Player Matchup

Ix Chel
Ix Chel
CharmedImSur
Ix Chel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,311 Elo+
Solo
Achilles
Achilles
Pretty EVOL
Achilles
Level 153
God Stats
1W - 3L
1,404 SR
Queue Stats
31W - 28L
1,584 Elo+
Solo
Ne Zha
Ne Zha
SgtRagealot
Ne Zha
Level 63
God Stats
16W - 12L
1,598 SR
Queue Stats
155W - 156L
1,499 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,465 Elo+

VS

Team Averages
Level 102
1,518 SR
1,524 Elo+
Medusa
Medusa
CamNxtDoor_
Medusa
Level 123
God Stats
5W - 3L
1,636 SR
Queue Stats
245W - 244L
1,397 Elo+
Solo
Fenrir
Fenrir
SuperPal4ik
Fenrir
Level 151
God Stats
38W - 25L
1,496 SR
Queue Stats
165W - 176L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
UTalDo G0D
Baron Samedi
Level 32
God Stats
48W - 40L
1,422 SR
Queue Stats
332W - 345L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CharmedImSur
Ix Chel
13
2 / 5 / 6
9,063
647
7,115
11,203
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Pretty EVOL
Achilles
16
4 / 3 / 7
10,505
750
9,930
18,834
26,154
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
16
5 / 4 / 6
10,748
768
18,273
15,120
7,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
5 / 4 / 3
11,483
820
13,647
14,936
5,290
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
16
5 / 4 / 4
10,492
749
8,707
17,770
19,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
UTalDo G0D
Baron Samedi
16
2 / 3 / 6
10,394
742
7,223
10,535
4,512
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
11
Kills
12
12
Deaths
11
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
4
3
1.63
L
Ix Chel
CharmedImSur
Ix Chel
2
5
6
1
L
Achilles
Pretty EVOL
Achilles
4
3
7
2.5
L
Ne Zha
5
4
6
2
W
Fenrir
5
4
4
1.75
W
Baron Samedi
UTalDo G0D
Baron Samedi
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,318
Damage
29,577
45,157
Taken
43,241
38,548
Mitigated
29,269
7,440
Healing
7,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,647
7,907
0
4,189
14,936
5,290
1,238
2,442
12,494
0
57,834
L
Ix Chel
CharmedImSur
Ix Chel
7,115
573
830
1,373
11,203
4,701
146
1,640
9,313
25,169
0
L
Achilles
Pretty EVOL
Achilles
9,930
1,824
0
3,451
18,834
26,154
228
3,075
15,522
0
30,279
L
Ne Zha
18,273
3,035
0
1,786
15,120
7,693
174
2,569
12,282
0
51,691
W
Fenrir
8,707
1,734
0
781
17,770
19,467
26
3,316
14,454
0
19,767
W
Baron Samedi
UTalDo G0D
Baron Samedi
7,223
631
743
2,089
10,535
4,512
0
1,390
9,145
36,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,316
Gold Earned
32,369
141
Minions Killed
166
0
Camps Cleared
0
767,002
Distance Traveled
701,976
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,483
820
94
7
0
242,393
1
L
Ix Chel
9,063
647
51
4
0
231,284
0
L
Achilles
10,505
750
29
2
0
270,100
0
L
Ne Zha
10,748
768
61
4
0
265,618
0
W
Fenrir
10,492
749
22
2
0
239,949
0
W
Baron Samedi
10,394
742
50
4
0
219,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role