Player Matchup

Scylla
Scylla
 
Scylla
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BARAKA_44
Apollo
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 205L
1,386 Elo+
Solo
Surtr
Surtr
danifigue
Surtr
Level 80
God Stats
0W - 1L
1,712 SR
Queue Stats
17W - 12L
1,339 Elo+
Solo
Team Averages
Level 115
1,571 SR
1,408 Elo+

VS

Team Averages
Level 114
1,573 SR
1,349 Elo+
Skadi
Skadi
CupONoodles21
Skadi
Level 154
God Stats
44W - 32L
1,531 SR
Queue Stats
873W - 874L
1,455 Elo+
Solo
Cthulhu
Cthulhu
DaMainManeMayne
Cthulhu
Level 124
God Stats
4W - 2L
1,662 SR
Queue Stats
15W - 20L
1,310 Elo+
Party 1
Ymir
Ymir
stevounit
Ymir
Level 63
God Stats
4W - 5L
1,525 SR
Queue Stats
18W - 26L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 2 / 1
6,569
657
7,926
4,560
2,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
BARAKA_44
Apollo
12
1 / 0 / 0
6,983
698
1,847
2,940
1,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
danifigue
Surtr
10
0 / 3 / 1
6,125
613
3,618
8,309
6,362
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 3
7,167
717
4,204
3,831
1,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 5
6,786
679
4,479
8,764
7,932
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
12
3 / 0 / 2
7,503
750
3,433
6,304
4,742
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
5
5
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
1
0.25
L
Apollo
BARAKA_44
Apollo
1
0
0
1
W
2
0
3
3.5
W
0
1
5
2.5
L
Surtr
danifigue
Surtr
0
3
1
0.17
W
Ymir
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,391
Damage
12,116
15,809
Taken
18,899
10,306
Mitigated
14,068
3,349
Healing
2,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,926
59
0
70
4,560
2,720
0
2,884
1,676
31,224
0
L
Apollo
BARAKA_44
Apollo
1,847
1,114
0
1,932
2,940
1,224
0
522
2,418
0
28,494
W
4,204
1,752
0
494
3,831
1,394
316
1,777
2,054
0
21,665
W
4,479
516
434
1,585
8,764
7,932
0
3,881
4,883
24,652
172
L
Surtr
danifigue
Surtr
3,618
1,348
0
1,347
8,309
6,362
0
4,412
3,897
329
8,734
W
Ymir
3,433
1,010
0
277
6,304
4,742
91
2,509
3,795
21,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,677
Gold Earned
21,456
131
Minions Killed
139
0
Camps Cleared
0
487,812
Distance Traveled
566,152
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,569
657
59
6
0
178,805
3
L
Apollo
6,983
698
61
6
0
147,150
0
W
Skadi
7,167
717
41
4
0
174,051
0
W
Cthulhu
6,786
679
49
5
0
203,809
0
L
Surtr
6,125
613
11
1
0
161,857
4
W
Ymir
7,503
750
49
5
0
188,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role