Player Matchup

Loki
Loki
Platinum IV
Bonas25
Loki
Platinum IV
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
2,084 MMR
Party 1
Hercules
Hercules
Diamond III
Craв
Hercules
Diamond III
Level 134
God Stats
6W - 3L
1,514 SR
Queue Stats
105W - 90L
2,277 MMR
Solo
Geb
Geb
Platinum V
MommyMedusa
Geb
Platinum V
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 119L
1,914 MMR
Party 1
Thoth
Thoth
Diamond IV
Packett
Thoth
Diamond IV
Level 111
God Stats
9W - 10L
1,614 SR
Queue Stats
177W - 160L
2,034 MMR
Solo
Ishtar
Ishtar
Platinum II
RemagDoku
Ishtar
Platinum II
Level 165
God Stats
4W - 2L
1,499 SR
Queue Stats
76W - 39L
2,031 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,525 SR
2,068 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 197
1,690 SR
1,803 MMR
Mercury
Mercury
Diamond V
 
Mercury
Diamond V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond V
 
Fafnir
Diamond V
Level 297
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
Arzuros
Cernunnos
Platinum IV
Level 157
God Stats
9W - 8L
1,706 SR
Queue Stats
84W - 66L
1,999 MMR
Solo
Janus
Janus
Platinum I
FalOfPain
Janus
Platinum I
Level 158
God Stats
2W - 1L
1,884 SR
Queue Stats
191W - 166L
1,990 MMR
Solo
Chaac
Chaac
Diamond V
Pierrotiste
Chaac
Diamond V
Level 232
God Stats
2W - 2L
1,863 SR
Queue Stats
415W - 393L
2,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Bonas25
Loki
16
6 / 1 / 4
9,449
630
9,721
10,318
4,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Craв
Hercules
15
2 / 1 / 6
9,271
618
9,067
15,459
14,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 0 / 9
7,916
528
6,936
14,118
12,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Packett
Thoth
16
7 / 1 / 6
10,050
670
14,297
6,379
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
RemagDoku
Ishtar
16
5 / 0 / 5
9,589
639
12,527
11,277
5,736
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
He BoMartichorasCliodhnaAphrodite

VS

Bans
VamanaAo KuangSerqetSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 6 / 0
7,698
513
5,783
16,195
5,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
 
Fafnir
11
1 / 2 / 2
7,520
501
5,179
15,136
14,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
Arzuros
Cernunnos
12
0 / 5 / 1
7,364
491
7,833
14,428
6,069
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
FalOfPain
Janus
12
1 / 6 / 0
7,328
489
3,748
11,619
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 1
8,016
534
8,319
16,229
17,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
20
Kills
3
3
Deaths
20
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
0
0.17
L
Fafnir
 
Fafnir
1
2
2
1
L
Cernunnos
Arzuros
Cernunnos
0
5
1
0.1
W
Loki
Bonas25
Loki
6
1
4
8
W
Hercules
Craв
Hercules
2
1
6
5
L
Janus
FalOfPain
Janus
1
6
0
0.17
W
0
0
9
4.5
W
Thoth
Packett
Thoth
7
1
6
10
L
0
1
1
0.5
W
Ishtar
RemagDoku
Ishtar
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,548
Damage
30,862
57,551
Taken
73,607
39,644
Mitigated
47,874
23,176
Healing
18,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,783
3,079
0
1,750
16,195
5,898
0
3,435
12,544
0
52,055
L
Fafnir
 
Fafnir
5,179
2,269
1,862
4,384
15,136
14,408
0
4,578
10,418
15,272
0
L
Cernunnos
Arzuros
Cernunnos
7,833
4,212
0
3,409
14,428
6,069
0
3,251
11,095
0
66,079
W
Loki
Bonas25
Loki
9,721
3,525
0
4,237
10,318
4,374
0
1,527
8,769
0
78,515
W
Hercules
Craв
Hercules
9,067
3,419
0
7,026
15,459
14,655
0
1,504
13,893
0
79,177
L
Janus
FalOfPain
Janus
3,748
249
0
500
11,619
4,378
0
7,097
4,126
58,577
0
W
6,936
1,425
0
4,639
14,118
12,460
90
3,487
10,543
23,341
0
W
Thoth
Packett
Thoth
14,297
305
0
948
6,379
2,419
0
1,344
4,965
74,960
0
L
8,319
1,766
0
6,543
16,229
17,121
0
1,996
14,191
0
70,266
W
Ishtar
RemagDoku
Ishtar
12,527
9,602
0
6,326
11,277
5,736
1,524
1,138
10,139
0
89,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,275
Gold Earned
37,926
589
Minions Killed
449
0
Camps Cleared
0
1,563,066
Distance Traveled
1,486,845
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,698
513
69
5
0
335,592
0
L
Fafnir
7,520
501
8
1
0
292,733
5
L
Cernunnos
7,364
491
123
8
0
270,480
4
W
Loki
9,449
630
126
8
0
337,827
0
W
Hercules
9,271
618
141
9
0
312,465
0
L
Janus
7,328
489
128
9
0
285,282
4
W
Geb
7,916
528
21
1
0
322,068
0
W
Thoth
10,050
670
150
10
0
305,262
5
L
Chaac
8,016
534
121
8
0
302,758
2
W
Ishtar
9,589
639
151
10
0
285,444
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role