365
0
W
Bellona
StorSkje
Bellona
16,774
5,447
0
3,452
15,648
20,937
353
1,772
13,876
0
60,511
L
Chang'e
mackmafia
Chang'e
8,139
455
2,052
5,604
16,786
6,877
0
6,859
9,829
59,091
0
L
1,399
509
0
954
9,072
4,293
0
195
8,388
0
16,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,697
Gold Earned
41,644
437
Minions Killed
327
0
Camps Cleared
0
1,797,376
Distance Traveled
1,547,873
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,330
463
97
5
0
311,507
9
L
Fenrir
8,114
451
27
2
0
366,551
0
L
Cupid
9,413
523
99
6
0
293,285
0
W
Ix Chel
9,749
542
89
5
0
342,694
0
W
Hun Batz
10,785
599
150
8
0
440,462
0
L
Pele
9,420
523
99
6
0
349,452
0
W
Cthulhu
8,909
495
28
2
0
360,155
0
W
Bellona
9,924
551
73
4
0
342,558
0
L
Chang'e
8,130
452
85
5
0
351,693
4
L
Vamana
6,567
365
17
1
0
186,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role