Player Matchup

Cliodhna
Cliodhna
Crazyskohl
Cliodhna
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,150 Elo+
Party 1
Hel
Hel
bobuhi
Hel
Level 28
God Stats
3W - 2L
1,534 SR
Queue Stats
37W - 29L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
sartastr1
Cthulhu
Level 46
God Stats
0W - 4L
1,335 SR
Queue Stats
50W - 51L
1,532 Elo+
Party 1
Team Averages
Level 28
1,456 SR
1,386 Elo+

VS

Team Averages
Level 91
1,666 SR
1,496 Elo+
Guan Yu
Guan Yu
MC-BOT
Guan Yu
Level 86
God Stats
24W - 21L
1,668 SR
Queue Stats
70W - 62L
1,576 Elo+
Solo
Cupid
Cupid
ShinobiFlame312
Cupid
Level 125
God Stats
1W - 0L
1,829 SR
Queue Stats
9W - 7L
1,408 Elo+
Solo
Agni
Agni
SnxgzKrash
Agni
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 146L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Crazyskohl
Cliodhna
14
2 / 4 / 5
9,619
641
9,712
15,241
6,997
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
bobuhi
Hel
15
1 / 5 / 5
9,496
633
6,929
13,971
6,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
sartastr1
Cthulhu
16
5 / 2 / 3
11,514
768
17,237
22,489
23,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
MC-BOT
Guan Yu
17
4 / 0 / 7
11,338
756
18,539
20,840
25,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 3 / 5
10,930
729
10,970
13,546
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 5 / 4
11,033
736
14,608
11,449
4,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
8
Kills
11
11
Deaths
8
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Crazyskohl
Cliodhna
2
4
5
1.13
W
Guan Yu
MC-BOT
Guan Yu
4
0
7
7.5
W
3
3
5
1.83
W
4
5
4
1.2
L
Hel
bobuhi
Hel
1
5
5
0.7
L
Cthulhu
sartastr1
Cthulhu
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,878
Damage
44,117
51,701
Taken
45,835
36,726
Mitigated
36,361
17,413
Healing
11,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Crazyskohl
Cliodhna
9,712
3,103
0
263
15,241
6,997
475
4,456
10,445
0
19,899
W
Guan Yu
MC-BOT
Guan Yu
18,539
2,408
948
4,969
20,840
25,941
647
11,124
9,716
0
34,473
W
10,970
5,002
818
4,623
13,546
5,751
1,863
7,484
6,062
0
54,464
W
14,608
835
0
369
11,449
4,669
60
5,908
5,541
61,092
0
L
Hel
bobuhi
Hel
6,929
423
7,634
4,115
13,971
6,152
513
4,658
8,942
33,879
0
L
Cthulhu
sartastr1
Cthulhu
17,237
2,190
1,031
4,370
22,489
23,577
385
5,548
15,979
46,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
33,301
125
Minions Killed
182
0
Camps Cleared
0
803,279
Distance Traveled
849,355
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,619
641
17
1
0
258,835
0
W
Guan Yu
11,338
756
27
2
0
320,608
1
W
Cupid
10,930
729
72
5
0
276,697
3
W
Agni
11,033
736
83
6
0
252,050
0
L
Hel
9,496
633
69
5
0
242,321
0
L
Cthulhu
11,514
768
39
3
0
302,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role