Player Matchup

Anhur
Anhur
KonaBaby
Anhur
Level 144
God Stats
4W - 11L
1,290 SR
Queue Stats
195W - 197L
1,411 Elo+
Party 1
Kuzenbo
Kuzenbo
RushÑscat
Kuzenbo
Level 104
God Stats
2W - 4L
1,453 SR
Queue Stats
168W - 153L
1,489 Elo+
Solo
Shiva
Shiva
SynapticRelay
Shiva
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 205L
1,470 Elo+
Party 3
Fenrir
Fenrir
TH3 WOLFM4N
Fenrir
Level 121
God Stats
0W - 5L
1,190 SR
Queue Stats
280W - 293L
1,450 Elo+
Party 3
Scylla
Scylla
VooDoo187
Scylla
Level 69
God Stats
2W - 2L
1,672 SR
Queue Stats
195W - 198L
1,411 Elo+
Party 1
Team Averages
Level 109
1,421 SR
1,447 Elo+

VS

Team Averages
Level 68
1,593 SR
1,466 Elo+
Anhur
Anhur
 
Anhur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Abominus55
Kukulkan
Level 55
God Stats
4W - 3L
1,471 SR
Queue Stats
92W - 88L
1,431 Elo+
Party 2
Martichoras
Martichoras
InsertRagerHere
Martichoras
Level 29
God Stats
5W - 0L
1,743 SR
Queue Stats
124W - 140L
1,390 Elo+
Party 2
Cerberus
Cerberus
WornKiller25
Cerberus
Level 106
God Stats
9W - 2L
1,750 SR
Queue Stats
383W - 360L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KonaBaby
Anhur
15
1 / 3 / 4
7,456
746
5,022
10,001
5,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
RushÑscat
Kuzenbo
11
1 / 5 / 1
7,080
708
4,839
12,488
16,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 5
7,275
728
5,279
10,530
12,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
15
5 / 4 / 2
8,007
801
8,005
11,440
11,391
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
VooDoo187
Scylla
14
1 / 5 / 4
7,529
753
12,464
7,509
3,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
4 / 1 / 11
9,121
912
5,727
7,615
3,783
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
 
Cthulhu
15
5 / 2 / 11
9,007
901
8,705
12,874
13,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
Abominus55
Kukulkan
16
2 / 1 / 13
9,406
941
11,306
5,110
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Martichoras
InsertRagerHere
Martichoras
16
9 / 3 / 7
9,685
969
15,541
10,272
5,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
WornKiller25
Cerberus
14
1 / 2 / 15
8,929
893
6,619
12,835
12,010
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
78
9
Kills
21
21
Deaths
9
16
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
11
9.5
W
Cthulhu
 
Cthulhu
5
2
11
5.25
W
Kukulkan
Abominus55
Kukulkan
2
1
13
8.5
W
Martichoras
InsertRagerHere
Martichoras
9
3
7
4.17
L
Anhur
KonaBaby
Anhur
1
3
4
1
L
Kuzenbo
RushÑscat
Kuzenbo
1
5
1
0.3
L
1
4
5
0.88
L
Fenrir
5
4
2
1.5
L
Scylla
VooDoo187
Scylla
1
5
4
0.6
W
Cerberus
WornKiller25
Cerberus
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,609
Damage
47,898
51,968
Taken
48,706
48,287
Mitigated
37,158
8,717
Healing
17,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,727
3,534
2,106
2,036
7,615
3,783
2,988
3,660
3,955
0
13,755
W
Cthulhu
 
Cthulhu
8,705
708
934
2,698
12,874
13,322
0
2,428
10,446
18,650
0
W
Kukulkan
Abominus55
Kukulkan
11,306
654
1,453
817
5,110
2,789
402
3,464
1,646
35,007
0
W
Martichoras
InsertRagerHere
Martichoras
15,541
7,155
67
1,861
10,272
5,254
913
4,618
5,654
0
26,128
L
Anhur
KonaBaby
Anhur
5,022
3,170
201
2,556
10,001
5,126
0
6,259
3,742
0
21,932
L
Kuzenbo
RushÑscat
Kuzenbo
4,839
1,974
137
967
12,488
16,233
30
4,305
8,183
10,543
236
L
5,279
685
936
1,031
10,530
12,384
0
4,750
5,779
0
14,322
L
Fenrir
8,005
1,233
1,624
1,265
11,440
11,391
0
6,220
5,220
0
10,071
L
Scylla
VooDoo187
Scylla
12,464
188
0
0
7,509
3,153
0
5,095
2,414
18,842
0
W
Cerberus
WornKiller25
Cerberus
6,619
263
1,752
3,793
12,835
12,010
115
2,897
9,938
9,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,347
Gold Earned
46,148
81
Minions Killed
140
0
Camps Cleared
0
890,608
Distance Traveled
1,022,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,121
912
19
2
0
191,227
0
W
Cthulhu
9,007
901
22
2
0
203,217
0
W
Kukulkan
9,406
941
63
6
0
218,174
0
W
Martichoras
9,685
969
25
3
0
190,052
0
L
Anhur
7,456
746
34
3
0
194,343
0
L
Kuzenbo
7,080
708
8
1
0
152,514
0
L
Shiva
7,275
728
20
2
0
180,922
0
L
Fenrir
8,007
801
2
0
0
171,914
0
L
Scylla
7,529
753
17
2
0
190,915
0
W
Cerberus
8,929
893
11
1
0
220,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role