Player Matchup

Chaac
Chaac
CTFalcon99
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,261 Elo+
Party 2
Loki
Loki
CrunchYaNutz
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,353 Elo+
Party 2
Merlin
Merlin
Huddled48
Merlin
Level 40
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 14L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
RaccoonSplif
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,261 Elo+
Party 2
Cernunnos
Cernunnos
Virus6833
Cernunnos
Level 25
God Stats
1W - 1L
1,712 SR
Queue Stats
1W - 5L
1,346 Elo+
Party 2
Team Averages
Level 23
1,585 SR
1,321 Elo+

VS

Team Averages
Level 49
1,560 SR
1,363 Elo+
Cthulhu
Cthulhu
ElderTreee
Cthulhu
Level 60
God Stats
1W - 2L
1,228 SR
Queue Stats
27W - 20L
1,226 Elo+
Party 1
Scylla
Scylla
Joruhh
Scylla
Level 16
God Stats
1W - 0L
1,705 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Kid01344876054
Bakasura
Level 43
God Stats
5W - 4L
1,678 SR
Queue Stats
11W - 11L
1,375 Elo+
Party 1
Skadi
Skadi
Legend Kyzoh
Skadi
Level 85
God Stats
3W - 2L
1,686 SR
Queue Stats
25W - 25L
1,290 Elo+
Party 1
Surtr
Surtr
Zavyohn-
Surtr
Level 41
God Stats
194W - 167L
1,505 SR
Queue Stats
207W - 191L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
3 / 13 / 0
10,491
456
11,440
30,903
27,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 2
8,149
354
2,439
6,086
1,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Huddled48
Merlin
17
3 / 7 / 1
11,304
491
14,413
25,228
13,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
RaccoonSplif
Cthulhu
14
1 / 9 / 2
9,799
426
9,610
28,605
35,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Virus6833
Cernunnos
14
2 / 11 / 1
9,255
402
9,823
24,604
12,020
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElderTreee
Cthulhu
17
1 / 1 / 20
11,656
507
13,504
19,975
22,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Joruhh
Scylla
17
3 / 2 / 11
11,819
514
8,283
10,487
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
20
16 / 2 / 3
14,530
632
22,525
24,565
14,094
Hidden Dagger

Hidden Dagger

+15
Physical Power

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
9 / 2 / 9
12,072
525
21,750
16,725
7,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Surtr
Zavyohn-
Surtr
20
13 / 3 / 6
15,439
671
31,572
22,214
14,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
91
9
Kills
42
42
Deaths
10
6
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
13
0
0.23
L
0
2
2
0.5
W
Cthulhu
ElderTreee
Cthulhu
1
1
20
11
L
Merlin
Huddled48
Merlin
3
7
1
0.5
W
Scylla
Joruhh
Scylla
3
2
11
4.25
W
Bakasura
16
2
3
8.75
W
9
2
9
6.75
L
Cthulhu
RaccoonSplif
Cthulhu
1
9
2
0.22
L
Cernunnos
Virus6833
Cernunnos
2
11
1
0.23
W
Surtr
Zavyohn-
Surtr
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,725
Damage
97,634
115,426
Taken
93,966
90,362
Mitigated
62,174
10,665
Healing
35,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
11,440
2,551
0
2,220
30,903
27,631
0
2,818
27,378
0
50,844
L
2,439
325
0
318
6,086
1,491
0
504
5,163
0
17,312
W
Cthulhu
ElderTreee
Cthulhu
13,504
311
740
2,843
19,975
22,147
796
7,344
10,605
46,169
1,595
L
Merlin
Huddled48
Merlin
14,413
1,175
0
1,432
25,228
13,580
408
5,438
18,802
86,041
0
W
Scylla
Joruhh
Scylla
8,283
792
0
2,339
10,487
4,460
594
4,641
5,846
61,596
0
W
Bakasura
22,525
13,588
0
11,153
24,565
14,094
5,270
7,283
17,282
0
134,213
W
21,750
12,331
476
4,721
16,725
7,176
6,210
5,184
11,447
0
87,373
L
Cthulhu
RaccoonSplif
Cthulhu
9,610
409
2,381
1,701
28,605
35,640
75
6,419
20,549
45,039
567
L
Cernunnos
Virus6833
Cernunnos
9,823
4,173
0
2,613
24,604
12,020
650
4,112
19,232
0
55,170
W
Surtr
Zavyohn-
Surtr
31,572
23,056
0
13,143
22,214
14,297
5,117
3,974
17,347
407
136,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,998
Gold Earned
65,516
399
Minions Killed
586
0
Camps Cleared
0
1,739,479
Distance Traveled
2,339,604
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,491
456
81
4
0
359,119
0
L
Loki
8,149
354
29
1
0
171,012
0
W
Cthulhu
11,656
507
59
3
0
449,761
0
L
Merlin
11,304
491
133
6
0
391,202
0
W
Scylla
11,819
514
70
3
0
401,870
0
W
Bakasura
14,530
632
196
9
0
547,891
4
W
Skadi
12,072
525
87
4
0
457,108
0
L
Cthulhu
9,799
426
69
3
0
418,784
0
L
Cernunnos
9,255
402
87
4
0
399,362
0
W
Surtr
15,439
671
174
8
0
482,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role