Player Matchup

Medusa
Medusa
InvictumDeus
Medusa
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 78L
1,545 Elo+
Solo
Tyr
Tyr
Marfik
Tyr
Level 105
God Stats
6W - 8L
1,538 SR
Queue Stats
278W - 277L
1,544 Elo+
Party 1
Hel
Hel
Urros
Hel
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,399 Elo+
Solo
Osiris
Osiris
kemperok
Osiris
Level 127
God Stats
1W - 2L
1,535 SR
Queue Stats
100W - 98L
1,578 Elo+
Party 1
Ymir
Ymir
qazxswedcvfrqwe
Ymir
Level 29
God Stats
0W - 2L
1,265 SR
Queue Stats
106W - 102L
1,552 Elo+
Party 1
Team Averages
Level 101
1,468 SR
1,524 Elo+

VS

Team Averages
Level 131
1,424 SR
1,566 Elo+
Hachiman
Hachiman
Holginho
Hachiman
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,789 Elo+
Solo
Ishtar
Ishtar
HunterRenegade
Ishtar
Level 157
God Stats
1W - 5L
1,500 SR
Queue Stats
216W - 219L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Macco91
Jing Wei
Level 128
God Stats
4W - 6L
1,258 SR
Queue Stats
272W - 261L
1,462 Elo+
Party 2
Ne Zha
Ne Zha
VeryPoxyi
Ne Zha
Level 103
God Stats
8W - 9L
1,361 SR
Queue Stats
382W - 394L
1,549 Elo+
Solo
Aphrodite
Aphrodite
WidestDestroyer
Aphrodite
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 63L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
6 / 5 / 4
10,747
768
24,310
16,683
10,368
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
Marfik
Tyr
16
3 / 6 / 6
9,553
682
12,601
20,719
31,314
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hel
Urros
Hel
15
1 / 6 / 11
9,129
652
11,637
24,252
18,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
kemperok
Osiris
18
3 / 5 / 12
11,502
822
23,322
22,131
37,186
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
4 / 5 / 8
11,191
799
8,020
23,603
38,180
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Holginho
Hachiman
17
10 / 4 / 10
11,078
791
24,361
16,504
9,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 4 / 18
10,959
783
13,760
14,317
8,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Macco91
Jing Wei
19
6 / 2 / 16
11,455
818
18,041
16,322
10,370
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
VeryPoxyi
Ne Zha
20
6 / 3 / 17
11,737
838
20,758
26,860
37,054
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
WidestDestroyer
Aphrodite
15
1 / 4 / 13
9,649
689
13,102
16,619
15,579
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
101
17
Kills
27
27
Deaths
17
41
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Holginho
Hachiman
10
4
10
3.75
W
4
4
18
3.25
L
Medusa
6
5
4
1.6
W
Jing Wei
Macco91
Jing Wei
6
2
16
7
L
Tyr
Marfik
Tyr
3
6
6
1
L
Hel
Urros
Hel
1
6
11
1.08
W
Ne Zha
VeryPoxyi
Ne Zha
6
3
17
4.83
W
Aphrodite
WidestDestroyer
Aphrodite
1
4
13
1.88
L
Osiris
kemperok
Osiris
3
5
12
1.8
L
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,890
Damage
90,022
107,388
Taken
90,622
135,908
Mitigated
80,964
33,906
Healing
42,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Holginho
Hachiman
24,361
15,080
2,313
4,097
16,504
9,776
3,250
4,661
11,843
0
40,011
W
13,760
6,826
1,510
1,533
14,317
8,185
622
3,915
10,402
0
24,110
L
Medusa
24,310
11,360
413
1,792
16,683
10,368
1,949
1,854
14,829
0
42,742
W
Jing Wei
Macco91
Jing Wei
18,041
9,801
1,276
2,556
16,322
10,370
2,969
4,224
12,098
0
41,065
L
Tyr
Marfik
Tyr
12,601
638
423
1,143
20,719
31,314
0
2,488
18,231
0
19,170
L
Hel
Urros
Hel
11,637
175
12,612
10,554
24,252
18,860
0
3,206
21,046
24,535
0
W
Ne Zha
VeryPoxyi
Ne Zha
20,758
3,493
2,434
9,445
26,860
37,054
822
6,385
20,475
0
40,522
W
Aphrodite
WidestDestroyer
Aphrodite
13,102
611
10,256
7,558
16,619
15,579
241
4,347
12,272
22,359
0
L
Osiris
kemperok
Osiris
23,322
3,411
2,028
2,391
22,131
37,186
0
2,505
19,626
8,917
24,865
L
8,020
1,083
657
1,893
23,603
38,180
0
3,049
20,554
19,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,122
Gold Earned
54,878
137
Minions Killed
157
0
Camps Cleared
0
1,226,170
Distance Traveled
1,242,341
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,078
791
35
3
0
230,336
0
W
Ishtar
10,959
783
18
1
0
229,486
0
L
Medusa
10,747
768
61
4
0
222,610
0
W
Jing Wei
11,455
818
55
4
0
258,250
0
L
Tyr
9,553
682
20
1
0
271,735
0
L
Hel
9,129
652
20
1
0
252,700
0
W
Ne Zha
11,737
838
19
1
0
278,997
0
W
Aphrodite
9,649
689
30
2
0
245,272
0
L
Osiris
11,502
822
19
1
0
263,088
0
L
Ymir
11,191
799
17
1
0
216,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role