Player Matchup

Cernunnos
Cernunnos
D1ss3d3n7
Cernunnos
Level 115
God Stats
2W - 4L
1,285 SR
Queue Stats
265W - 266L
1,638 Elo+
Solo
Jing Wei
Jing Wei
Darklink_gold
Jing Wei
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 19L
1,514 Elo+
Solo
Janus
Janus
Decmat
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,280 Elo+
Party 2
Lancelot
Lancelot
TheMythicXx
Lancelot
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
complex-fare92
Ra
Level 69
God Stats
3W - 2L
1,171 SR
Queue Stats
366W - 397L
1,438 Elo+
Solo
Team Averages
Level 88
1,391 SR
1,474 Elo+

VS

Team Averages
Level 98
1,650 SR
1,476 Elo+
Apollo
Apollo
Critical_Sun
Apollo
Level 88
God Stats
3W - 0L
1,715 SR
Queue Stats
292W - 266L
1,456 Elo+
Party 1
Janus
Janus
Gucci_Abs0lve
Janus
Level 85
God Stats
8W - 12L
1,470 SR
Queue Stats
201W - 177L
1,508 Elo+
Party 1
Ares
Ares
RPG_ANNIHILATION
Ares
Level 85
God Stats
7W - 2L
1,748 SR
Queue Stats
194W - 211L
1,425 Elo+
Party 1
Chang'e
Chang'e
TRUMPDADDY
Chang'e
Level 107
God Stats
1W - 1L
1,479 SR
Queue Stats
78W - 76L
1,549 Elo+
Solo
Hades
Hades
TheWhiteRanger94
Hades
Level 125
God Stats
5W - 2L
1,838 SR
Queue Stats
294W - 274L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
D1ss3d3n7
Cernunnos
13
4 / 4 / 3
7,392
821
15,996
10,025
4,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Darklink_gold
Jing Wei
16
3 / 5 / 2
8,385
932
7,424
10,385
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Decmat
Janus
12
0 / 6 / 3
6,800
756
6,158
9,303
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
TheMythicXx
Lancelot
12
1 / 7 / 3
6,857
762
6,391
12,593
6,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 6
7,268
808
5,066
5,349
2,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
7 / 2 / 14
9,581
1,065
12,756
11,900
5,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 2 / 10
9,102
1,011
6,376
8,380
3,256
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 4 / 15
8,894
988
5,143
15,303
12,404
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
TRUMPDADDY
Chang'e
16
2 / 1 / 14
8,620
958
8,150
13,126
5,662
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
9 / 2 / 8
9,458
1,051
12,223
9,262
6,916
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
86
9
Kills
25
25
Deaths
11
17
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Apollo
7
2
14
7
L
Cernunnos
D1ss3d3n7
Cernunnos
4
4
3
1.38
L
Jing Wei
Darklink_gold
Jing Wei
3
5
2
0.8
L
Janus
Decmat
Janus
0
6
3
0.25
W
5
2
10
5
W
2
4
15
2.38
W
Chang'e
TRUMPDADDY
Chang'e
2
1
14
9
L
Lancelot
TheMythicXx
Lancelot
1
7
3
0.36
W
9
2
8
6.5
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,035
Damage
44,648
47,655
Taken
57,971
22,633
Mitigated
34,140
9,133
Healing
31,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
12,756
6,603
637
2,073
11,900
5,902
2,395
2,465
9,435
0
32,302
L
Cernunnos
D1ss3d3n7
Cernunnos
15,996
7,970
277
2,408
10,025
4,648
0
6,455
3,570
0
24,672
L
Jing Wei
Darklink_gold
Jing Wei
7,424
6,054
820
1,758
10,385
4,932
0
7,108
3,277
0
18,056
L
Janus
Decmat
Janus
6,158
422
390
178
9,303
4,060
0
6,431
2,872
13,773
0
W
6,376
188
1,716
1,647
8,380
3,256
2,133
1,679
6,701
19,300
0
W
5,143
97
330
1,047
15,303
12,404
680
2,196
13,028
6,422
0
W
Chang'e
TRUMPDADDY
Chang'e
8,150
535
11,425
8,913
13,126
5,662
1,321
2,947
10,179
13,598
0
L
Lancelot
TheMythicXx
Lancelot
6,391
1,008
741
1,080
12,593
6,707
0
8,156
4,437
0
8,930
W
12,223
425
531
3,207
9,262
6,916
1,495
1,858
7,404
17,852
0
L
5,066
334
549
932
5,349
2,286
0
3,742
1,607
13,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,702
Gold Earned
45,655
84
Minions Killed
109
0
Camps Cleared
0
813,834
Distance Traveled
950,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,581
1,065
36
4
0
175,806
0
L
Cernunnos
7,392
821
16
2
0
162,168
0
L
Jing Wei
8,385
932
24
3
0
195,981
0
L
Janus
6,800
756
19
2
0
162,709
0
W
Janus
9,102
1,011
33
4
0
183,374
0
W
Ares
8,894
988
3
0
0
177,867
0
W
Chang'e
8,620
958
18
2
0
219,041
0
L
Lancelot
6,857
762
5
1
0
170,065
0
W
Hades
9,458
1,051
19
2
0
194,297
0
L
Ra
7,268
808
20
2
0
122,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role