Player Matchup

Thanatos
Thanatos
BLACKING17
Thanatos
Level 86
God Stats
48W - 30L
1,403 SR
Queue Stats
280W - 281L
1,414 Elo+
Solo
Ishtar
Ishtar
BefokteChad
Ishtar
Level 25
God Stats
4W - 7L
1,210 SR
Queue Stats
34W - 54L
1,338 Elo+
Party 1
Scylla
Scylla
JCLootTheLute
Scylla
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 139L
1,354 Elo+
Solo
Fafnir
Fafnir
Kamui6922
Fafnir
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 33L
1,281 Elo+
Party 1
Vamana
Vamana
Rakenkun
Vamana
Level 81
God Stats
8W - 5L
1,590 SR
Queue Stats
49W - 74L
1,353 Elo+
Party 1
Team Averages
Level 73
1,441 SR
1,348 Elo+

VS

Team Averages
Level 80
1,556 SR
1,446 Elo+
Set
Set
 
Set
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Euschwei
Anhur
Level 148
God Stats
16W - 17L
1,534 SR
Queue Stats
165W - 168L
1,472 Elo+
Solo
Hun Batz
Hun Batz
KyleGarvie
Hun Batz
Level 82
God Stats
1W - 3L
1,761 SR
Queue Stats
345W - 378L
1,371 Elo+
Solo
Janus
Janus
xxdarkknight2006
Janus
Level 64
God Stats
13W - 21L
1,487 SR
Queue Stats
129W - 125L
1,531 Elo+
Solo
Xing Tian
Xing Tian
zukokusaii
Xing Tian
Level 41
God Stats
6W - 6L
1,500 SR
Queue Stats
173W - 209L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BLACKING17
Thanatos
14
12 / 1 / 2
9,403
627
9,403
10,936
4,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
12
3 / 3 / 9
7,074
472
9,900
8,974
3,066
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
3 / 0 / 4
8,138
543
5,742
5,176
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Kamui6922
Fafnir
11
0 / 0 / 14
7,611
507
4,241
11,008
10,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Rakenkun
Vamana
15
4 / 1 / 4
9,123
608
9,847
9,511
7,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
0 / 3 / 1
6,620
441
2,564
8,480
5,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
Euschwei
Anhur
9
1 / 7 / 3
6,375
425
6,026
14,439
5,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
KyleGarvie
Hun Batz
11
1 / 7 / 1
6,975
465
4,325
15,110
5,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 2
7,875
525
6,851
7,504
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
zukokusaii
Xing Tian
9
1 / 4 / 0
6,635
442
4,887
14,482
11,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
22
Kills
5
5
Deaths
22
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
3
1
0.17
W
Thanatos
BLACKING17
Thanatos
12
1
2
13
W
Ishtar
3
3
9
2.5
L
Anhur
Euschwei
Anhur
1
7
3
0.36
W
3
0
4
5
W
Fafnir
Kamui6922
Fafnir
0
0
14
7
L
Hun Batz
KyleGarvie
Hun Batz
1
7
1
0.21
W
Vamana
Rakenkun
Vamana
4
1
4
6
L
2
1
2
3
L
Xing Tian
zukokusaii
Xing Tian
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,133
Damage
24,653
45,605
Taken
60,015
26,833
Mitigated
30,718
19,427
Healing
12,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,564
832
0
292
8,480
5,306
0
348
8,132
0
32,932
W
Thanatos
BLACKING17
Thanatos
9,403
2,124
0
8,439
10,936
4,235
0
2,793
8,003
0
62,011
W
Ishtar
9,900
4,515
0
2,236
8,974
3,066
143
2,226
6,670
0
42,757
L
Anhur
Euschwei
Anhur
6,026
3,109
0
4,326
14,439
5,331
285
3,489
10,950
0
32,494
W
5,742
354
0
981
5,176
1,592
108
1,907
3,147
57,108
0
W
Fafnir
Kamui6922
Fafnir
4,241
1,399
0
4,292
11,008
10,311
0
3,211
7,701
17,255
0
L
Hun Batz
KyleGarvie
Hun Batz
4,325
1,688
19
2,882
15,110
5,455
0
1,737
13,373
0
40,729
W
Vamana
Rakenkun
Vamana
9,847
6,374
0
3,479
9,511
7,629
782
1,129
8,346
0
69,033
L
6,851
467
0
1,740
7,504
3,194
0
1,175
6,329
72,334
0
L
Xing Tian
zukokusaii
Xing Tian
4,887
550
289
2,466
14,482
11,432
0
3,234
11,248
17,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,349
Gold Earned
34,480
355
Minions Killed
294
0
Camps Cleared
0
1,533,164
Distance Traveled
1,453,504
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,620
441
47
3
0
297,151
1
W
Thanatos
9,403
627
87
6
0
351,593
0
W
Ishtar
7,074
472
56
4
0
297,088
2
L
Anhur
6,375
425
32
2
0
277,229
2
W
Scylla
8,138
543
93
6
0
292,031
1
W
Fafnir
7,611
507
18
1
0
308,224
5
L
Hun Batz
6,975
465
60
4
0
275,983
0
W
Vamana
9,123
608
101
7
0
284,228
0
L
Janus
7,875
525
136
9
0
303,867
4
L
Xing Tian
6,635
442
19
1
0
299,274
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role