Player Matchup

Jormungandr
Jormungandr
Platinum IV
CnC Detailer
Jormungandr
Platinum IV
Level 105
God Stats
24W - 23L
1,745 SR
Queue Stats
296W - 274L
1,791 MMR
Party 1
Agni
Agni
Gold IV
Lightningod13
Agni
Gold IV
Level 159
God Stats
6W - 2L
1,573 SR
Queue Stats
82W - 61L
1,559 MMR
Solo
Nemesis
Nemesis
Gold IV
Veeloy
Nemesis
Gold IV
Level 206
God Stats
17W - 17L
1,466 SR
Queue Stats
745W - 752L
1,363 MMR
Party 1
Bakasura
Bakasura
Silver I
riyzh
Bakasura
Silver I
Level 106
God Stats
1W - 1L
1,796 SR
Queue Stats
3W - 3L
1,554 MMR
Solo
Xing Tian
Xing Tian
Gold III
wemeson89
Xing Tian
Gold III
Level 159
God Stats
23W - 17L
1,723 SR
Queue Stats
684W - 705L
1,538 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,661 SR
1,561 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,570 SR
1,551 MMR
Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver II
Capt1776
Ares
Silver II
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 45L
1,537 MMR
Solo
Fenrir
Fenrir
Gold II
Chaos2Night
Fenrir
Gold II
Level 248
God Stats
1W - 5L
1,517 SR
Queue Stats
805W - 807L
1,543 MMR
Solo
Merlin
Merlin
Gold V
MarsialRip
Merlin
Gold V
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 13L
1,593 MMR
Solo
Ishtar
Ishtar
Gold II
threepeet
Ishtar
Gold II
Level 159
God Stats
2W - 1L
1,833 SR
Queue Stats
74W - 64L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CnC Detailer
Jormungandr
15
5 / 1 / 4
9,372
669
7,713
8,873
4,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
7 / 1 / 3
9,155
654
11,745
8,458
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Veeloy
Nemesis
14
4 / 1 / 4
8,763
626
5,968
10,926
4,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
riyzh
Bakasura
15
3 / 2 / 2
8,888
635
5,058
9,905
4,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
wemeson89
Xing Tian
11
1 / 0 / 6
7,545
539
4,270
11,848
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
HelMorgan Le FayMercuryHercules

VS

Bans
He BoCernunnosVamanaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
1 / 6 / 0
6,292
449
4,825
11,149
5,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
11
0 / 3 / 3
7,027
502
5,072
10,110
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
13
2 / 5 / 1
8,249
589
5,793
12,662
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
MarsialRip
Merlin
11
0 / 4 / 1
6,955
497
5,641
8,405
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
threepeet
Ishtar
13
2 / 2 / 0
8,072
577
5,579
6,493
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
20
Kills
5
5
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
6
0
0.17
L
Ares
0
3
3
0.5
L
Fenrir
2
5
1
0.5
W
Jormungandr
CnC Detailer
Jormungandr
5
1
4
7
W
7
1
3
8.5
L
Merlin
MarsialRip
Merlin
0
4
1
0.13
W
Nemesis
Veeloy
Nemesis
4
1
4
6
W
Bakasura
riyzh
Bakasura
3
2
2
2
L
Ishtar
threepeet
Ishtar
2
2
0
1
W
Xing Tian
wemeson89
Xing Tian
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,754
Damage
26,910
50,010
Taken
48,819
22,402
Mitigated
24,126
12,854
Healing
8,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,825
463
0
3,584
11,149
5,174
0
6,766
4,050
0
27,237
L
Ares
5,072
463
0
1,945
10,110
8,240
0
5,742
4,105
24,939
0
L
Fenrir
5,793
1,340
0
1,140
12,662
5,432
0
2,181
9,770
0
59,277
W
Jormungandr
CnC Detailer
Jormungandr
7,713
2,747
0
2,504
8,873
4,382
0
1,153
7,273
68,689
0
W
11,745
1,133
0
1,637
8,458
2,730
834
3,415
4,962
59,369
0
L
Merlin
MarsialRip
Merlin
5,641
252
0
430
8,405
3,307
0
6,348
1,694
43,828
0
W
Nemesis
Veeloy
Nemesis
5,968
4,561
0
2,687
10,926
4,298
0
1,045
9,881
0
84,368
W
Bakasura
riyzh
Bakasura
5,058
3,419
0
2,617
9,905
4,505
0
648
9,257
0
65,812
L
Ishtar
threepeet
Ishtar
5,579
3,644
0
1,709
6,493
1,973
312
1,831
4,137
0
61,037
W
Xing Tian
wemeson89
Xing Tian
4,270
260
0
3,409
11,848
6,487
0
5,469
6,379
26,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,723
Gold Earned
36,595
519
Minions Killed
389
0
Camps Cleared
0
1,576,097
Distance Traveled
1,244,081
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,292
449
41
3
0
187,463
2
L
Ares
7,027
502
17
1
0
287,410
0
L
Fenrir
8,249
589
106
8
0
281,141
0
W
Jormungandr
9,372
669
127
9
0
301,377
5
W
Agni
9,155
654
104
7
0
295,692
3
L
Merlin
6,955
497
101
7
0
253,450
3
W
Nemesis
8,763
626
114
8
0
333,949
1
W
Bakasura
8,888
635
142
10
0
336,460
0
L
Ishtar
8,072
577
124
9
0
234,617
1
W
Xing Tian
7,545
539
32
2
0
308,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role