Player Matchup

Hercules
Hercules
Bruti07
Hercules
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,817 Elo+
Party 2
Hun Batz
Hun Batz
CeklaRepa
Hun Batz
Level 128
God Stats
7W - 3L
1,620 SR
Queue Stats
688W - 670L
1,491 Elo+
Party 2
Nox
Nox
iMullennzz_XD
Nox
Level 103
God Stats
1W - 0L
1,167 SR
Queue Stats
27W - 17L
1,632 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
intruderr
Morgan Le Fay
Level 129
God Stats
4W - 7L
1,284 SR
Queue Stats
331W - 345L
1,499 Elo+
Solo
Scylla
Scylla
stolef
Scylla
Level 81
God Stats
12W - 11L
1,531 SR
Queue Stats
495W - 470L
1,483 Elo+
Solo
Team Averages
Level 99
1,420 SR
1,584 Elo+

VS

Team Averages
Level 106
1,509 SR
1,277 Elo+
Bakasura
Bakasura
 
Bakasura
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Akwil
Tsukuyomi
Level 108
God Stats
0W - 1L
1,721 SR
Queue Stats
30W - 32L
1,075 Elo+
Solo
King Arthur
King Arthur
ArmyOfbross
King Arthur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,184 Elo+
Party 1
Sol
Sol
ESCANOR4869
Sol
Level 123
God Stats
1W - 2L
1,277 SR
Queue Stats
115W - 137L
1,441 Elo+
Solo
Izanami
Izanami
Shini-DN
Izanami
Level 87
God Stats
0W - 1L
1,546 SR
Queue Stats
0W - 3L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bruti07
Hercules
14
2 / 1 / 12
7,846
785
3,131
10,490
11,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
CeklaRepa
Hun Batz
13
2 / 2 / 11
7,540
754
8,956
6,076
2,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
2 / 0 / 9
8,092
809
6,673
4,735
2,222
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Morgan Le Fay
intruderr
Morgan Le Fay
15
6 / 1 / 9
8,707
871
16,242
7,476
3,634
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
stolef
Scylla
16
6 / 1 / 10
8,724
872
9,759
4,385
1,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
2 / 2 / 2
7,565
757
3,731
9,079
4,804
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Akwil
Tsukuyomi
12
1 / 3 / 1
6,849
685
5,537
9,416
3,489
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
ArmyOfbross
King Arthur
12
0 / 7 / 0
6,503
650
3,564
11,412
7,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 1 / 2
7,490
749
7,174
5,965
2,235
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Shini-DN
Izanami
14
2 / 5 / 0
7,780
778
5,422
11,383
5,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
10
18
Kills
5
5
Deaths
18
51
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
2
2
1.5
L
Tsukuyomi
Akwil
Tsukuyomi
1
3
1
0.5
L
King Arthur
ArmyOfbross
King Arthur
0
7
0
0
W
Hercules
Bruti07
Hercules
2
1
12
8
W
Hun Batz
CeklaRepa
Hun Batz
2
2
11
3.75
L
0
1
2
1
L
Izanami
Shini-DN
Izanami
2
5
0
0.4
W
2
0
9
6.5
W
Morgan Le Fay
intruderr
Morgan Le Fay
6
1
9
10.5
W
Scylla
stolef
Scylla
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,761
Damage
25,428
33,162
Taken
47,255
21,824
Mitigated
23,127
12,515
Healing
14,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,731
2,673
757
2,519
9,079
4,804
0
6,446
2,633
0
4,051
L
Tsukuyomi
Akwil
Tsukuyomi
5,537
1,614
741
2,370
9,416
3,489
0
5,841
3,575
0
10,396
L
King Arthur
ArmyOfbross
King Arthur
3,564
364
470
438
11,412
7,594
0
7,583
3,829
0
4,682
W
Hercules
Bruti07
Hercules
3,131
658
716
2,983
10,490
11,745
113
2,655
7,587
0
7,860
W
Hun Batz
CeklaRepa
Hun Batz
8,956
1,116
565
277
6,076
2,459
0
1,298
4,728
0
17,186
L
7,174
1,214
2,951
2,673
5,965
2,235
0
3,875
2,090
24,325
0
L
Izanami
Shini-DN
Izanami
5,422
4,125
394
1,187
11,383
5,005
0
8,929
2,454
0
23,403
W
6,673
740
1,527
1,462
4,735
2,222
95
1,409
3,326
17,890
0
W
Morgan Le Fay
intruderr
Morgan Le Fay
16,242
1,237
1,120
1,958
7,476
3,634
22
1,110
6,208
30,428
0
W
Scylla
stolef
Scylla
9,759
237
861
1,046
4,385
1,764
0
702
3,636
21,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,909
Gold Earned
36,187
116
Minions Killed
99
0
Camps Cleared
0
1,103,012
Distance Traveled
965,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,565
757
13
1
0
191,282
0
L
Tsukuyomi
6,849
685
8
1
0
229,926
0
L
King Arthur
6,503
650
4
0
0
181,960
0
W
Hercules
7,846
785
9
1
0
219,159
0
W
Hun Batz
7,540
754
20
2
0
201,134
0
L
Sol
7,490
749
28
3
0
197,378
0
L
Izanami
7,780
778
46
5
0
164,490
0
W
Nox
8,092
809
33
3
0
207,181
0
W
Morgan Le Fay
8,707
871
18
2
0
246,636
0
W
Scylla
8,724
872
36
4
0
228,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role