Player Matchup

Mercury
Mercury
Asesinoninja99
Mercury
Level 86
God Stats
27W - 22L
1,714 SR
Queue Stats
682W - 632L
1,554 Elo+
Solo
Anubis
Anubis
JanDAK
Anubis
Level 66
God Stats
76W - 43L
1,606 SR
Queue Stats
222W - 180L
1,530 Elo+
Solo
Cupid
Cupid
Scaretoon
Cupid
Level 66
God Stats
12W - 5L
1,718 SR
Queue Stats
12W - 9L
1,561 Elo+
Solo
Hel
Hel
dridrii38
Hel
Level 112
God Stats
3W - 4L
1,447 SR
Queue Stats
242W - 227L
1,496 Elo+
Party 1
Nu Wa
Nu Wa
rayou-LeMaJoR
Nu Wa
Level 87
God Stats
28W - 20L
1,577 SR
Queue Stats
134W - 135L
1,500 Elo+
Party 1
Team Averages
Level 83
1,612 SR
1,528 Elo+

VS

Team Averages
Level 103
1,579 SR
1,439 Elo+
Maui
Maui
JoWeeeLL02-
Maui
Level 55
God Stats
3W - 3L
1,626 SR
Queue Stats
115W - 91L
1,537 Elo+
Solo
Thor
Thor
PepperyVase2263
Thor
Level 109
God Stats
4W - 14L
1,465 SR
Queue Stats
179W - 180L
1,472 Elo+
Solo
Ix Chel
Ix Chel
ThiccAlcremie
Ix Chel
Level 156
God Stats
12W - 10L
1,404 SR
Queue Stats
42W - 47L
1,422 Elo+
Party 2
Ra
Ra
ThiccLucario
Ra
Level 125
God Stats
6W - 2L
1,902 SR
Queue Stats
208W - 190L
1,514 Elo+
Party 2
Izanami
Izanami
Zambinottt
Izanami
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
132W - 112L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 6
9,060
697
10,481
10,503
3,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
JanDAK
Anubis
13
7 / 0 / 4
8,597
661
10,526
8,155
3,562
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Scaretoon
Cupid
10
0 / 2 / 2
5,857
451
3,773
10,191
3,724
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 8
6,861
528
4,999
10,827
6,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
6 / 2 / 6
8,197
631
12,279
6,004
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,934
456
4,586
11,954
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 4 / 2
5,917
455
4,455
13,426
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
11
3 / 8 / 0
6,745
519
5,081
11,646
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 6 / 0
6,856
527
4,252
9,831
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Zambinottt
Izanami
9
1 / 4 / 1
5,977
460
7,595
10,634
3,562
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
23
Kills
6
6
Deaths
23
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
1
6
13
W
Anubis
JanDAK
Anubis
7
0
4
9
L
0
1
3
1.5
L
1
4
2
0.5
W
Cupid
Scaretoon
Cupid
0
2
2
0.5
L
Ix Chel
3
8
0
0.38
L
1
6
0
0.17
L
Izanami
Zambinottt
Izanami
1
4
1
0.38
W
0
1
8
4
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,058
Damage
25,969
45,680
Taken
57,491
19,567
Mitigated
22,288
21,393
Healing
10,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,481
6,876
0
1,250
10,503
3,724
0
3,173
7,298
0
64,175
W
Anubis
JanDAK
Anubis
10,526
198
0
4,591
8,155
3,562
631
2,873
5,006
64,699
0
L
4,586
1,135
0
2,213
11,954
8,838
0
6,048
5,906
15,380
0
L
4,455
428
0
2,594
13,426
4,049
0
4,747
8,679
0
33,910
W
Cupid
Scaretoon
Cupid
3,773
1,811
387
2,981
10,191
3,724
0
2,498
7,651
0
42,177
L
Ix Chel
5,081
209
85
1,813
11,646
3,081
0
5,857
5,789
47,225
0
L
4,252
33
36
1,580
9,831
2,758
0
6,314
3,517
49,426
0
L
Izanami
Zambinottt
Izanami
7,595
4,429
0
1,867
10,634
3,562
0
5,145
5,489
0
48,689
W
4,999
130
4,336
7,848
10,827
6,611
140
3,260
7,559
29,180
0
W
12,279
5,504
0
0
6,004
1,946
689
2,534
3,470
56,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,572
Gold Earned
31,429
365
Minions Killed
329
0
Camps Cleared
0
1,292,848
Distance Traveled
1,228,082
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,060
697
98
8
0
303,531
1
W
Anubis
8,597
661
100
8
0
236,110
1
L
Maui
5,934
456
17
1
0
257,063
0
L
Thor
5,917
455
55
4
0
271,513
0
W
Cupid
5,857
451
55
4
0
222,951
1
L
Ix Chel
6,745
519
77
6
0
219,824
2
L
Ra
6,856
527
101
8
0
237,246
1
L
Izanami
5,977
460
79
6
0
242,436
0
W
Hel
6,861
528
32
2
0
269,568
0
W
Nu Wa
8,197
631
80
6
0
260,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role