Player Matchup

Izanami
Izanami
DarckB
Izanami
Level 100
God Stats
16W - 8L
1,919 SR
Queue Stats
62W - 78L
1,398 Elo+
Solo
Scylla
Scylla
Owasis756
Scylla
Level 83
God Stats
12W - 11L
1,638 SR
Queue Stats
51W - 57L
1,443 Elo+
Party 2
Maui
Maui
SkullBoyJinx
Maui
Level 122
God Stats
7W - 5L
1,699 SR
Queue Stats
52W - 49L
1,442 Elo+
Party 2
Team Averages
Level 102
1,752 SR
1,428 Elo+

VS

Team Averages
Level 69
1,541 SR
1,338 Elo+
Chiron
Chiron
GoatedBK
Chiron
Level 55
God Stats
1W - 3L
1,446 SR
Queue Stats
6W - 8L
1,459 Elo+
Solo
Horus
Horus
IncubiKagu
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,325 Elo+
Party 1
Chang'e
Chang'e
QueenCapricorn24
Chang'e
Level 23
God Stats
0W - 2L
1,676 SR
Queue Stats
2W - 5L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarckB
Izanami
15
4 / 3 / 2
9,533
733
7,746
12,224
4,896
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Owasis756
Scylla
16
3 / 1 / 5
9,546
734
15,109
6,642
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 6
9,189
707
5,281
11,186
13,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
GoatedBK
Chiron
14
4 / 4 / 1
9,092
699
11,021
13,658
5,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
13
1 / 2 / 4
8,165
628
6,610
13,552
12,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
0 / 2 / 4
8,089
622
8,136
11,873
6,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
7
Kills
5
5
Deaths
8
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
DarckB
Izanami
4
3
2
1.67
L
Chiron
GoatedBK
Chiron
4
4
1
1.13
L
Horus
1
2
4
1.5
W
Scylla
Owasis756
Scylla
3
1
5
5.5
L
0
2
4
1
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,136
Damage
25,767
30,052
Taken
39,083
20,677
Mitigated
25,106
4,282
Healing
13,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DarckB
Izanami
7,746
3,401
0
1,326
12,224
4,896
1,606
2,853
9,371
0
45,926
L
Chiron
GoatedBK
Chiron
11,021
4,946
492
1,068
13,658
5,993
290
6,441
7,217
0
39,283
L
Horus
6,610
3,688
2,160
3,164
13,552
12,859
0
6,437
7,115
0
25,790
W
Scylla
Owasis756
Scylla
15,109
1,395
0
982
6,642
2,759
416
1,881
4,761
50,371
0
L
8,136
159
3,038
3,911
11,873
6,254
240
7,559
4,314
29,096
0
W
5,281
482
297
1,677
11,186
13,022
136
3,434
7,752
12,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,268
Gold Earned
25,346
174
Minions Killed
144
0
Camps Cleared
0
660,245
Distance Traveled
665,336
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,533
733
73
6
0
200,681
2
L
Chiron
9,092
699
64
5
0
180,456
0
L
Horus
8,165
628
23
2
0
241,982
1
W
Scylla
9,546
734
87
7
0
247,846
3
L
Chang'e
8,089
622
57
4
0
242,898
4
W
Maui
9,189
707
14
1
0
211,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role