Player Matchup

Anubis
Anubis
Lukinha288
Anubis
Level 77
God Stats
131W - 110L
1,571 SR
Queue Stats
164W - 144L
1,508 Elo+
Solo
Cthulhu
Cthulhu
MirkusJa
Cthulhu
Level 67
God Stats
4W - 2L
1,906 SR
Queue Stats
30W - 39L
1,414 Elo+
Party 1
Cernunnos
Cernunnos
bautas123
Cernunnos
Level 78
God Stats
2W - 1L
1,832 SR
Queue Stats
13W - 21L
1,418 Elo+
Party 1
Nox
Nox
franmelplay874
Nox
Level 67
God Stats
0W - 3L
1,128 SR
Queue Stats
23W - 29L
1,425 Elo+
Party 1
Osiris
Osiris
rinaldode
Osiris
Level 103
God Stats
7W - 6L
1,197 SR
Queue Stats
300W - 281L
1,421 Elo+
Solo
Team Averages
Level 78
1,527 SR
1,437 Elo+

VS

Team Averages
Level 87
1,517 SR
1,481 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Chanchix
Nemesis
Level 36
God Stats
1W - 0L
1,704 SR
Queue Stats
54W - 45L
1,500 Elo+
Solo
Olorun
Olorun
Hex To Reap
Olorun
Level 47
God Stats
5W - 6L
1,383 SR
Queue Stats
72W - 76L
1,496 Elo+
Solo
Sol
Sol
OceanPand
Sol
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
104W - 100L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Lukinha288
Anubis
5
0 / 4 / 0
4,191
419
1,548
3,771
1,691
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
MirkusJa
Cthulhu
8
0 / 2 / 3
5,140
514
2,240
8,639
4,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
bautas123
Cernunnos
9
2 / 1 / 1
5,388
539
3,688
6,086
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 3 / 0
4,844
484
3,023
6,500
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
rinaldode
Osiris
10
3 / 5 / 1
6,177
618
5,631
10,159
5,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
4 / 2 / 5
6,616
662
6,991
6,808
4,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
8
0 / 0 / 6
5,730
573
1,684
4,431
3,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Chanchix
Nemesis
10
3 / 1 / 1
6,230
623
5,449
8,002
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Olorun
9
0 / 3 / 1
5,738
574
5,666
5,738
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
8 / 1 / 2
7,584
758
8,039
5,550
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
15
15
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
2
5
3.25
W
Horus
 
Horus
0
0
6
3
W
Nemesis
Chanchix
Nemesis
3
1
1
3.5
W
Olorun
0
3
1
0.17
L
Anubis
Lukinha288
Anubis
0
4
0
0
L
Cthulhu
MirkusJa
Cthulhu
0
2
3
0.75
W
8
1
2
9
L
Cernunnos
bautas123
Cernunnos
2
1
1
2.5
L
2
3
0
0.67
L
Osiris
rinaldode
Osiris
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,130
Damage
27,829
35,155
Taken
30,529
16,455
Mitigated
14,280
7,266
Healing
9,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,991
863
0
1,930
6,808
4,666
625
2,508
4,300
30,414
0
W
Horus
 
Horus
1,684
806
400
2,142
4,431
3,064
0
1,910
2,521
0
8,965
W
Nemesis
Chanchix
Nemesis
5,449
2,623
0
1,100
8,002
2,835
0
274
7,728
0
37,975
W
Olorun
5,666
3,019
60
1,230
5,738
2,185
895
366
5,372
42,170
0
L
Anubis
Lukinha288
Anubis
1,548
48
0
544
3,771
1,691
0
3,003
768
13,744
0
L
Cthulhu
MirkusJa
Cthulhu
2,240
310
1,012
2,347
8,639
4,931
0
5,957
2,682
18,089
0
W
8,039
3,719
0
3,049
5,550
1,530
512
1,753
3,797
47,339
0
L
Cernunnos
bautas123
Cernunnos
3,688
1,704
0
2,173
6,086
2,231
0
3,652
2,434
0
26,492
L
3,023
719
0
1,190
6,500
2,442
0
4,835
1,665
18,542
0
L
Osiris
rinaldode
Osiris
5,631
2,569
0
0
10,159
5,160
0
3,249
6,910
0
36,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,740
Gold Earned
31,898
199
Minions Killed
268
0
Camps Cleared
0
854,486
Distance Traveled
989,072
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,616
662
53
5
0
198,919
0
W
Horus
5,730
573
6
1
0
227,827
0
W
Nemesis
6,230
623
62
6
0
213,359
0
W
Olorun
5,738
574
74
7
0
175,516
0
L
Anubis
4,191
419
19
2
0
85,910
1
L
Cthulhu
5,140
514
22
2
0
196,207
0
W
Sol
7,584
758
73
7
0
173,451
0
L
Cernunnos
5,388
539
50
5
0
181,366
1
L
Nox
4,844
484
41
4
0
191,970
1
L
Osiris
6,177
618
67
7
0
199,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role