Player Matchup

King Arthur
King Arthur
Big-Bucky09
King Arthur
Level 134
God Stats
2W - 2L
1,316 SR
Queue Stats
164W - 172L
1,382 Elo+
Party 1
Thor
Thor
JamesyStreety
Thor
Level 105
God Stats
4W - 2L
1,554 SR
Queue Stats
37W - 45L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
O_OassO_O
Baron Samedi
Level 75
God Stats
3W - 0L
1,500 SR
Queue Stats
226W - 199L
1,516 Elo+
Solo
Aphrodite
Aphrodite
ivani959
Aphrodite
Level 64
God Stats
11W - 6L
1,562 SR
Queue Stats
90W - 82L
1,491 Elo+
Solo
Izanami
Izanami
xNathanzzy
Izanami
Level 45
God Stats
71W - 67L
1,436 SR
Queue Stats
224W - 245L
1,401 Elo+
Party 1
Team Averages
Level 85
1,474 SR
1,440 Elo+

VS

Team Averages
Level 66
1,600 SR
1,557 Elo+
Fenrir
Fenrir
 
Fenrir
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Albert_FO_FCB
Heimdallr
Level 66
God Stats
2W - 3L
1,861 SR
Queue Stats
72W - 75L
1,712 Elo+
Party 2
Zeus
Zeus
Ence888
Zeus
Level 103
God Stats
4W - 5L
1,439 SR
Queue Stats
199W - 205L
1,454 Elo+
Solo
Hades
Hades
PereMoney
Hades
Level 84
God Stats
16W - 10L
1,938 SR
Queue Stats
72W - 72L
1,712 Elo+
Party 2
Ares
Ares
SinonGGOWaifu
Ares
Level 47
God Stats
4W - 10L
1,261 SR
Queue Stats
274W - 268L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Big-Bucky09
King Arthur
17
3 / 3 / 2
10,518
554
9,670
14,522
16,445
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
11 / 3 / 6
11,102
584
14,848
15,877
7,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
O_OassO_O
Baron Samedi
17
4 / 4 / 11
10,593
558
16,384
16,258
9,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
ivani959
Aphrodite
16
1 / 3 / 14
9,793
515
5,407
16,071
14,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
xNathanzzy
Izanami
16
7 / 2 / 7
9,840
518
17,317
15,588
9,211
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 4 / 6
10,560
556
12,689
17,676
8,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Albert_FO_FCB
Heimdallr
14
3 / 10 / 2
8,883
468
12,141
19,178
8,703
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
Ence888
Zeus
16
5 / 3 / 0
10,520
554
17,248
9,148
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
PereMoney
Hades
14
1 / 5 / 2
9,161
482
8,595
17,736
8,337
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 4 / 6
8,352
440
5,776
19,477
19,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
26
Kills
15
15
Deaths
26
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
6
2
L
Heimdallr
Albert_FO_FCB
Heimdallr
3
10
2
0.4
W
King Arthur
Big-Bucky09
King Arthur
3
3
2
1.33
L
Zeus
Ence888
Zeus
5
3
0
1.67
W
11
3
6
4.67
W
Baron Samedi
O_OassO_O
Baron Samedi
4
4
11
2.38
L
Hades
PereMoney
Hades
1
5
2
0.4
L
1
4
6
1
W
Aphrodite
ivani959
Aphrodite
1
3
14
2.67
W
Izanami
xNathanzzy
Izanami
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,626
Damage
56,449
78,316
Taken
83,215
57,181
Mitigated
48,292
23,084
Healing
15,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,689
2,151
0
3,435
17,676
8,324
0
5,633
12,043
0
82,555
L
Heimdallr
Albert_FO_FCB
Heimdallr
12,141
6,615
0
2,791
19,178
8,703
674
4,723
14,455
0
59,320
W
King Arthur
Big-Bucky09
King Arthur
9,670
684
0
2,657
14,522
16,445
198
6,275
8,247
491
68,828
L
Zeus
Ence888
Zeus
17,248
2,277
0
693
9,148
3,219
492
4,880
4,268
89,653
0
W
14,848
2,904
0
1,417
15,877
7,267
0
5,990
9,761
0
88,202
W
Baron Samedi
O_OassO_O
Baron Samedi
16,384
1,619
472
2,814
16,258
9,574
0
6,386
9,741
92,780
0
L
Hades
PereMoney
Hades
8,595
418
220
4,910
17,736
8,337
506
1,026
16,710
56,457
0
L
5,776
425
0
3,036
19,477
19,709
0
5,894
13,583
27,066
0
W
Aphrodite
ivani959
Aphrodite
5,407
1,561
5,451
7,593
16,071
14,684
173
6,592
8,973
22,682
0
W
Izanami
xNathanzzy
Izanami
17,317
13,605
0
2,680
15,588
9,211
442
5,734
9,771
0
95,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,846
Gold Earned
47,476
518
Minions Killed
465
0
Camps Cleared
0
1,949,806
Distance Traveled
1,846,507
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,560
556
113
6
0
416,115
0
L
Heimdallr
8,883
468
89
5
0
331,829
0
W
King Arthur
10,518
554
108
6
0
355,706
0
L
Zeus
10,520
554
130
7
0
346,190
0
W
Thor
11,102
584
106
6
0
384,342
0
W
Baron Samedi
10,593
558
137
7
0
358,636
0
L
Hades
9,161
482
103
5
0
356,666
3
L
Ares
8,352
440
30
2
0
395,707
6
W
Aphrodite
9,793
515
33
2
0
436,200
3
W
Izanami
9,840
518
134
7
0
414,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role