Player Matchup

Ishtar
Ishtar
B1NGxB0NG
Ishtar
Level 68
God Stats
0W - 2L
1,151 SR
Queue Stats
299W - 311L
1,428 Elo+
Party 2
Bacchus
Bacchus
MastRBade
Bacchus
Level 80
God Stats
15W - 17L
1,506 SR
Queue Stats
126W - 148L
1,401 Elo+
Party 2
Ix Chel
Ix Chel
Trixie_Mattel170
Ix Chel
Level 29
God Stats
12W - 20L
1,421 SR
Queue Stats
137W - 144L
1,410 Elo+
Party 2
Team Averages
Level 59
1,359 SR
1,413 Elo+

VS

Team Averages
Level 80
1,584 SR
1,397 Elo+
Scylla
Scylla
Pheonix-Dilly
Scylla
Level 68
God Stats
34W - 42L
1,375 SR
Queue Stats
707W - 729L
1,392 Elo+
Party 1
Danzaburou
Danzaburou
TheBeyGuys
Danzaburou
Level 116
God Stats
28W - 6L
1,905 SR
Queue Stats
371W - 383L
1,435 Elo+
Solo
Kuzenbo
Kuzenbo
i-ARxZyy
Kuzenbo
Level 57
God Stats
6W - 4L
1,471 SR
Queue Stats
107W - 94L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
B1NGxB0NG
Ishtar
15
3 / 9 / 2
9,640
742
12,498
15,837
7,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
MastRBade
Bacchus
14
3 / 5 / 3
9,118
701
4,576
14,668
21,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 6 / 4
7,966
613
6,437
12,917
5,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 8
10,001
769
9,283
6,983
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
TheBeyGuys
Danzaburou
17
10 / 2 / 5
12,328
948
18,895
13,696
6,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
i-ARxZyy
Kuzenbo
15
4 / 2 / 14
10,340
795
7,717
16,455
28,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
6
Kills
20
20
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ishtar
B1NGxB0NG
Ishtar
3
9
2
0.44
L
Bacchus
MastRBade
Bacchus
3
5
3
0.9
W
6
2
8
5
W
Danzaburou
TheBeyGuys
Danzaburou
10
2
5
6.25
L
0
6
4
0.33
W
Kuzenbo
i-ARxZyy
Kuzenbo
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,511
Damage
35,895
43,422
Taken
37,134
34,928
Mitigated
37,961
5,302
Healing
9,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
B1NGxB0NG
Ishtar
12,498
8,022
0
441
15,837
7,942
460
5,747
10,090
0
46,686
L
Bacchus
MastRBade
Bacchus
4,576
790
0
2,412
14,668
21,346
0
4,984
9,684
12,440
0
W
9,283
1,286
0
0
6,983
3,123
466
2,447
4,536
26,848
0
W
Danzaburou
TheBeyGuys
Danzaburou
18,895
9,669
18
6,410
13,696
6,718
1,046
4,539
9,157
0
72,377
L
6,437
993
912
1,537
12,917
5,640
222
6,317
6,600
26,850
0
W
Kuzenbo
i-ARxZyy
Kuzenbo
7,717
2,370
0
3,178
16,455
28,120
350
4,071
12,384
18,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,724
Gold Earned
32,669
137
Minions Killed
147
0
Camps Cleared
0
620,486
Distance Traveled
711,525
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,640
742
78
6
0
196,106
6
L
Bacchus
9,118
701
14
1
0
218,965
0
W
Scylla
10,001
769
42
3
0
221,559
0
W
Danzaburou
12,328
948
88
7
0
229,231
0
L
Ix Chel
7,966
613
45
3
0
205,415
0
W
Kuzenbo
10,340
795
17
1
0
260,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role