Player Matchup

Bacchus
Bacchus
Fatality_gregYT
Bacchus
Level 29
God Stats
3W - 2L
1,355 SR
Queue Stats
10W - 13L
1,378 Elo+
Party 2
Horus
Horus
JellyBeamm
Horus
Level 109
God Stats
6W - 3L
1,483 SR
Queue Stats
60W - 59L
1,461 Elo+
Party 3
Heimdallr
Heimdallr
MortisAlpha
Heimdallr
Level 127
God Stats
3W - 3L
1,281 SR
Queue Stats
127W - 135L
1,438 Elo+
Party 3
Zeus
Zeus
SoleDog666
Zeus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 61L
1,466 Elo+
Party 3
Thanatos
Thanatos
scracher62
Thanatos
Level 49
God Stats
3W - 3L
1,294 SR
Queue Stats
20W - 31L
1,365 Elo+
Party 2
Team Averages
Level 84
1,383 SR
1,421 Elo+

VS

Team Averages
Level 108
1,546 SR
1,454 Elo+
Hera
Hera
 
Hera
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Flinty7-_-
Arachne
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 29L
1,465 Elo+
Solo
Bacchus
Bacchus
QQmarty
Bacchus
Level 144
God Stats
5W - 4L
1,500 SR
Queue Stats
184W - 182L
1,259 Elo+
Solo
Artemis
Artemis
abrasivepear991
Artemis
Level 109
God Stats
4W - 4L
1,730 SR
Queue Stats
126W - 125L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 4
9,007
643
8,680
8,794
5,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Horus
11
2 / 0 / 5
7,325
523
3,850
11,800
9,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
MortisAlpha
Heimdallr
13
3 / 1 / 3
7,397
528
9,301
8,949
4,282
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

12
2 / 2 / 1
7,362
526
6,560
9,391
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
scracher62
Thanatos
14
10 / 1 / 0
8,507
608
5,779
10,890
4,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 4 / 0
7,252
518
8,662
9,920
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
 
Lancelot
11
0 / 7 / 0
6,268
448
3,301
13,006
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Flinty7-_-
Arachne
10
0 / 4 / 0
5,833
417
3,466
10,833
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
QQmarty
Bacchus
10
0 / 3 / 1
6,437
460
4,119
11,408
11,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 1
5,810
415
6,806
7,916
2,599
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
22
Kills
3
4
Deaths
22
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
4
0
0.5
L
Lancelot
 
Lancelot
0
7
0
0
W
5
0
4
7
L
Arachne
Flinty7-_-
Arachne
0
4
0
0
W
Horus
2
0
5
4.5
W
Heimdallr
MortisAlpha
Heimdallr
3
1
3
4.5
L
Bacchus
QQmarty
Bacchus
0
3
1
0.17
W
2
2
1
1.25
L
1
4
1
0.38
W
Thanatos
scracher62
Thanatos
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,170
Damage
26,354
49,824
Taken
53,083
27,246
Mitigated
27,786
27,422
Healing
10,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
8,662
1,544
0
2,280
9,920
3,337
0
4,306
5,614
59,167
0
L
Lancelot
 
Lancelot
3,301
597
0
1,392
13,006
6,527
0
6,371
6,057
0
37,326
W
8,680
1,078
0
1,290
8,794
5,936
1,061
0
8,794
51,967
0
L
Arachne
Flinty7-_-
Arachne
3,466
2,710
0
1,139
10,833
3,692
0
1,752
8,965
0
33,318
W
Horus
3,850
1,558
3,310
5,085
11,800
9,189
0
3,716
7,986
0
14,643
W
Heimdallr
MortisAlpha
Heimdallr
9,301
4,163
0
4,224
8,949
4,282
0
1,363
7,586
0
64,171
L
Bacchus
QQmarty
Bacchus
4,119
455
121
3,647
11,408
11,631
0
2,117
9,291
18,910
0
W
6,560
767
0
1,375
9,391
3,680
0
6,439
2,634
51,622
0
L
6,806
2,623
0
1,946
7,916
2,599
939
0
7,916
0
36,416
W
Thanatos
scracher62
Thanatos
5,779
952
0
12,138
10,890
4,159
0
775
10,043
0
45,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,598
Gold Earned
31,600
375
Minions Killed
296
0
Camps Cleared
0
1,312,221
Distance Traveled
1,392,378
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,252
518
97
7
0
257,013
0
L
Lancelot
6,268
448
63
5
0
261,693
0
W
Bacchus
9,007
643
99
7
0
231,777
0
L
Arachne
5,833
417
55
4
0
337,352
0
W
Horus
7,325
523
14
1
0
256,459
0
W
Heimdallr
7,397
528
94
7
0
233,651
0
L
Bacchus
6,437
460
23
2
0
268,174
4
W
Zeus
7,362
526
96
7
0
265,400
2
L
Artemis
5,810
415
58
4
0
268,146
0
W
Thanatos
8,507
608
72
5
0
324,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role