Player Matchup

Charybdis
Charybdis
Dogma Wolf
Charybdis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,632 Elo+
Party 1
Kuzenbo
Kuzenbo
Jameston2304
Kuzenbo
Level 156
God Stats
3W - 3L
1,657 SR
Queue Stats
112W - 115L
1,557 Elo+
Party 1
Anubis
Anubis
Salaux
Anubis
Level 147
God Stats
3W - 4L
1,712 SR
Queue Stats
97W - 105L
1,534 Elo+
Party 1
Danzaburou
Danzaburou
heaskun
Danzaburou
Level 105
God Stats
1W - 1L
1,697 SR
Queue Stats
61W - 68L
1,507 Elo+
Party 1
Chronos
Chronos
Дејан
Chronos
Level 139
God Stats
1W - 2L
1,690 SR
Queue Stats
69W - 72L
1,567 Elo+
Party 1
Team Averages
Level 116
1,651 SR
1,559 Elo+

VS

Team Averages
Level 132
1,574 SR
1,587 Elo+
Cerberus
Cerberus
Nathandrake45
Cerberus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 40L
1,605 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Naucts
Cu Chulainn
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 14L
1,607 Elo+
Party 3
Ah Puch
Ah Puch
Ninjas Plant
Ah Puch
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,607 Elo+
Party 3
Agni
Agni
Savage_Gummybear
Agni
Level 201
God Stats
2W - 1L
1,611 SR
Queue Stats
170W - 163L
1,548 Elo+
Party 2
Mulan
Mulan
THAT1guyinmyCAR
Mulan
Level 132
God Stats
3W - 1L
1,758 SR
Queue Stats
174W - 145L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dogma Wolf
Charybdis
12
0 / 6 / 7
7,538
580
4,871
10,962
4,384
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Jameston2304
Kuzenbo
15
4 / 7 / 7
9,261
712
8,207
17,975
26,758
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
Salaux
Anubis
13
0 / 6 / 7
7,775
598
8,525
11,310
5,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
heaskun
Danzaburou
17
4 / 6 / 4
9,628
741
9,130
13,220
5,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos
Дејан
Chronos
17
3 / 4 / 3
9,573
736
11,549
11,754
4,961
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Nathandrake45
Cerberus
14
2 / 4 / 19
9,785
753
8,220
16,811
21,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cu Chulainn
Naucts
Cu Chulainn
16
5 / 2 / 18
10,034
772
10,799
16,948
16,775
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Ninjas Plant
Ah Puch
19
6 / 1 / 12
11,698
900
14,510
7,748
5,040
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
12 / 3 / 12
11,825
910
21,171
8,263
5,003
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 2 / 20
10,211
785
7,633
11,402
13,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
110
11
Kills
29
29
Deaths
12
28
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Dogma Wolf
Charybdis
0
6
7
0.58
L
Kuzenbo
Jameston2304
Kuzenbo
4
7
7
1.07
W
Cerberus
Nathandrake45
Cerberus
2
4
19
2.88
W
Cu Chulainn
Naucts
Cu Chulainn
5
2
18
7
W
Ah Puch
Ninjas Plant
Ah Puch
6
1
12
12
L
Anubis
Salaux
Anubis
0
6
7
0.58
W
12
3
12
6
W
4
2
20
7
L
Danzaburou
heaskun
Danzaburou
4
6
4
1
L
Chronos
Дејан
Chronos
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,282
Damage
62,333
65,221
Taken
61,172
47,379
Mitigated
61,225
11,009
Healing
23,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Dogma Wolf
Charybdis
4,871
1,664
231
365
10,962
4,384
0
7,779
3,183
0
6,987
L
Kuzenbo
Jameston2304
Kuzenbo
8,207
3,102
476
1,795
17,975
26,758
0
9,139
8,836
14,080
0
W
Cerberus
Nathandrake45
Cerberus
8,220
363
1,443
3,889
16,811
21,407
827
7,394
9,383
16,237
0
W
Cu Chulainn
Naucts
Cu Chulainn
10,799
1,485
2,158
1,945
16,948
16,775
417
6,303
10,634
0
17,411
W
Ah Puch
Ninjas Plant
Ah Puch
14,510
206
3,146
3,478
7,748
5,040
2,140
6,147
1,593
44,290
0
L
Anubis
Salaux
Anubis
8,525
225
667
2,707
11,310
5,837
0
8,763
2,547
21,193
0
W
21,171
755
2,212
1,239
8,263
5,003
2,539
4,122
4,133
44,265
0
W
7,633
750
938
3,127
11,402
13,000
1,268
4,252
7,148
0
12,965
L
Danzaburou
heaskun
Danzaburou
9,130
2,886
761
2,572
13,220
5,439
0
10,130
3,090
0
24,308
L
Chronos
Дејан
Chronos
11,549
526
575
860
11,754
4,961
0
8,090
3,664
25,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,775
Gold Earned
53,553
132
Minions Killed
188
0
Camps Cleared
0
1,028,305
Distance Traveled
1,182,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,538
580
10
1
0
172,573
0
L
Kuzenbo
9,261
712
5
0
0
227,304
0
W
Cerberus
9,785
753
18
1
0
220,327
0
W
Cu Chulainn
10,034
772
19
1
0
259,199
0
W
Ah Puch
11,698
900
68
5
0
221,819
0
L
Anubis
7,775
598
25
2
0
198,565
0
W
Agni
11,825
910
64
5
0
239,764
0
W
Mulan
10,211
785
19
1
0
241,264
0
L
Danzaburou
9,628
741
48
4
0
192,484
0
L
Chronos
9,573
736
44
3
0
237,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role