Player Matchup

Janus
Janus
CamarDevil
Janus
Level 122
God Stats
1W - 0L
1,269 SR
Queue Stats
10W - 7L
1,495 Elo+
Solo
Danzaburou
Danzaburou
NovaHorn
Danzaburou
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 73L
1,526 Elo+
Party 1
Guan Yu
Guan Yu
人INFERNAL人
Guan Yu
Level 128
God Stats
32W - 33L
1,596 SR
Queue Stats
396W - 425L
1,505 Elo+
Party 1
Team Averages
Level 131
1,455 SR
1,509 Elo+

VS

Team Averages
Level 72
1,583 SR
1,461 Elo+
Fenrir
Fenrir
Blasphxmy
Fenrir
Level 143
God Stats
0W - 1L
1,577 SR
Queue Stats
24W - 27L
1,478 Elo+
Solo
King Arthur
King Arthur
LSTUTZMAN
King Arthur
Level 66
God Stats
30W - 45L
1,424 SR
Queue Stats
486W - 494L
1,456 Elo+
Party 2
Zeus
Zeus
juanminerja11
Zeus
Level 8
God Stats
1W - 10L
1,750 SR
Queue Stats
324W - 343L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
5 / 3 / 6
11,271
805
12,062
10,622
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
NovaHorn
Danzaburou
14
1 / 2 / 10
9,795
700
13,106
14,833
6,856
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
9 / 1 / 4
11,329
809
14,154
13,154
17,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blasphxmy
Fenrir
15
3 / 2 / 1
9,444
675
10,643
12,696
12,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
LSTUTZMAN
King Arthur
14
2 / 5 / 3
9,084
649
10,663
18,753
15,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 8 / 3
9,225
659
7,096
13,082
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
6
6
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Blasphxmy
Fenrir
3
2
1
1.75
W
Janus
5
3
6
2.67
L
King Arthur
LSTUTZMAN
King Arthur
2
5
3
0.7
W
Danzaburou
NovaHorn
Danzaburou
1
2
10
3
L
1
8
3
0.31
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,322
Damage
28,402
38,609
Taken
44,531
28,836
Mitigated
32,582
11,450
Healing
5,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Blasphxmy
Fenrir
10,643
2,713
0
1,717
12,696
12,584
0
3,635
8,625
0
31,103
W
Janus
12,062
1,091
0
1,251
10,622
4,611
1,274
2,449
7,762
66,086
0
L
King Arthur
LSTUTZMAN
King Arthur
10,663
392
0
850
18,753
15,815
0
5,491
12,782
0
29,350
W
Danzaburou
NovaHorn
Danzaburou
13,106
6,229
0
3,953
14,833
6,856
1,328
2,439
12,041
0
49,873
L
7,096
561
278
2,734
13,082
4,183
0
3,025
9,792
33,596
0
W
14,154
2,137
1,145
5,101
13,154
17,369
729
2,228
10,721
0
31,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,395
Gold Earned
27,753
197
Minions Killed
155
0
Camps Cleared
0
845,239
Distance Traveled
713,204
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,444
675
54
4
0
270,608
0
W
Janus
11,271
805
117
8
0
252,934
0
L
King Arthur
9,084
649
43
3
0
240,375
0
W
Danzaburou
9,795
700
47
3
0
276,527
0
L
Zeus
9,225
659
58
4
0
202,221
0
W
Guan Yu
11,329
809
33
2
0
315,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role