Player Matchup

Neith
Neith
KidBoiBoi
Neith
Level 129
God Stats
6W - 6L
1,658 SR
Queue Stats
317W - 321L
1,638 Elo+
Solo
Cthulhu
Cthulhu
PaintingIowa
Cthulhu
Level 127
God Stats
10W - 11L
1,624 SR
Queue Stats
568W - 555L
1,528 Elo+
Solo
Ishtar
Ishtar
Penguinmadman
Ishtar
Level 156
God Stats
11W - 9L
1,726 SR
Queue Stats
599W - 606L
1,535 Elo+
Solo
Hera
Hera
fupatroopa
Hera
Level 124
God Stats
6W - 4L
1,822 SR
Queue Stats
622W - 605L
1,579 Elo+
Solo
Ymir
Ymir
olethunderfoot7
Ymir
Level 156
God Stats
0W - 1L
1,325 SR
Queue Stats
25W - 17L
1,595 Elo+
Solo
Team Averages
Level 138
1,631 SR
1,575 Elo+

VS

Team Averages
Level 140
1,445 SR
1,540 Elo+
Ullr
Ullr
ApocalypseMeow
Ullr
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 158L
1,526 Elo+
Solo
Ah Puch
Ah Puch
LuckyLefty618
Ah Puch
Level 152
God Stats
4W - 6L
1,177 SR
Queue Stats
134W - 145L
1,537 Elo+
Solo
Cerberus
Cerberus
The G0dfather80
Cerberus
Level 172
God Stats
4W - 0L
1,731 SR
Queue Stats
125W - 146L
1,560 Elo+
Solo
Ix Chel
Ix Chel
iColdDream
Ix Chel
Level 108
God Stats
1W - 2L
1,508 SR
Queue Stats
139W - 150L
1,565 Elo+
Solo
Charybdis
Charybdis
p00nsIayer
Charybdis
Level 126
God Stats
1W - 2L
1,306 SR
Queue Stats
197W - 170L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KidBoiBoi
Neith
19
5 / 5 / 1
11,298
807
14,852
12,822
6,293
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
PaintingIowa
Cthulhu
15
0 / 4 / 5
9,326
666
8,244
17,581
19,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 5 / 0
9,008
643
13,391
13,291
6,536
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 4 / 2
9,393
671
16,567
11,294
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 8 / 3
9,098
650
6,317
23,508
26,177
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 10
10,851
775
9,918
11,052
6,377
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
18
2 / 2 / 15
10,840
774
17,832
12,374
7,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
19
7 / 1 / 14
12,232
874
10,356
23,676
32,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ix Chel
iColdDream
Ix Chel
18
6 / 2 / 15
11,112
794
18,222
17,405
9,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
p00nsIayer
Charybdis
17
4 / 2 / 13
10,582
756
15,272
13,289
7,422
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
92
8
Kills
25
26
Deaths
8
11
Assists
67
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
L
Neith
KidBoiBoi
Neith
5
5
1
1.1
W
Ah Puch
2
2
15
4.75
L
Cthulhu
PaintingIowa
Cthulhu
0
4
5
0.63
L
1
5
0
0.2
W
Cerberus
7
1
14
14
L
1
4
2
0.5
W
Ix Chel
iColdDream
Ix Chel
6
2
15
6.75
L
1
8
3
0.31
W
Charybdis
p00nsIayer
Charybdis
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,371
Damage
71,600
78,496
Taken
77,796
63,348
Mitigated
63,165
20,408
Healing
44,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,918
4,039
1,556
2,998
11,052
6,377
4,556
5,756
5,114
0
35,764
L
Neith
KidBoiBoi
Neith
14,852
2,407
0
3,245
12,822
6,293
1,160
8,315
4,331
0
38,217
W
Ah Puch
17,832
406
1,452
3,866
12,374
7,366
1,249
3,589
8,560
41,691
0
L
Cthulhu
PaintingIowa
Cthulhu
8,244
55
1,082
4,183
17,581
19,136
0
7,787
9,409
17,183
0
L
13,391
6,821
0
3,625
13,291
6,536
722
7,674
5,317
0
20,900
W
Cerberus
10,356
99
2,640
7,367
23,676
32,431
355
9,578
13,604
23,522
0
L
16,567
4,089
1,370
2,325
11,294
5,206
120
8,106
3,033
33,117
0
W
Ix Chel
iColdDream
Ix Chel
18,222
2,396
12,669
7,682
17,405
9,569
822
5,612
11,408
32,448
0
L
6,317
407
2,431
2,147
23,508
26,177
0
13,171
9,996
12,710
0
W
Charybdis
p00nsIayer
Charybdis
15,272
8,227
1,393
2,592
13,289
7,422
391
6,593
6,613
0
32,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,123
Gold Earned
55,617
154
Minions Killed
200
0
Camps Cleared
0
1,256,374
Distance Traveled
1,337,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,851
775
38
3
0
266,752
0
L
Neith
11,298
807
59
4
0
247,444
0
W
Ah Puch
10,840
774
38
3
0
273,081
0
L
Cthulhu
9,326
666
18
1
0
320,741
0
L
Ishtar
9,008
643
22
2
0
218,864
0
W
Cerberus
12,232
874
43
3
0
255,127
0
L
Hera
9,393
671
41
3
0
243,641
0
W
Ix Chel
11,112
794
35
3
0
279,495
0
L
Ymir
9,098
650
14
1
0
225,684
0
W
Charybdis
10,582
756
46
3
0
263,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role