Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
DORYAAAAAH
Ne Zha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,473 Elo+
Party 2
Neith
Neith
HaoryuuZarc
Neith
Level 61
God Stats
3W - 1L
1,560 SR
Queue Stats
48W - 49L
1,490 Elo+
Party 2
Anhur
Anhur
XxZack101xX
Anhur
Level 79
God Stats
1W - 0L
1,238 SR
Queue Stats
4W - 1L
1,852 Elo+
Party 3
Cerberus
Cerberus
fono2000
Cerberus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,889 Elo+
Party 3
Team Averages
Level 105
1,459 SR
1,641 Elo+

VS

Team Averages
Level 105
1,563 SR
1,513 Elo+
Artio
Artio
 
Artio
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Ihavea98K
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,509 Elo+
Party 1
King Arthur
King Arthur
RichardBattyman
King Arthur
Level 94
God Stats
3W - 6L
1,276 SR
Queue Stats
380W - 349L
1,499 Elo+
Solo
Hun Batz
Hun Batz
SHUCHIMAN
Hun Batz
Level 147
God Stats
2W - 3L
1,895 SR
Queue Stats
175W - 155L
1,534 Elo+
Party 1
Charybdis
Charybdis
vjurado98
Charybdis
Level 131
God Stats
18W - 18L
1,645 SR
Queue Stats
551W - 528L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 1 / 6
7,611
692
4,425
3,594
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
DORYAAAAAH
Ne Zha
12
12 / 0 / 4
8,181
744
8,246
9,500
3,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 1 / 4
6,960
633
7,038
5,363
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 0 / 3
5,679
516
7,144
7,279
2,315
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
fono2000
Cerberus
10
0 / 1 / 4
5,917
538
4,582
12,565
6,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 1 / 1
5,324
484
4,667
9,649
6,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Ihavea98K
Merlin
8
1 / 6 / 1
5,293
481
3,772
6,561
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
RichardBattyman
King Arthur
10
0 / 2 / 1
5,919
538
3,154
10,211
9,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
SHUCHIMAN
Hun Batz
10
1 / 7 / 1
5,870
534
5,240
12,050
3,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
vjurado98
Charybdis
9
1 / 2 / 0
5,331
485
8,653
8,589
2,766
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
18
Kills
3
3
Deaths
18
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
6
7
L
Artio
 
Artio
0
1
1
0.5
W
Ne Zha
DORYAAAAAH
Ne Zha
12
0
4
14
W
1
1
4
3
L
Merlin
Ihavea98K
Merlin
1
6
1
0.25
L
King Arthur
RichardBattyman
King Arthur
0
2
1
0.25
L
Hun Batz
SHUCHIMAN
Hun Batz
1
7
1
0.21
W
1
0
3
2.5
W
Cerberus
fono2000
Cerberus
0
1
4
2
L
Charybdis
vjurado98
Charybdis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,435
Damage
25,486
38,301
Taken
47,060
15,634
Mitigated
23,773
11,977
Healing
7,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,425
498
0
500
3,594
1,142
869
1,342
2,252
49,369
0
L
Artio
 
Artio
4,667
565
360
1,707
9,649
6,210
0
1,749
7,900
11,663
0
W
Ne Zha
DORYAAAAAH
Ne Zha
8,246
3,474
0
1,670
9,500
3,431
0
1,577
7,923
0
46,547
W
7,038
3,475
0
2,338
5,363
1,912
0
890
4,473
0
44,030
L
Merlin
Ihavea98K
Merlin
3,772
521
0
274
6,561
2,048
0
2,512
4,049
24,381
0
L
King Arthur
RichardBattyman
King Arthur
3,154
146
0
400
10,211
9,004
0
132
10,079
0
37,524
L
Hun Batz
SHUCHIMAN
Hun Batz
5,240
1,439
0
2,703
12,050
3,745
0
1,954
10,096
0
35,955
W
7,144
4,103
0
2,059
7,279
2,315
305
2,303
4,976
0
38,614
W
Cerberus
fono2000
Cerberus
4,582
549
1,336
4,074
12,565
6,834
78
2,327
10,238
19,992
0
L
Charybdis
vjurado98
Charybdis
8,653
4,820
0
1,857
8,589
2,766
0
2,660
5,929
0
55,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,348
Gold Earned
27,737
314
Minions Killed
277
0
Camps Cleared
0
1,155,969
Distance Traveled
1,124,541
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,611
692
83
8
0
240,147
0
L
Artio
5,324
484
9
1
0
254,128
4
W
Ne Zha
8,181
744
64
6
0
269,980
3
W
Neith
6,960
633
75
7
0
208,305
4
L
Merlin
5,293
481
50
5
0
174,553
0
L
King Arthur
5,919
538
65
6
0
222,398
0
L
Hun Batz
5,870
534
66
6
0
268,328
0
W
Anhur
5,679
516
65
6
0
204,870
0
W
Cerberus
5,917
538
27
2
0
232,667
6
L
Charybdis
5,331
485
87
8
0
205,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role