Player Matchup

Sobek
Sobek
 
Sobek
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DarkyLex
Merlin
Level 104
God Stats
2W - 2L
1,278 SR
Queue Stats
47W - 42L
1,517 Elo+
Party 3
Vamana
Vamana
EvilApple FR
Vamana
Level 104
God Stats
2W - 3L
1,503 SR
Queue Stats
50W - 38L
1,539 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SpiritousRJ
Cu Chulainn
Level 112
God Stats
4W - 3L
1,231 SR
Queue Stats
144W - 140L
1,477 Elo+
Party 4
Rama
Rama
xEveryday420x
Rama
Level 145
God Stats
2W - 1L
1,688 SR
Queue Stats
325W - 294L
1,497 Elo+
Party 4
Team Averages
Level 116
1,440 SR
1,506 Elo+

VS

Team Averages
Level 123
1,502 SR
1,486 Elo+
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Geno__Flux
Mercury
Level 63
God Stats
8W - 12L
1,412 SR
Queue Stats
99W - 103L
1,501 Elo+
Party 2
Horus
Horus
KroKuro
Horus
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 210L
1,486 Elo+
Party 1
Ares
Ares
hAiL ECLIPES
Ares
Level 127
God Stats
11W - 7L
1,594 SR
Queue Stats
44W - 56L
1,456 Elo+
Party 1
Ishtar
Ishtar
xW1ZeRDx
Ishtar
Level 158
God Stats
6W - 7L
1,502 SR
Queue Stats
225W - 211L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
3 / 1 / 6
6,701
515
4,965
9,815
8,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
DarkyLex
Merlin
14
6 / 3 / 2
8,088
622
9,269
8,935
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
12
4 / 3 / 7
7,508
578
7,091
11,175
8,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
SpiritousRJ
Cu Chulainn
12
0 / 0 / 1
6,145
473
4,423
10,566
10,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 5
6,948
534
7,632
8,354
3,038
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 4 / 1
7,397
569
7,734
10,072
5,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Geno__Flux
Mercury
12
4 / 5 / 2
7,315
563
3,792
12,810
5,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
KroKuro
Horus
14
1 / 0 / 0
8,027
617
7,608
7,811
6,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 1
6,061
466
4,307
14,773
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
xW1ZeRDx
Ishtar
10
1 / 3 / 0
6,265
482
7,157
10,378
4,289
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
16
Kills
8
8
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
6
6
L
Tiamat
 
Tiamat
2
4
1
0.63
W
Merlin
DarkyLex
Merlin
6
3
2
2.33
W
Vamana
4
3
7
2.5
L
Mercury
Geno__Flux
Mercury
4
5
2
1
L
Horus
KroKuro
Horus
1
0
0
1
W
Cu Chulainn
SpiritousRJ
Cu Chulainn
0
0
1
0.5
L
0
4
1
0.13
W
3
1
5
5.5
L
Ishtar
xW1ZeRDx
Ishtar
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,380
Damage
30,598
48,845
Taken
55,844
33,335
Mitigated
34,571
15,340
Healing
13,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,965
318
59
4,182
9,815
8,592
319
2,055
7,760
17,445
0
L
Tiamat
 
Tiamat
7,734
924
0
2,902
10,072
5,773
0
5,560
4,512
54,591
0
W
Merlin
DarkyLex
Merlin
9,269
1,140
133
2,359
8,935
3,378
293
6,009
2,907
48,634
0
W
Vamana
7,091
3,192
378
1,084
11,175
8,261
770
1,928
9,170
0
39,838
L
Mercury
Geno__Flux
Mercury
3,792
1,547
0
1,000
12,810
5,368
0
2,571
10,239
0
55,392
L
Horus
KroKuro
Horus
7,608
3,787
0
3,211
7,811
6,384
0
501
7,310
0
65,169
W
Cu Chulainn
SpiritousRJ
Cu Chulainn
4,423
887
0
3,104
10,566
10,066
0
0
9,861
2,002
35,751
L
4,307
133
183
2,994
14,773
12,757
72
4,641
10,132
14,468
0
W
7,632
6,347
0
4,041
8,354
3,038
298
2,049
6,305
0
53,214
L
Ishtar
xW1ZeRDx
Ishtar
7,157
3,901
0
3,043
10,378
4,289
768
1,384
8,994
0
51,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,390
Gold Earned
35,065
303
Minions Killed
387
0
Camps Cleared
0
1,269,744
Distance Traveled
1,282,530
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,701
515
23
2
0
263,891
0
L
Tiamat
7,397
569
106
8
0
239,580
3
W
Merlin
8,088
622
94
7
0
248,448
0
W
Vamana
7,508
578
53
4
0
289,524
0
L
Mercury
7,315
563
83
6
0
287,904
1
L
Horus
8,027
617
106
8
0
253,230
0
W
Cu Chulainn
6,145
473
46
4
0
250,019
8
L
Ares
6,061
466
9
1
0
259,238
3
W
Rama
6,948
534
87
7
0
217,862
0
L
Ishtar
6,265
482
83
6
0
242,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role