Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DARKxNuT64
Serqet
Level 127
God Stats
3W - 1L
1,792 SR
Queue Stats
97W - 87L
1,655 Elo+
Party 1
Chaac
Chaac
PrimordialHerald
Chaac
Level 126
God Stats
8W - 6L
1,500 SR
Queue Stats
115W - 83L
1,691 Elo+
Party 1
Hachiman
Hachiman
Starxail869
Hachiman
Level 125
God Stats
6W - 8L
1,971 SR
Queue Stats
271W - 268L
1,558 Elo+
Solo
Bellona
Bellona
devilspider619
Bellona
Level 168
God Stats
162W - 100L
1,585 SR
Queue Stats
542W - 527L
1,411 Elo+
Solo
Team Averages
Level 142
1,670 SR
1,563 Elo+

VS

Team Averages
Level 91
1,595 SR
1,523 Elo+
Cerberus
Cerberus
Azoriuz
Cerberus
Level 17
God Stats
11W - 5L
1,500 SR
Queue Stats
116W - 124L
1,500 Elo+
Party 3
Bakasura
Bakasura
NeRv3ouss
Bakasura
Level 33
God Stats
4W - 2L
1,500 SR
Queue Stats
86W - 103L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
NeuroSurgeon978
Xing Tian
Level 116
God Stats
2W - 2L
1,810 SR
Queue Stats
148W - 165L
1,550 Elo+
Party 2
Ishtar
Ishtar
SKUVIDUVI
Ishtar
Level 133
God Stats
16W - 18L
1,459 SR
Queue Stats
287W - 261L
1,568 Elo+
Party 2
Janus
Janus
Skeleychris
Janus
Level 155
God Stats
9W - 9L
1,707 SR
Queue Stats
319W - 331L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
9 / 0 / 1
10,593
662
17,868
6,702
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
DARKxNuT64
Serqet
15
8 / 0 / 9
10,329
646
11,121
9,278
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
13 / 0 / 6
11,056
691
17,895
13,698
11,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Starxail869
Hachiman
15
2 / 3 / 4
9,330
583
7,225
13,097
5,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 4
7,509
469
7,654
17,941
14,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Azoriuz
Cerberus
10
0 / 11 / 0
6,815
426
4,369
18,982
14,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
NeRv3ouss
Bakasura
12
0 / 9 / 1
7,554
472
5,513
16,614
6,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
NeuroSurgeon978
Xing Tian
10
0 / 4 / 7
7,356
460
4,514
18,497
17,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
SKUVIDUVI
Ishtar
13
6 / 5 / 2
8,098
506
14,886
15,372
6,811
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 0
8,016
501
4,625
10,981
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
32
Kills
8
8
Deaths
32
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
9
0
1
9.5
L
Cerberus
Azoriuz
Cerberus
0
11
0
0
W
Serqet
DARKxNuT64
Serqet
8
0
9
12.5
L
Bakasura
NeRv3ouss
Bakasura
0
9
1
0.06
L
Xing Tian
NeuroSurgeon978
Xing Tian
0
4
7
0.88
W
13
0
6
16
L
Ishtar
SKUVIDUVI
Ishtar
6
5
2
1.4
L
2
3
0
0.67
W
Hachiman
Starxail869
Hachiman
2
3
4
1.33
W
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,763
Damage
33,907
60,716
Taken
80,446
38,140
Mitigated
49,834
16,074
Healing
14,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
17,868
4,128
0
750
6,702
2,825
1,040
2,718
3,984
94,348
0
L
Cerberus
Azoriuz
Cerberus
4,369
995
0
2,410
18,982
14,953
0
388
18,205
35,777
0
W
Serqet
DARKxNuT64
Serqet
11,121
3,878
0
424
9,278
3,810
329
1,030
8,186
0
76,809
L
Bakasura
NeRv3ouss
Bakasura
5,513
3,900
0
1,942
16,614
6,358
0
1,014
15,548
0
50,669
L
Xing Tian
NeuroSurgeon978
Xing Tian
4,514
673
0
2,269
18,497
17,249
0
6,681
11,809
15,074
0
W
17,895
5,704
0
6,070
13,698
11,208
418
3,474
9,888
0
83,973
L
Ishtar
SKUVIDUVI
Ishtar
14,886
10,486
0
5,819
15,372
6,811
0
2,621
12,493
0
68,442
L
4,625
548
0
1,690
10,981
4,463
0
7,145
3,827
68,723
0
W
Hachiman
Starxail869
Hachiman
7,225
3,926
0
4,826
13,097
5,301
416
1,313
11,754
0
75,834
W
7,654
3,540
0
4,004
17,941
14,996
588
5,680
12,212
0
42,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,817
Gold Earned
37,839
544
Minions Killed
438
0
Camps Cleared
0
1,688,240
Distance Traveled
1,586,302
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,593
662
135
8
0
376,879
2
L
Cerberus
6,815
426
74
5
0
289,783
0
W
Serqet
10,329
646
108
7
0
379,089
0
L
Bakasura
7,554
472
107
7
0
330,814
0
L
Xing Tian
7,356
460
22
1
0
344,089
1
W
Chaac
11,056
691
132
8
0
319,844
0
L
Ishtar
8,098
506
107
7
0
267,846
0
L
Janus
8,016
501
128
8
0
353,770
0
W
Hachiman
9,330
583
113
7
0
290,378
0
W
Bellona
7,509
469
56
4
0
322,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role