Player Matchup

Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Deomortis
Ganesha
Level 85
God Stats
10W - 12L
1,280 SR
Queue Stats
85W - 77L
1,372 Elo+
Party 3
Thanatos
Thanatos
GHOSTRIDER8711
Thanatos
Level 68
God Stats
1W - 1L
1,246 SR
Queue Stats
48W - 52L
1,432 Elo+
Solo
Merlin
Merlin
TuckTuck74
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
laanuk
King Arthur
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 31L
1,372 Elo+
Party 3
Team Averages
Level 71
1,405 SR
1,435 Elo+

VS

Team Averages
Level 76
1,446 SR
1,530 Elo+
Discordia
Discordia
A7X GAMES BR
Discordia
Level 121
God Stats
24W - 27L
1,520 SR
Queue Stats
226W - 236L
1,507 Elo+
Solo
Mercury
Mercury
KumarOG
Mercury
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 71L
1,476 Elo+
Party 4
Janus
Janus
Ruggrattt
Janus
Level 47
God Stats
7W - 12L
1,212 SR
Queue Stats
128W - 108L
1,454 Elo+
Party 4
Maui
Maui
SlakSamurai
Maui
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,651 Elo+
Party 2
Gilgamesh
Gilgamesh
Weedbuddy38
Gilgamesh
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 40L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
6 / 1 / 8
9,409
1,176
16,454
6,702
3,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
Deomortis
Ganesha
14
0 / 1 / 14
9,271
1,159
9,216
6,894
8,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
14
2 / 1 / 6
8,361
1,045
4,660
5,500
3,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
TuckTuck74
Merlin
14
2 / 3 / 4
8,020
1,003
2,564
4,564
2,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

King Arthur
laanuk
King Arthur
14
5 / 0 / 8
9,293
1,162
8,172
10,296
12,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

360

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
A7X GAMES BR
Discordia
13
3 / 2 / 1
8,860
1,108
10,653
7,075
2,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
KumarOG
Mercury
13
1 / 5 / 4
8,192
1,024
4,556
12,613
5,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Ruggrattt
Janus
13
1 / 0 / 3
7,608
951
4,095
1,362
591
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 3 / 6
7,695
962
2,185
11,567
9,984
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
Weedbuddy38
Gilgamesh
13
1 / 5 / 5
8,245
1,031
7,837
14,412
12,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
15
Kills
6
6
Deaths
15
40
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
8
10
L
Discordia
A7X GAMES BR
Discordia
3
2
1
1.75
W
Ganesha
Deomortis
Ganesha
0
1
14
7
W
Thanatos
2
1
6
5
L
Mercury
KumarOG
Mercury
1
5
4
0.6
L
Janus
Ruggrattt
Janus
1
0
3
2.5
L
0
3
6
1
W
Merlin
TuckTuck74
Merlin
2
3
4
1.33
L
Gilgamesh
Weedbuddy38
Gilgamesh
1
5
5
0.7
W
King Arthur
laanuk
King Arthur
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,066
Damage
29,326
33,956
Taken
47,029
29,816
Mitigated
31,670
7,022
Healing
1,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,454
692
0
3,344
6,702
3,960
0
3,414
3,288
32,187
0
L
Discordia
A7X GAMES BR
Discordia
10,653
602
0
319
7,075
2,960
0
2,679
4,396
35,991
0
W
Ganesha
Deomortis
Ganesha
9,216
604
202
1,088
6,894
8,443
0
3,881
3,013
16,533
0
W
Thanatos
4,660
1,321
0
2,388
5,500
3,214
0
1,719
3,781
0
23,642
L
Mercury
KumarOG
Mercury
4,556
860
0
238
12,613
5,325
0
7,229
5,384
0
14,350
L
Janus
Ruggrattt
Janus
4,095
569
0
230
1,362
591
0
984
378
5,707
0
L
2,185
798
217
392
11,567
9,984
0
7,123
4,444
7,024
0
W
Merlin
TuckTuck74
Merlin
2,564
743
0
0
4,564
2,177
0
2,331
2,233
9,553
0
L
Gilgamesh
Weedbuddy38
Gilgamesh
7,837
1,085
0
590
14,412
12,810
0
10,219
4,193
0
13,726
W
King Arthur
laanuk
King Arthur
8,172
1,220
0
0
10,296
12,022
0
5,588
4,708
0
13,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,354
Gold Earned
40,600
137
Minions Killed
102
4
Camps Cleared
6
759,769
Distance Traveled
674,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,409
1,176
44
6
1
151,967
0
L
Discordia
8,860
1,108
60
8
1
145,717
0
W
Ganesha
9,271
1,159
0
0
0
152,509
0
W
Thanatos
8,361
1,045
56
7
2
161,776
0
L
Mercury
8,192
1,024
14
2
5
160,453
0
L
Janus
7,608
951
6
1
0
69,710
0
L
Maui
7,695
962
10
1
0
151,681
0
W
Merlin
8,020
1,003
29
4
0
117,604
0
L
Gilgamesh
8,245
1,031
12
2
0
147,313
0
W
King Arthur
9,293
1,162
8
1
1
175,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role