Player Matchup

Hou Yi
Hou Yi
Gold V
CARLOSSH
Hou Yi
Gold V
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 273L
1,321 MMR
Solo
Scylla
Scylla
Silver III
CarryOrTroll666
Scylla
Silver III
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 17L
1,360 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
Hahahammy
Kuzenbo
Gold V
Level 109
God Stats
13W - 9L
1,619 SR
Queue Stats
49W - 55L
1,341 MMR
Solo
Hercules
Hercules
Silver III
King synonomous
Hercules
Silver III
Level 125
God Stats
4W - 3L
1,607 SR
Queue Stats
18W - 17L
1,360 MMR
Party 1
Loki
Loki
Gold IV
beastthizzle
Loki
Gold IV
Level 158
God Stats
7W - 4L
1,609 SR
Queue Stats
510W - 514L
1,345 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,567 SR
1,345 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,493 SR
1,346 MMR
Bacchus
Bacchus
Gold IV
Darvodo
Bacchus
Gold IV
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
507W - 490L
1,286 MMR
Party 2
Izanami
Izanami
Silver I
MoriartyDresden
Izanami
Silver I
Level 144
God Stats
4W - 10L
1,627 SR
Queue Stats
107W - 142L
1,311 MMR
Solo
Awilix
Awilix
Gold V
UNEASIERSAFE
Awilix
Gold V
Level 108
God Stats
6W - 5L
1,416 SR
Queue Stats
257W - 259L
1,327 MMR
Party 2
Tyr
Tyr
Silver I
iAbsolvere
Tyr
Silver I
Level 178
God Stats
9W - 10L
1,533 SR
Queue Stats
74W - 76L
1,404 MMR
Solo
Anubis
Anubis
Bronze IV
mellowpanda420
Anubis
Bronze IV
Level 176
God Stats
0W - 1L
1,388 SR
Queue Stats
0W - 2L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CARLOSSH
Hou Yi
13
1 / 2 / 4
7,918
495
3,633
8,594
3,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
7 / 0 / 6
9,632
602
12,643
5,634
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Hahahammy
Kuzenbo
13
1 / 2 / 10
8,021
501
4,407
12,429
13,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
15
1 / 1 / 1
9,221
576
8,641
14,044
15,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 2 / 6
8,802
550
7,594
9,346
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SerqetAphroditeVamana

VS

Bans
Ao KuangNu WaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Darvodo
Bacchus
10
1 / 5 / 1
6,697
419
5,443
12,715
13,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 3 / 2
8,380
524
4,075
10,022
4,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
13
3 / 2 / 2
8,112
507
6,080
10,365
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 0 / 1
9,223
576
9,514
17,342
23,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

10
0 / 4 / 2
6,994
437
2,826
7,553
3,982
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
14
Kills
7
7
Deaths
14
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
CARLOSSH
Hou Yi
1
2
4
1.5
W
7
0
6
10
L
Bacchus
Darvodo
Bacchus
1
5
1
0.3
W
Kuzenbo
Hahahammy
Kuzenbo
1
2
10
3
W
Hercules
1
1
1
1.5
L
0
3
2
0.33
L
Awilix
3
2
2
2
W
4
2
6
3.5
L
3
0
1
3.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,918
Damage
27,938
50,047
Taken
57,997
38,100
Mitigated
49,220
15,916
Healing
15,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
CARLOSSH
Hou Yi
3,633
1,379
0
946
8,594
3,158
679
884
7,710
0
54,450
W
12,643
625
0
1,333
5,634
1,960
95
1,388
4,246
76,605
0
L
Bacchus
Darvodo
Bacchus
5,443
1,140
0
1,513
12,715
13,254
0
5,123
7,592
17,674
0
W
Kuzenbo
Hahahammy
Kuzenbo
4,407
1,750
0
1,935
12,429
13,742
0
3,931
8,498
22,885
0
W
Hercules
8,641
2,862
0
6,930
14,044
15,764
0
472
13,572
0
74,581
L
4,075
2,727
0
2,614
10,022
4,602
1,013
2,324
7,698
0
87,877
L
Awilix
6,080
2,415
0
249
10,365
3,838
253
4,042
6,323
0
64,799
W
7,594
3,092
0
4,772
9,346
3,476
0
2,094
7,252
0
69,437
L
9,514
1,800
0
9,226
17,342
23,544
0
1,347
15,995
0
79,308
L
2,826
464
0
1,743
7,553
3,982
200
4,214
3,339
54,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,594
Gold Earned
39,406
503
Minions Killed
512
0
Camps Cleared
0
1,659,648
Distance Traveled
1,539,551
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,918
495
85
5
0
287,802
4
W
Scylla
9,632
602
133
8
0
346,323
2
L
Bacchus
6,697
419
26
2
0
325,277
8
W
Kuzenbo
8,021
501
30
2
0
327,627
7
W
Hercules
9,221
576
145
9
0
317,481
0
L
Izanami
8,380
524
156
10
0
298,014
2
L
Awilix
8,112
507
91
6
0
380,356
0
W
Loki
8,802
550
110
7
0
380,415
4
L
Tyr
9,223
576
136
9
0
329,719
4
L
Anubis
6,994
437
103
6
0
206,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role