Player Matchup

Mercury
Mercury
Diamond V
DeathStøne
Mercury
Diamond V
Level 156
God Stats
3W - 4L
1,422 SR
Queue Stats
107W - 97L
1,828 MMR
Solo
Ymir
Ymir
Platinum III
HastaOfDeum1
Ymir
Platinum III
Level 53
God Stats
2W - 2L
1,425 SR
Queue Stats
102W - 99L
1,866 MMR
Party 1
Anhur
Anhur
Platinum IV
gabiepro
Anhur
Platinum IV
Level 61
God Stats
12W - 8L
1,693 SR
Queue Stats
127W - 126L
1,831 MMR
Party 1
Horus
Horus
Platinum I
lazyapple2
Horus
Platinum I
Level 157
God Stats
8W - 4L
1,676 SR
Queue Stats
129W - 105L
1,881 MMR
Solo
Merlin
Merlin
Platinum II
soulhunter3012
Merlin
Platinum II
Level 173
God Stats
16W - 14L
1,673 SR
Queue Stats
385W - 371L
1,886 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,578 SR
1,858 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,507 SR
1,783 MMR
Da Ji
Da Ji
Platinum IV
 
Da Ji
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum III
ASURABLADE122
Ravana
Platinum III
Level 188
God Stats
2W - 8L
1,242 SR
Queue Stats
826W - 822L
1,859 MMR
Solo
Izanami
Izanami
Platinum II
Iamawesomeyo
Izanami
Platinum II
Level 99
God Stats
65W - 66L
1,619 SR
Queue Stats
442W - 444L
1,888 MMR
Solo
Fafnir
Fafnir
Platinum III
LX Ryz3 LV
Fafnir
Platinum III
Level 208
God Stats
2W - 1L
1,500 SR
Queue Stats
527W - 505L
1,824 MMR
Solo
Yu Huang
Yu Huang
Platinum II
ToLate2Shoot
Yu Huang
Platinum II
Level 138
God Stats
2W - 3L
1,676 SR
Queue Stats
145W - 151L
1,843 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DeathStøne
Mercury
16
3 / 3 / 6
10,002
556
7,816
13,548
5,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 1 / 7
8,771
487
4,710
13,106
12,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
gabiepro
Anhur
16
4 / 2 / 4
9,987
555
9,864
11,884
4,166
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
17
4 / 2 / 1
11,270
626
6,169
15,915
15,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

17
5 / 1 / 2
10,809
601
11,401
6,881
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AgniBakasuraVamana

VS

Bans
He BoAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
1 / 5 / 1
8,233
457
4,339
15,484
6,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 4 / 0
10,128
563
12,661
11,420
9,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Iamawesomeyo
Izanami
15
2 / 4 / 0
8,976
499
10,477
13,028
4,684
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
LX Ryz3 LV
Fafnir
13
1 / 1 / 2
8,528
474
5,039
14,468
17,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
ToLate2Shoot
Yu Huang
12
2 / 3 / 0
8,085
449
4,086
8,107
3,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
16
Kills
9
9
Deaths
17
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
5
1
0.3
L
3
4
0
0.75
W
Mercury
DeathStøne
Mercury
3
3
6
2
W
0
1
7
3.5
L
Izanami
Iamawesomeyo
Izanami
2
4
0
0.5
L
Fafnir
LX Ryz3 LV
Fafnir
1
1
2
2
L
Yu Huang
ToLate2Shoot
Yu Huang
2
3
0
0.67
W
Anhur
gabiepro
Anhur
4
2
4
3
W
Horus
4
2
1
2.25
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,960
Damage
36,602
61,334
Taken
62,507
40,689
Mitigated
41,927
17,888
Healing
13,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,339
845
0
455
15,484
6,598
0
2,793
12,650
0
62,429
L
12,661
4,065
0
3,458
11,420
9,452
0
0
10,859
2,028
89,201
W
Mercury
DeathStøne
Mercury
7,816
4,462
0
893
13,548
5,865
0
2,263
11,277
0
92,312
W
4,710
1,046
0
3,270
13,106
12,108
53
3,201
9,814
18,809
0
L
Izanami
Iamawesomeyo
Izanami
10,477
7,016
0
941
13,028
4,684
0
2,784
10,244
0
93,614
L
Fafnir
LX Ryz3 LV
Fafnir
5,039
1,281
1,805
5,473
14,468
17,950
0
6,317
8,151
21,962
0
L
Yu Huang
ToLate2Shoot
Yu Huang
4,086
124
0
980
8,107
3,243
0
4,217
3,890
52,478
0
W
Anhur
gabiepro
Anhur
9,864
5,167
0
4,956
11,884
4,166
2,307
679
11,205
0
84,811
W
Horus
6,169
2,952
195
7,324
15,915
15,549
252
652
15,263
0
92,065
W
11,401
644
0
1,250
6,881
3,001
512
3,551
3,102
90,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,839
Gold Earned
43,950
592
Minions Killed
511
0
Camps Cleared
0
1,906,233
Distance Traveled
1,614,821
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,233
457
91
5
0
358,793
3
L
Ravana
10,128
563
130
7
0
357,793
2
W
Mercury
10,002
556
123
7
0
459,655
0
W
Ymir
8,771
487
23
1
0
367,980
6
L
Izanami
8,976
499
152
8
0
346,233
0
L
Fafnir
8,528
474
21
1
0
334,440
2
L
Yu Huang
8,085
449
117
7
0
217,562
3
W
Anhur
9,987
555
115
6
0
325,623
5
W
Horus
11,270
626
168
9
0
404,226
3
W
Merlin
10,809
601
163
9
0
348,749
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role