Player Matchup

Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Jigg_251
Erlang Shen
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 117L
1,501 Elo+
Solo
Fenrir
Fenrir
PanzerSteam508
Fenrir
Level 60
God Stats
2W - 6L
1,275 SR
Queue Stats
52W - 54L
1,343 Elo+
Party 1
Ah Puch
Ah Puch
Tha faded 1
Ah Puch
Level 168
God Stats
0W - 4L
1,314 SR
Queue Stats
344W - 337L
1,501 Elo+
Solo
Anubis
Anubis
kille444
Anubis
Level 14
God Stats
0W - 2L
1,277 SR
Queue Stats
11W - 25L
1,252 Elo+
Party 1
Team Averages
Level 86
1,373 SR
1,419 Elo+

VS

Team Averages
Level 113
1,434 SR
1,416 Elo+
Horus
Horus
AMG Zer0
Horus
Level 108
God Stats
14W - 13L
1,545 SR
Queue Stats
167W - 161L
1,521 Elo+
Solo
Kukulkan
Kukulkan
FINI87
Kukulkan
Level 103
God Stats
15W - 6L
1,579 SR
Queue Stats
61W - 63L
1,571 Elo+
Solo
Neith
Neith
FrankiBoi204
Neith
Level 111
God Stats
11W - 9L
1,143 SR
Queue Stats
24W - 22L
1,195 Elo+
Solo
Nemesis
Nemesis
TR0TT
Nemesis
Level 102
God Stats
5W - 5L
1,441 SR
Queue Stats
164W - 207L
1,353 Elo+
Solo
Kuzenbo
Kuzenbo
paradignos
Kuzenbo
Level 139
God Stats
143W - 134L
1,461 SR
Queue Stats
481W - 540L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 0 / 3
5,889
589
8,588
4,814
1,762
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Jigg_251
Erlang Shen
7
1 / 3 / 0
5,182
518
3,900
9,015
6,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
4 / 1 / 0
5,495
550
3,610
7,016
2,464
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
Tha faded 1
Ah Puch
8
2 / 0 / 2
5,560
556
3,575
7,248
3,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
kille444
Anubis
8
0 / 3 / 1
4,947
495
630
5,501
2,236

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AMG Zer0
Horus
11
2 / 2 / 3
5,968
597
5,497
6,478
4,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
FINI87
Kukulkan
11
1 / 1 / 1
6,194
619
3,186
3,890
1,550
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 3 / 0
4,426
443
2,157
6,864
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
TR0TT
Nemesis
11
3 / 1 / 2
6,319
632
4,915
8,692
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
paradignos
Kuzenbo
7
0 / 2 / 0
4,753
475
2,299
9,202
6,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
8
Kills
6
7
Deaths
9
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
3
2.5
W
Horus
AMG Zer0
Horus
2
2
3
1.75
W
Kukulkan
FINI87
Kukulkan
1
1
1
1.5
W
0
3
0
0
L
Erlang Shen
Jigg_251
Erlang Shen
1
3
0
0.33
L
4
1
0
4
W
Nemesis
TR0TT
Nemesis
3
1
2
4
L
Ah Puch
Tha faded 1
Ah Puch
2
0
2
3
L
Anubis
kille444
Anubis
0
3
1
0.17
W
Kuzenbo
paradignos
Kuzenbo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,303
Damage
18,054
33,594
Taken
35,126
16,892
Mitigated
17,370
10,988
Healing
9,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,588
6,931
30
2,442
4,814
1,762
390
1,760
3,054
0
53,584
W
Horus
AMG Zer0
Horus
5,497
2,147
230
1,196
6,478
4,260
204
241
6,237
0
32,538
W
Kukulkan
FINI87
Kukulkan
3,186
117
0
1,268
3,890
1,550
130
478
3,412
51,992
0
W
2,157
1,219
0
2,577
6,864
2,119
0
1,740
5,124
0
21,553
L
Erlang Shen
Jigg_251
Erlang Shen
3,900
2,414
0
3,744
9,015
6,531
0
0
8,587
947
23,710
L
3,610
610
0
144
7,016
2,464
58
341
6,510
0
19,238
W
Nemesis
TR0TT
Nemesis
4,915
2,321
0
1,048
8,692
3,228
515
837
7,855
0
47,502
L
Ah Puch
Tha faded 1
Ah Puch
3,575
627
0
3,424
7,248
3,899
0
421
6,780
23,991
0
L
Anubis
kille444
Anubis
630
104
0
1,204
5,501
2,236
0
2,963
2,538
21,000
0
W
Kuzenbo
paradignos
Kuzenbo
2,299
793
219
3,157
9,202
6,213
0
1,245
7,957
12,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,073
Gold Earned
27,660
236
Minions Killed
259
0
Camps Cleared
0
909,431
Distance Traveled
975,892
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,889
589
93
9
0
167,545
0
W
Horus
5,968
597
45
5
0
211,011
2
W
Kukulkan
6,194
619
87
9
0
189,252
4
W
Neith
4,426
443
34
3
0
152,152
4
L
Erlang Shen
5,182
518
36
4
0
155,257
0
L
Fenrir
5,495
550
30
3
0
241,261
0
W
Nemesis
6,319
632
72
7
0
219,364
0
L
Ah Puch
5,560
556
36
4
0
186,857
3
L
Anubis
4,947
495
41
4
0
158,511
1
W
Kuzenbo
4,753
475
21
2
0
204,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role