Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Khorf
Kuzenbo
Level 125
God Stats
12W - 5L
1,725 SR
Queue Stats
196W - 166L
1,549 Elo+
Party 2
Ymir
Ymir
SpabloEsteban
Ymir
Level 87
God Stats
10W - 6L
1,352 SR
Queue Stats
116W - 93L
1,480 Elo+
Solo
Ra
Ra
panagiwths123
Ra
Level 48
God Stats
1W - 2L
1,306 SR
Queue Stats
90W - 104L
1,476 Elo+
Solo
Tsukuyomi
Tsukuyomi
rantaj
Tsukuyomi
Level 123
God Stats
14W - 6L
1,635 SR
Queue Stats
268W - 236L
1,549 Elo+
Party 2
Team Averages
Level 102
1,504 SR
1,511 Elo+

VS

Team Averages
Level 118
1,487 SR
1,485 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
LοstTales
Skadi
Level 120
God Stats
1W - 3L
1,519 SR
Queue Stats
258W - 248L
1,469 Elo+
Solo
Sobek
Sobek
ST3APrince
Sobek
Level 109
God Stats
3W - 4L
1,354 SR
Queue Stats
211W - 204L
1,494 Elo+
Party 3
Kukulkan
Kukulkan
lowks3
Kukulkan
Level 126
God Stats
3W - 4L
1,492 SR
Queue Stats
212W - 220L
1,511 Elo+
Party 3
Thor
Thor
lsmn
Thor
Level 108
God Stats
2W - 3L
1,571 SR
Queue Stats
227W - 224L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
7
0 / 0 / 0
4,301
614
2,313
2,190
641
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Khorf
Kuzenbo
6
0 / 1 / 1
4,311
616
2,366
5,540
3,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 0
4,830
690
2,589
3,829
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 1 / 1
4,174
596
1,912
4,365
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
rantaj
Tsukuyomi
8
1 / 0 / 0
4,588
655
927
4,530
1,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 0 / 0
4,734
676
1,872
6,286
3,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
3
0 / 0 / 1
3,347
478
1,178
1,874
471
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
6
0 / 0 / 1
4,048
578
1,944
5,882
3,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
lowks3
Kukulkan
9
1 / 1 / 0
4,892
699
2,938
3,101
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Thor
lsmn
Thor
7
1 / 0 / 1
4,363
623
1,816
3,315
1,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
1
Kills
2
2
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
0
0
0
0
L
Hercules
 
Hercules
0
0
0
0
W
Kuzenbo
Khorf
Kuzenbo
0
1
1
0.5
L
Skadi
0
0
1
0.5
L
Sobek
0
0
1
0.5
W
0
0
0
0
L
Kukulkan
lowks3
Kukulkan
1
1
0
1
L
Thor
lsmn
Thor
1
0
1
1.5
W
0
1
1
0.5
W
Tsukuyomi
rantaj
Tsukuyomi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,107
Damage
9,748
20,454
Taken
20,458
10,852
Mitigated
9,484
6,437
Healing
7,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
2,313
1,571
0
1,543
2,190
641
208
418
1,772
0
29,124
L
Hercules
 
Hercules
1,872
485
0
2,604
6,286
3,539
0
2,305
3,697
0
30,914
W
Kuzenbo
Khorf
Kuzenbo
2,366
1,128
0
1,583
5,540
3,871
0
1,990
3,550
8,274
0
L
Skadi
1,178
811
0
1,151
1,874
471
0
525
1,349
0
9,037
L
Sobek
1,944
124
0
2,479
5,882
3,369
0
2,132
3,750
8,120
0
W
2,589
777
0
510
3,829
3,376
0
0
3,829
28,602
0
L
Kukulkan
lowks3
Kukulkan
2,938
119
0
695
3,101
1,101
0
1,621
1,480
36,452
0
L
Thor
lsmn
Thor
1,816
226
0
500
3,315
1,004
0
0
3,315
0
21,293
W
1,912
170
226
1,485
4,365
1,524
0
1,889
2,476
23,157
0
W
Tsukuyomi
rantaj
Tsukuyomi
927
469
0
1,090
4,530
1,440
0
585
3,945
0
30,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,204
Gold Earned
21,384
226
Minions Killed
218
0
Camps Cleared
0
761,301
Distance Traveled
666,533
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
4,301
614
57
8
0
139,825
0
L
Hercules
4,734
676
64
9
0
151,872
0
W
Kuzenbo
4,311
616
4
1
0
158,840
3
L
Skadi
3,347
478
25
4
0
55,942
0
L
Sobek
4,048
578
12
2
0
147,191
0
W
Ymir
4,830
690
56
8
0
127,501
0
L
Kukulkan
4,892
699
81
12
0
134,420
1
L
Thor
4,363
623
36
5
0
177,108
0
W
Ra
4,174
596
50
7
0
155,164
0
W
Tsukuyomi
4,588
655
59
8
0
179,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role